How is Braylen more reliable? If you're stressed don't you find yourself doing a green anyway, as you don't want to risk not getting rid of it?
Arcsarcsarcsarcsarcs.... ARCS!
people act like less than 3 agi = auto death...
SF still lasts considerably longer than regular TIEs.
people act like less than 3 agi = auto death...
SF still lasts considerably longer than regular TIEs.
Indeed. Thane has one fewer green than Biggs and five more health. I'd like to see a survivability table.
Shame ARCs can't take Intergrated Astromech.
I'm surprised people are loving Vectored Thrustiness so much - which ARC wants to spend an action on that? Thane maybe, during the combat phase; seems to me the rest want to focus and target lock as much as possible (and so does he really).
an unmodified shot with no rebuttal > a modified shot where you get shot back too.
barrelrolls are the best action to have when knifefighting. Unless you are facing each other squarely, barrelroll tends to get you out of their arc and you still have yours. With the aux arc, its unlikely you'll be in the head-on situation.
But that means 1 less dice if you dont do a headon attack! Except who gives a crap when you arent being shot at because they didnt expect you to dart to the side and roll behind them like that.
Especially on a low agi ship, dodging an arc is WAY more important than modding offense dice.
Edited by Vineheart01How on earth did Backdraft survive long enough to be able to use his aux arc?
flanking (ps 9 b-rolls do the rest)
while driving up the middle with x7 defenders
as the least expensive and least predictable target, he doesn't get targeted much even if he's the easiest to kill
sets up Vessery real well with FCS too
Shame ARCs can't take Intergrated Astromech.
I'm surprised people are loving Vectored Thrustiness so much - which ARC wants to spend an action on that? Thane maybe, during the combat phase; seems to me the rest want to focus and target lock as much as possible (and so does he really).
All ARCS for orientating positioning on the approach, but esp braylen. Sometimes his ability even comes in clutch and you can b-roll to some safe; really irritating positions to bring your aux arc to bear. Your offense isn't nearly as important as your stress anyway
also, no matter how good Norra's ability can be, it's still better to just not get shot if possible. Plus, if you set up a TL the turn prior, you're free to b-roll and then push for focus
the ARC's defensive profile is utter garbage, so being able to b-roll post maneuver can be literally game-winning
basically, any form of post-maneuver movement combines with the aux arc incredibly well
people act like less than 3 agi = auto death...
SF still lasts considerably longer than regular TIEs.
Indeed. Thane has one fewer green than Biggs and five more health. I'd like to see a survivability table.
Thane is also 30+ points to Biggs' 26
the most important part of the question that isn't factored into simple agi is r4-d6
also the fact that Biggs is rarely at range 1 when you can shove bouncer ARCs in front of him. Biggs is a massive force multiplier simply by virtue of letting you get range 1 ARCs while denying range 1 retaliations (pisses off fangs to no end; it's amazing
)
going into matches against dengaroo or torp scouts or anything with HLC, Biggs will last longer basically every time (by one turn usually)
doesn't seem impressive but, again 26 points, and he's literally there to die before your ARCs
How is Braylen more reliable? If you're stressed don't you find yourself doing a green anyway, as you don't want to risk not getting rid of it?
combination gunner and r3-a2; offensive modification without caring about shutting off your pilot ability (since it's double self-stress as well)
ability is just a neat bonus
Edited by ficklegreendicean unmodified shot with no rebuttal > a modified shot where you get shot back too.
barrelrolls are the best action to have when knifefighting. Unless you are facing each other squarely, barrelroll tends to get you out of their arc and you still have yours. With the aux arc, its unlikely you'll be in the head-on situation.
But that means 1 less dice if you dont do a headon attack! Except who gives a crap when you arent being shot at because they didnt expect you to dart to the side and roll behind them like that.
Especially on a low agi ship, dodging an arc is WAY more important than modding offense dice.
If you move after them, certainly, but the highest ARC pilot is a 7, and she's not taking PTL. Also, your unmodified attack is only likely to actually hit low agility ships, which are probably still going to shoot you with their turrets.
Thane is also 30+ points to Biggs' 26
the most important part of the question that isn't factored into simple agi is r4-d6
also the fact that Biggs is rarely at range 1 when you can shove bouncer ARCs in front of him. Biggs is a massive force multiplier simply by virtue of letting you get range 1 ARCs while denying range 1 retaliations (pisses off fangs to no end; it's amazing
)
going into matches against dengaroo or torp scouts or anything with HLC, Biggs will last longer basically every time (by one turn usually)
doesn't seem impressive but, again 26 points, and he's literally there to die before your ARCs
How is Braylen more reliable? If you're stressed don't you find yourself doing a green anyway, as you don't want to risk not getting rid of it?
combination gunner and r3-a2; offensive modification without caring about shutting off your pilot ability (since it's double self-stress as well)
ability is just a neat bonus
Doesn't that just mean Braylen's cheaper, rather than more reliable?
