If you block Soontir and you get 3 hits, the Soontir player has a 48% chance of taking zero damage with only 4 agility and Palp. That's if you get 3 hits. Now that I've spent one ship's attack to block you, and one ship's attack to probably not do anything except maybe strip Palpatine, I now likely have no more ships with a (decent) shot at Soontir to ACTUALLY DAMAGE HIM WITH .
I'm going to continue posting this until you greedy Imperial players get it into your thick skulls.
It's difficult to mass fire on these things. If the Palp Aces player is a non-idiot they'll just pick the conservative maneuver that can't be blocked and there is nothing you can do.
Even people that disagree with me that Palp Aces is broken acknowledge that Soontir/Acewings are invincible when Palp is still around and that you must go for the shuttle first.
Then you aren't playing people that are good if they can only manage a block and a single shot. Sorry, it's not that hard. Even against some of the best players. That said, I've lost because a shuttle took 4 shields from 5 ties shooting at it for 3 rounds all with focus. Shuttles don't die like they should...