Ghost Busters (99)
Kanan Jarrus (46) - VCX-100
Accuracy Corrector (3), Autoblaster Turret (2), Recon Specialist (3), "Chopper" (0), Ghost (0)
Hera Syndulla (30) - Attack Shuttle
Veteran Instincts (1), Dorsal Turret (3), Intelligence Agent (1), Phantom (0), Hull Upgrade (3)
Sabine Wren (23) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Twin Ion Engine Mk. II (1), Tactician (2), "Hot Shot" Blaster (3)
What do you folks think? I went with cards I actually have as much as I could. The fewer I have to proxy the happier I am.
Basically I like the list as it stands, though Hera's Hull Upgrade is negotiable. Mainly because I'm not all that up with which crew choices might be better options. I almost never fly anything with crew slots so I don't know them very well.
I'm also not real sure if I want to keep Hera docked for the aux. arc and second shot or make use of her enhanced PS and firepower right away. This will be my first time flying the Ghost and Phantom.
Other than swapping pilots and ships I'm open to every bit of help folks are willing to give, so have at it! Thanks.