Hmm, you could keep Thane at range three, and have a similar effect to Biggs. OK, he costs more, but he also looks cooler. Swings and roundabouts init.
Just had to look up R4-D6: he'd be great on an ARC-Biggs (be that Thane taking Biggs' role or Biggs getting his own ARC) wouldn't he?
an unmodified shot with no rebuttal > a modified shot where you get shot back too.
barrelrolls are the best action to have when knifefighting. Unless you are facing each other squarely, barrelroll tends to get you out of their arc and you still have yours. With the aux arc, its unlikely you'll be in the head-on situation.
But that means 1 less dice if you dont do a headon attack! Except who gives a crap when you arent being shot at because they didnt expect you to dart to the side and roll behind them like that.
Especially on a low agi ship, dodging an arc is WAY more important than modding offense dice.
If you move after them, certainly, but the highest ARC pilot is a 7, and she's not taking PTL. Also, your unmodified attack is only likely to actually hit low agility ships, which are probably still going to shoot you with their turrets.
Why isn't Norra taking PTL with Vectored Thrusters? She works fantastic with it, and PTL is the best way for her to get a focus/TL combination. What other EPT would she take?
Plus, the ARC can modify shots from its rear arc.
Doesn't that just mean Braylen's cheaper, rather than more reliable?
Hmm, you could keep Thane at range three, and have a similar effect to Biggs. OK, he costs more, but he also looks cooler. Swings and roundabouts init.
Just had to look up R4-D6: he'd be great on an ARC-Biggs (be that Thane taking Biggs' role or Biggs getting his own ARC) wouldn't he?
Braylen can more reliably shed the stress. On a green maneuver, he'll shed one, and has a 50% chance to shed both. That frees him up to take an action, giving him a modified shot against a likely unmodified target.
Thane wants to avoid being double-stressed at all costs, as his ability is useless otherwise.
Why isn't Norra taking PTL with Vectored Thrusters? She works fantastic with it, and PTL is the best way for her to get a focus/TL combination. What other EPT would she take?an unmodified shot with no rebuttal > a modified shot where you get shot back too.
barrelrolls are the best action to have when knifefighting. Unless you are facing each other squarely, barrelroll tends to get you out of their arc and you still have yours. With the aux arc, its unlikely you'll be in the head-on situation.
But that means 1 less dice if you dont do a headon attack! Except who gives a crap when you arent being shot at because they didnt expect you to dart to the side and roll behind them like that.
Especially on a low agi ship, dodging an arc is WAY more important than modding offense dice.
If you move after them, certainly, but the highest ARC pilot is a 7, and she's not taking PTL. Also, your unmodified attack is only likely to actually hit low agility ships, which are probably still going to shoot you with their turrets.
Sorry, brain fart! I meant she's not taking VI!
Again, unmodified dice > modified dice if it means you dont get shot at.
I have lost numerous games because my opponent kept barrelrolling and just barely getting out of my arc about 80% of the time. Yes he could have hit a ton harder against my 3agi ships if he took a focus and let me get a shot, but in the end he still won because he WASNT getting hit, and even if it took 2-3 turns to get damage through, that was 2-3 turns he WASNT getting hurt.
This game doesnt have to be all up front power. Everyone seems to think it is, where the slower more tactical approach is usually frowned upon because "he'll just evade everything" - green dice cannot evade EVERYTHING. Even Soontir can randomly take damage from a 2die attack. Is it unlikely as hell? You bet it is. But i'd gladly risk a 2die shot against Soontir without mods instead of trying to land a 3die modified shot and let him fire back. Obviously im using him as an example because hes one of the most evasive ships in the game, i wouldnt plan on being able to arcdodge him very easily.
A vastly better defense than Soontir's is flatout not getting shot. Its hard to do that without barrelroll and still have a shot yourself.
Edited by Vineheart01Braylen can more reliably shed the stress. On a green maneuver, he'll shed one, and has a 50% chance to shed both. That frees him up to take an action, giving him a modified shot against a likely unmodified target.
Thane wants to avoid being double-stressed at all costs, as his ability is useless otherwise.
Still not convinced about VT on Nora though, I just don't find myself against many low-pilot-skill, low-agility, no-turret ships, and that seems like all it'll be good against, no?
Edited by mazz0Even Soontir can randomly take damage from a 2die attack.
Not when he's got an evade token and Palpatine he can't
Even Soontir can randomly take damage from a 2die attack.
Not when he's got an evade token and Palpatine he can't
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Was wondering if you were going to say that.
I am so sick of people saying he's always got palpatine behind him. He only has palp behind him ONCE, and if you are factoring in palp that means you are at minimum 2v1. If you are 2v1 against palp/soontir youre done for if you dont get some crazy luck on your side. Wheres the person's attacking Soontir other ship hmm? He cant palp both.
