Got a question: a little ship runs into huge ship, I know it does a damage roll and it stops where it hits. When the huge ship moves, and it does not clear the little ship, aka, the bases are still touching because it moved straight and the length of the huge ship meant the little ship was still touching its tail end - does that mean the little ship is destroyed because the huge ship "rammed" him by not moving far enough to get past him after the little ship hit him during his maneuver?
Collision with huge ship and little ship
A huge ship only destroys a smaller one if its maneuver causes an overlap. Moving from "touching" to "still touching" is not a new overlap condition and doesn't cause destruction.
From the huge ship rules:
A huge ship only destroys a smaller one if its maneuver causes an overlap. Moving from "touching" to "still touching" is not a new overlap condition and doesn't cause destruction.
How can you go from touching to "still touching"? It's either an overlap or not. Touching is a game state that can only come from an overlap, and a huge ship doesn't stop on an overlap. It completes it's manoeuvre.
A huge ship only destroys a smaller one if its maneuver causes an overlap. Moving from "touching" to "still touching" is not a new overlap condition and doesn't cause destruction.
How can you go from touching to "still touching"? It's either an overlap or not. Touching is a game state that can only come from an overlap, and a huge ship doesn't stop on an overlap. It completes it's manoeuvre.
I think it should be worder, it goed from Touching, to still adjacent. It goes for all ships that the Touching state ends the moment one of them moves without causing an overlap. They can end up still physically adjacent, but they are no longer Touching and are free to attack each other.
Answer: no, the ships are still within physical contact, but no "overlapping" occured. See FAQ entry below, which refers to a similar situation.
FAQ, page 5:
So the little ship runs into the huge ship, rolls for damage. Movement stops. Huge Ship moves straight, therefore is touching, but does not overlap him. Little ship, provided in its arc, can attack huge ship. Correct?
bothSo the little ship runs into the huge ship, rolls for damage. Movement stops. Huge Ship moves straight, therefore is touching, but does not overlap him. Little ship, provided in its arc, can attack huge ship. Correct?
I think they're still touching, so the small ship cannot attack the huge ship (and vice versa). There was no overlap on the huge ship's maneuver, but the "touching" state is only cleared by a maneuver that takes the ships apart.
That's the way I understand it.
Ships only start "touching" when there's an overlap and a backslide. Ships don't stop "touching" until there's an actual gap between them.
The exception to this, the "Overlapping In-line Ships" rule from the FAQ, specifies that ships that are still physically in contact aren't "touching" after they both execute a maneuver that doesn't overlap. It's a bit of a grey area, because the relevant rules don't take huge ship footprints into account, but that's the way I'd go.
That's not an exception. Ships do break contact in that scenario. That clause only addresses how moving into a just-bumping-but-not-overlapping position from a distance doesn't trigger a touching state. Also, you don't need huge ships to run into this rules issue. Check out this situation:

The TIEs have moved. The X-wing hasn't. Same problem.
For more context, it's an ionized tie defender. It moves one. Runs into CR-75. Rolls for damage. Can't use an action. Rebel player then moves the CR-75 which is almost perpendicular to the tie defender. At the end of its move, the CR-75 is still touching but did not overlap so that means the tie defender cannot attack the CR-75 because they are still touching?
yes because the "overlapping rule" thats in the faq mentions if they move but are still touching AFTER a round when they were touching.
Round wasnt over yet when the defender bumped, and the CR-75 didnt "detach" from the defender's base.
That rule is only there to enable people doing the same move with two ships that bumped at some point instead of being forced to fly at an awkward distance, since they would be touching but not overlapping after performing a formation movement.
Ok. Thanks. Makes sense. Appreciate it.
Yes that small ship is destroyed and the huge ship will move as normal, and roll for dmg
Yes that small ship is destroyed and the huge ship will move as normal, and roll for dmg
Do you fancy arguing the point against everyone else in the thread?
Krynn I think Vineheart01's interpretation makes more sense. I would ask that if the touching rule - not susceptible to be attacked interpretation - applies to both parts of a huge ship? I would imagine it does.
yes because the "overlapping rule" thats in the faq mentions if they move but are still touching AFTER a round when they were touching.
Round wasnt over yet when the defender bumped, and the CR-75 didnt "detach" from the defender's base.
That rule is only there to enable people doing the same move with two ships that bumped at some point instead of being forced to fly at an awkward distance, since they would be touching but not overlapping after performing a formation movement.
it does apply to both parts of the ship.
All huge ships count as a single ship for all purposes unless explicitly mentioned it doesnt for that specific scenario. Bumping only mentions which side of the ship takes the damage, other than that it doesnt say a thing to differentiate between the two halves.
If you bump the rear, but have arc on the front, you still cant shoot because you are still touching "the ship you are trying to target" because it still counts as 1 ship for touching.
Edited by Vineheart01Thank you sir.
So the little ship runs into the huge ship, rolls for damage. Movement stops. Huge Ship moves straight, therefore is touching, but does not overlap him. Little ship, provided in its arc, can attack huge ship. Correct?
Nope.
You are still touching it, unless it flew far away.
because you "touch" him for as long as you stay there.
the only situation where you are considered "not touching" a ship you are physically in base contact with
is a situation of "Overlapping In-line Ships" where both ships touched each other the previous turn and performed the same speed maneuver completely parallel to each other.