Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
Best BroBots Configuration against Imperial Aces and Palpy
Bump?
default setting of IG-88B and another, less important, letter with HLCs FCS and crackshot (autothrusters too obviously) worked just fine back in wave 7
now? idk, add Black Market Slicer Tools?
Edited by ficklegreendiceveteran instincts gets you on par with a lot of PS 8 aces. make sure you have initiative bid. let those suckers move first. feedback array for pesky aces who are out of arc. nothing better than killing an ace with it!
Yeah I was definitely considering feedback array and VI. I found that AT didn't help very much because aces get into R1 all the time (and obviously don't use turrets).
I like HLC + Autoblaster + AC + Feedback Array.
Both A and B will help you against Crack Swarms....
HLC, FCS, Autothrusters, Inertial Dampeners, IG-2000, and Wired. 98 points.... add a tractor beam on each for IG88Bs ability at range 1 and it's now 100 points.
Lue.
Other than Glittercrack, the best weapon Brobots have against aces is Advanced Sensors. You need that AdvSen boost into Segnors or 4K to create space, otherwise you'll never shake 'em. A boosted 4K is equivalent to a 7K turn that buys you the distance and time to use your HLC.
Unfortunately, you can't fit HLC, AT, AdvSen, and Predator on a symmetrical Brobot build. This is a decent compromise:
IG-B [Crack Shot, FCS, HLC, AT, Glitter]
IG-C [Lone Wolf, AdvSen, HLC, AT]
You can drop Glitter for BMST once it's been released. IG-B is the obvious first target, so keep him back for as long as possible. Once he does eventually go down, your IG-C should be able to take on at least one ace by itself.
Do you all really think glitterstim is really that great against aces? I find that stress makes it really hard to get away from the aces considering the bots dont have any hard greens.
Schmi,
This is why Wired is good for the Brobots.... It helps on defense too. You can now benefit from debris fields, your S-Loops, and even a stressbot build. Wired allows you a second chance on your defense dice. Then if you are stressed and you are going to bump you intentionally bump with a white maneuver keeping your stress so that you at least have some ability to modify your dice instead of bumping on a green and clearing stress with no action.
Lue.
Schmi,
This is why Wired is good for the Brobots.... It helps on defense too. You can now benefit from debris fields, your S-Loops, and even a stressbot build. Wired allows you a second chance on your defense dice. Then if you are stressed and you are going to bump you intentionally bump with a white maneuver keeping your stress so that you at least have some ability to modify your dice instead of bumping on a green and clearing stress with no action.
Lue.
You pose a valid point. So now the question arises: is wired better than VI? I.e. is getting better rolls when stressed better than moving after aces with an initiative bid?
Do you all really think glitterstim is really that great against aces? I find that stress makes it really hard to get away from the aces considering the bots dont have any hard greens.
Glitterstim on its own is not that great against aces. It's what it does when combined with FCS, IG-B, and Crack Shot. If we assume you get to TL as your action (the most ideal situation) and pop Glitterstim before combat...
You're firing 4 attack dice with focus/TL on both attacks and a Crack Shot at the ready. Against Soontirs with Stealth Device and Palp behind him, that's as good a shot as any to crack that Stealth Device. If you're running dual Glittercrack and somehow get arc with both ships, you're probably going to wipe out Soontir in one salvo (I've killed a Defender in one turn multiple times with dual Glittercrack).
So ya, the stress sucks, but its payoff can be massive. The key is that you don't want to use it after a red maneuver unless you absolutely have to. One stress is relatively easy to clear, and you can force a bump to disengage. Two stress can mean a bunch of damage getting through for one turn, and that cuts into Glitterstim's value. Sometimes, you won't need to use Glitterstim at all.
With all this said, the reason why I'd suggest trying LW/AdvSen on IG-C is because it lets you experiment with two playstyles at once. You can certainly try dual Glittercrack, but I often feel like it relies on your opponent making a mistake and letting their aces get caught in arc. Whereas against very skilled players, the opportunity to use Glittercrack simply might never come. Against those players, AdvSen boost is your best bet of getting an ace in arc.
Schmi,
This is why Wired is good for the Brobots.... It helps on defense too. You can now benefit from debris fields, your S-Loops, and even a stressbot build. Wired allows you a second chance on your defense dice. Then if you are stressed and you are going to bump you intentionally bump with a white maneuver keeping your stress so that you at least have some ability to modify your dice instead of bumping on a green and clearing stress with no action.
Lue.
You pose a valid point. So now the question arises: is wired better than VI? I.e. is getting better rolls when stressed better than moving after aces with an initiative bid?
Against aces, Crack Shot is superior to both in my opinion. Even with VI, you can't compete against Soontir, Whisper, or Vader and there isn't any guarantee you'll win the initiative bid against Inquisitor, Carnor, VI Vess without dropping to 98 at least. At that point, it's not worth missing out on 2 x BMST though that hasn't been released yet.
As for Wired, it's pretty good value on paper; but you're essentially counting on being stressed as often as possible which means less actions. For the IG being chased, Wired isn't helping you until you turn around. For the IG not being chased, Wired isn't going to be of much use either since all your maneuvers are green or white.
This list will be one of your strongest options IMO with BMST out. I have been running it and really like it.