Same **** arguement about Seismic Torps - "Opponent rolls the dice, meaning he'll just palp it" i would laugh so hard if he palp'ed a stupid hit from seismics because now theres no palp for my actual attacks.
Way more often than i can count, palp is the reason he didnt take damage from 1 ship. If i get damage through, its because palp wasnt available majority of the time.
This is the mentality i brought when i first encountered the palpaces at my local meta and realized what he did. I spread the idea of not trying to get range1 on soontir so he cant arcdodge so easily (aim for 2) and get multiple ships on him. First ship almost never does damage, second has pretty good odds, third is practically guaranteed if you can get the third in arc too. Ironically, 2-3 months later, i havent seen a palpace in weeks. Our summer tournament had a dengaroo and a tripboat, but no palpaces, despite being 50% imperial players.
Edited by Vineheart01Was wondering if you were going to say that.Even Soontir can randomly take damage from a 2die attack.
Not when he's got an evade token and Palpatine he can't
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I am so sick of people saying he's always got palpatine behind him. He only has palp behind him ONCE, and if you are factoring in palp that means you are at minimum 2v1. If you are 2v1 against palp/soontir youre done for if you dont get some crazy luck on your side. Wheres the person's attacking Soontir other ship hmm? He cant palp both.
Same **** arguement about Seismic Torps - "Opponent rolls the dice, meaning he'll just palp it" i would laugh so hard if he palp'ed a stupid hit from seismics because now theres no palp for my actual attacks.
Way more often than i can count, palp is the reason he didnt take damage from 1 ship. If i get damage through, its because palp wasnt available majority of the time.
This is the mentality i brought when i first encountered the palpaces at my local meta and realized what he did. I spread the idea of not trying to get range1 on soontir so he cant arcdodge so easily (aim for 2) and get multiple ships on him. First ship almost never does damage, second has pretty good odds, third is practically guaranteed if you can get the third in arc too. Ironically, 2-3 months later, i havent seen a palpace in weeks. Our summer tournament had a dengaroo and a tripboat, but no palpaces, despite being 50% imperial players.
Alright, calm down!
sorry im just really sick of that argument. Its old, vacuum logic that does not factor into the real game at all.
Aaaah, of course! Now I feel silly twice over!Braylen can more reliably shed the stress. On a green maneuver, he'll shed one, and has a 50% chance to shed both. That frees him up to take an action, giving him a modified shot against a likely unmodified target.
Thane wants to avoid being double-stressed at all costs, as his ability is useless otherwise.
Still not convinced about VT on Nora though, I just don't find myself against many low-pilot-skill, low-agility, no-turret ships, and that seems like all it'll be good against, no?
Not really. VT allows you to control the speed of your approach (effectively increasing or decreasing it by half a base). It also allows you to adjust your coverage area, which can hopefully make it more difficult for enemy ships to arc dodge you.
Plus, since she's not going to be doing as many of her white maneuvers (on account of all the stress), being able to barrel roll is a great way for her to adjust position after one of her slow green maneuvers. This is handy if you anticipate running into a rock, or are trying to set up a move later. She is the definition of "Plodding" when it comes to speed.
Even Soontir can randomly take damage from a 2die attack.
Not when he's got an evade token and Palpatine he can't
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Same **** arguement about Seismic Torps - "Opponent rolls the dice, meaning he'll just palp it"
you're right
if he rolls the 50% blank/focus, he won't have to do anything at all
and the argument against seismic torps really is that ARCs love obstacles
it's so easy to snake around them with small bases ( esp with VTs) and bring aux arcs to bear when your opponent just can't follow you for risk of obstacles influencing their ships
in the real game , you will never use seismic torps on your ARCs short of a match-up v Dash because they are among the top ships that can exploit the hell out of obstacles
they're really more for Ghosts (just don't use the special arc, because they're not 2ndary weapons and they specify primary firing arc)
Edited by ficklegreendiceFinally got a game in with my ARC(s). I played Norra, Braylen, Biggs against VI Vessery, Omega Leader, and the Inquisitor.
Well.... Let's just say it was hyper effective. Vessery died turn 1, Inquisitor the next turn(he bumped Biggs at range 1 aux arc Norra who had him focused and TL'd. With nothing to modify at 2 agility, he rolled 0 evades against 1 hit and 3 crits(veeeeery lucky roll)
Next turn Biggs died and i winged Omega Leader with Braylen(i rolled a total of 1 hit. 1. Out of 4 evade dice, Omega leader rolled 3 blanks and a focus. So either it was take a shield, or let Braylen shoot again and dump another stress. My opponent chose to take the hit.) And then next turn Omega Leader was dead. Neither of my ARCs took a single point of damage.
