While that is all true, there are still degrees though.
Say that the company decides: "let's make one figure that's massively overpowered and charge $1000 for it".
From one point of view, this is perfect. Casual players can ignore it, tournament players will all want it to win, the company makes big profits. Everyone should be happy, right? And yet, somehow it doesn't end up working out that way. Players get soured on games that try to push too far, or just don't join in the first place which is even harder to measure.
Realistically, to be a competitive player you need to have a relatively complete collection so that if you come up with a list that you feel is your strongest option, you can field it. Maybe you've got all the pieces already and maybe not, but you generally won't have to extend very far to get those last few models/cards because you're already most of the way there.
The money saved from being low-tier is mainly that you accept fewer list building options. I don't have two full units of Fancy Fencers, Crusading Cavaliers, Super Swordsmen, and Brawny Berzerkers. I've just got maybe one unit apiece of a couple of them, and maybe an extra unit of my favorite, and I make due with that and accept that my list isn't fully maxed out in every situation. Sometimes I'll get lucky and have the best tool for the job at hand and sometimes I won't.
Signed.
Honestly, I don't think FFG will use their card distribution model from X-Wing in RuneWars for a simple reason: It will reduce interest in the game from tabletop gamers and it doesn't bring the same financial benefit as in X-Wing.
The reason for this is, of course, the secondary market. If person X needs to buy 4 packages of Reanimates in order to get a full unit and those each have a Spearmen upgrade card then even if he also uses Spearmen, he's got three of them to spare. This will be the same with many other units in this game, meaning generally, most players will have a whole lot of spare cards. With all those spare upgrade cards on the market, forcing the playerbase to buy other factions' units to get upgrade cards simply won't work: They'll get their upgrade cards from the secondary market.
It could still work if FFG placed those upgrade cards exclusively on unique units (like characters), but I highly doubt FFG will go down this path. So right now, I don't really worry about it because it just doesn't make too much economical sense for FFG.
Edited by Nalim