Immediately after rolling your attack dice, you must change all of your results to results.
If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Immediately after rolling your attack dice, you must change all of your results to results.
If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
This list will be one of your strongest options IMO with BMST out. I have been running it and really like it.
IG-88B36PS 6 (8) 3 3 4 4Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.Veteran Instincts1Increase your pilot skill value by 2.Fire-Control System2After you perform an attack, you may acquire a target lock on the defender.Heavy Laser Cannon72-3 4Attack: Attack 1 ship.Immediately after rolling your attack dice, you must change all of your results to results.
Tractor Beam11-3 3Attack: Attack 1 ship.If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Black Market Slicer Tools1Action: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a () or () result, remove 1 stress token and deal it 1 facedown Damage card.Autothrusters2When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.IG-20000Aggressor only.You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).Ship Total: 50IG-88C36PS 6 (8) 3 3 4 4After you perform a boost action, you may perform a free evade action.Veteran Instincts1Increase your pilot skill value by 2.Fire-Control System2After you perform an attack, you may acquire a target lock on the defender.Heavy Laser Cannon72-3 4Attack: Attack 1 ship.Immediately after rolling your attack dice, you must change all of your results to results.
Tractor Beam11-3 3Attack: Attack 1 ship.If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Black Market Slicer Tools1Action: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a () or () result, remove 1 stress token and deal it 1 facedown Damage card.Autothrusters2When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.IG-20000Aggressor only.You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).Ship Total: 50
Yeah slicer tools will be great! I like VI. Still not sure whether that is best over Crack Shot. I like the tractor beam for range 1 shenanigans when HLC can't fire.
Also has anyone tried bombs in these things?
Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
IG-88 B & D, each with Attanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000.
Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
IG-88 B & D, each with Attanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000.
Why D and AM? Just wanna hear your reasoning.
Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
IG-88 B & D, each with Attanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000.
Why D and AM? Just wanna hear your reasoning.
I prefer C over D, but D let's you make some crazy moves. AM is freaking amazing on Aggressors. I ran it at Nationals and loved it. Sometimes you can manage both a TL and focus with one of your ships.
Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
IG-88 B & D, each with Attanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000.
Why D and AM? Just wanna hear your reasoning.
Good questions.
1.) Attanni Mindlink? I think it's better to almost always have a focus on both of your Brobots than to Crackshot. It also works as a psuedo PtL, as one will be able to TL or Evade or Boost in addition to the free focus they're getting. It also works as Advanced Sensors, one Brobot sloops and gives both stress, the other does a green and gives both a focus. Remember: My build uses FCS, and Attanni Mindlink does the job of Advanced Sensors. I'm benefitting from both AS and FCS at the same time almost, it's nuts.
2.) The reason you have D is because Mindlink prevents both Brobots from slooping/K-Turning on the same turn. The other Brobot will then typically do a green and focus instead of boosting. You're not boosting that often so you're only occasionally benefitting from C, and A seems like it would be good, but it requires the damaged one to get killshots and it's not worth the hassle. A also only gives you 1 shield regen from a 2 ship list, 2 shields from a 3 ship list, and so on.
So you're not benefitting from C enough to make it an autoinclude, and A is too wonky and gives you less damage mitigation than even C would in your list.
That leaves D. Since we're not boosting often, the extra 45 degree angle D's Super Segnor gives us is important. Not only does it allow us to keep our arc on something easier, it sets us up for green maneuvers next turn so when the other Brobot Sloops, we can green into a shot or a blocking position and give the other a focus.
It's also reactive. On occasion against lower PS ships they'll block only the regular Segnor or the Super Segnor and you can pick which one isn't blocked.
The way I set up, I always deploy in a forward facing fortress. When you deploy them facing forward with their sides flush against each other, they won't move at all if they do hard 1 turns into each other. When you're ready to move out of the fortress, one of them can do a one bank, and the other can do a 3 bank in the same direction and they won't bump. Next turn, the one that did a 3 bank can do a Super Segnor and get into a good spot, while the other can do a green maneuver and give both a focus.
You're leaving out the most important part of the build: Feedback Array. If you have an Aggressor with all/most of its health left against an Acewing with 1 or 2 health left, you're going to win. At Regionals I played a game where I did 3 damage to a Soontir over the course of the game, all with Feedback Array. He only had AT's and a Targeting Computer and no Palp, IDGAF, I wasn't dealing with his ****.
Edited by ParaGoomba SlayerHmmm I may have to give the FA a try. I have always thought the crack shots were a bit of a waste but mindlink should be fun. Ill have to give it a try!
Hey all. If you were running BroBots, which uprades would you outfit them with against Imp Aces? Looking to have a setup that will do fine against other matchups but is slightly catered against the aces.
If you are really looking to seriously compete in the current meta, ditch the bots..... at least for now. Otherwise feedback array is good. With aces, you will most like be lower Ps even with vi so its easy enough for your opponent to land outside of range 1 rendering it useless anyway. I'd look into love boats, otherwise known as dengaroo. Ive smashed a few variety of aces lists with it! Ive heard success of my friend running contracted scout with adaptability x4. In a tournament its unlikely the can deal out 36 damage in the time allotted to finish a game. not to mention its bump city up in this ***** running four jumpmasters.