I love ARC-170s.
Edited by Razgriz25thinfNorra's ability is best when you roll natural hits + focus so you can feel like a phantom for a few glorious instances
when you roll 1 blank, it's a guarantee for max damage. Re-roll + focus will not always land you 3/4 hits
the defensive portion of it is actually surprisingly clutch, /.../
Oh.. ****. Did ot notice it works on defense as well. Norras ability looks a lot better now:)
Norra's ability is best when you roll natural hits + focus so you can feel like a phantom for a few glorious instances
when you roll 1 blank, it's a guarantee for max damage. Re-roll + focus will not always land you 3/4 hits
the defensive portion of it is actually surprisingly clutch, /.../
Oh.. ****. Did ot notice it works on defense as well. Norras ability looks a lot better now:)
Yeah, especially when paired with R2D2 and her six green maneuvers.
This sounds like a job for Carnor Jax.
Norra's ability is best when you roll natural hits + focus so you can feel like a phantom for a few glorious instances
when you roll 1 blank, it's a guarantee for max damage. Re-roll + focus will not always land you 3/4 hits
the defensive portion of it is actually surprisingly clutch, /.../
Oh.. ****. Did ot notice it works on defense as well. Norras ability looks a lot better now:)
Yeah, especially when paired with R2D2 and her six green maneuvers.
This sounds like a job for Carnor Jax.
nah, Jax is food for Braylen
4-lom (Crew) will **** you up, though
Norra's ability is best when you roll natural hits + focus so you can feel like a phantom for a few glorious instances
when you roll 1 blank, it's a guarantee for max damage. Re-roll + focus will not always land you 3/4 hits
the defensive portion of it is actually surprisingly clutch, /.../
Oh.. ****. Did ot notice it works on defense as well. Norras ability looks a lot better now:)
Yeah, especially when paired with R2D2 and her six green maneuvers.
This sounds like a job for Carnor Jax.
nah, Jax is food for Braylen
4-lom (Crew) will **** you up, though
Yeah, but i've never actually seen anyone use 4-LOM crew though. Ioning yourself to ensure a token doesnt get used imo isn't that great of a trade-off, especially in a world of abilities that take focuses and such away with no downsides.
Was wondering if you were going to say that.Not when he's got an evade token and Palpatine he can'tEven Soontir can randomly take damage from a 2die attack.
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I am so sick of people saying he's always got palpatine behind him. He only has palp behind him ONCE, and if you are factoring in palp that means you are at minimum 2v1. If you are 2v1 against palp/soontir youre done for if you dont get some crazy luck on your side. Wheres the person's attacking Soontir other ship hmm? He cant palp both.
Same **** arguement about Seismic Torps - "Opponent rolls the dice, meaning he'll just palp it" i would laugh so hard if he palp'ed a stupid hit from seismics because now theres no palp for my actual attacks.
Way more often than i can count, palp is the reason he didnt take damage from 1 ship. If i get damage through, its because palp wasnt available majority of the time.
This is the mentality i brought when i first encountered the palpaces at my local meta and realized what he did. I spread the idea of not trying to get range1 on soontir so he cant arcdodge so easily (aim for 2) and get multiple ships on him. First ship almost never does damage, second has pretty good odds, third is practically guaranteed if you can get the third in arc too. Ironically, 2-3 months later, i havent seen a palpace in weeks. Our summer tournament had a dengaroo and a tripboat, but no palpaces, despite being 50% imperial players.
If you block Soontir and you get 3 hits, the Soontir player has a 48% chance of taking zero damage with only 4 agility and Palp. That's if you get 3 hits. Now that I've spent one ship's attack to block you, and one ship's attack to probably not do anything except maybe strip Palpatine, I now likely have no more ships with a (decent) shot at Soontir to ACTUALLY DAMAGE HIM WITH .
I'm going to continue posting this until you greedy Imperial players get it into your thick skulls.
It's difficult to mass fire on these things. If the Palp Aces player is a non-idiot they'll just pick the conservative maneuver that can't be blocked and there is nothing you can do.
Even people that disagree with me that Palp Aces is broken acknowledge that Soontir/Acewings are invincible when Palp is still around and that you must go for the shuttle first.
Edited by ParaGoomba SlayerYeah, but i've never actually seen anyone use 4-LOM crew though. Ioning yourself to ensure a token doesnt get used imo isn't that great of a trade-off, especially in a world of abilities that take focuses and such away with no downsides.
I take it your meta isn't the bleeding edge of competitiveness. 4LOM, Zuckuss, and dengar are the go to for your scum needs. If you haven't seen them, either your scum players are behind the times and haven't realized the power of these cards, or people just are trying to not be a meta bot. Which in these cards instances, isn't a good idea.
Edited by Hujoe Bigs