Arcsarcsarcsarcsarcs.... ARCS!

By ficklegreendice, in X-Wing

The only Albatross is the majestic white space albatross.

(aka Lambda ???)

K-WING!

Swooping around the table gracefully, then laying eggs on unsuspecting aces...

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At first I though to myself, why did the headhunters and Syck just keep flying forward. . then I noticed. It wasn' a Syck.

What have been the most useful ARC builds btw?

Shara or Norah with BB8 and PTL works well for some slippery shenanigans. Add Rear Gunner and you can really start to make the most of that Auxiliary arc.

I love the ARC. The model is gorgeous, incredible in person.

Theres a bunch if wave 9 on eBay for those that can't wait

How good was it at keeping things in ARC?

about twice as good as normal :P

people aren't used to playing v the aux arc yet, and a combination of low speed + small base (+ VTs) lets you slip into very irritating positions for some devastating shots

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in other news, holy crap BMSTs

those two Z-95s have it and they easily did the most damage to Norra. Mah hull!

I can't imagine how <6 hull PTL pilots will fare :(

as for good builds, I think the Norra + other + Biggs combo will work fine. we're stuck between the choice of Braylen (stressmule) and Thane (raw damage) though

Braylen ruins aces, Thane just choo-choos through dengaroo's dengar. Like goddamn, he was gone in two rounds :blink:

Edited by ficklegreendice

Has anyone tried Shara with VI/Weapons Engineer/Title alongside 4 HOming/Chips zs? It seems like it could be a mean alpha.

Thane is an interesting pilot but I have not come up with any good ideas for using him. Free Actions are good but his are slightly situational to trigger. His only actions are Focus and Target lock, he also has no EPT slot. This suggests Modifications that add actions like EU or Vectored Thrusters might be useful on him. Lando as crew could be really funny as well.

  • Engine Upgrade
  • Vectored Thrusters
  • R7-T1
  • R5-D8
  • R2-F2
  • Leebo
  • Saboteur
  • Lando
  • R2-D6 (combined with many EPTs)
  1. Rage
  2. Expert Handling
  3. Squad Leader
  4. Marksman
  5. Expose

ok what gives...that thing's guns are like 1/3 the size of the xwing on its OWN and it has two of them? How is this thing not a 3die primary with the title for a 4forward (even if it made it more expensive)?

That gun is HUGE. BFG baby!

Also i believe R7-T1 will be awesome on Thane. R7-T1 triggers off enemy arcs in range 1-2, and per faq he doesnt HAVE to take the TL (which is weird) to get the boost. It could easily push him forward just enough to get range2 on someone else or rear arc on someone that dodged him.

Why him and not EU? Cause VTs are a mod.

Edited by Vineheart01

oh man what a list :o

In all seriousness, though, expect like...1 trigger per turn? Not that that isn't ******* awesome (free action no stress, baby! ) but it's good to curtail expectations of a barrel-rolling then boosting then conner netting into a fully modified shot Thane, for example

I ran him with Plasmas, G-chips, Tailgunner (auto-include!), and R7-t1 for 34 points which is pricey, but hey got nothing else to spend those points on with Biggs and Norra slotting in perfectly

and goddamn R7-t1 is frustratingly situational , but when it comes up it's actually worth 3 points. Makes me sad :(

if only the boost wasn't tied to the whole "in enemy arc thing" (just range 1-2)

ok what gives...that thing's guns are like 1/3 the size of the xwing on its OWN and it has two of them? How is this thing not a 3die primary with the title for a 4forward (even if it made it more expensive)?

That gun is HUGE. BFG baby!


well, the front guns are largely ornamental

you'll fire them like...once on the joust and then you'll just keep flying. It's all about that aux arc ;)

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Alliance Overhaul 's free mod is surprisingly relevant. All you need is a TL and bam, you've got yourself full modifiers!

which is why tail gunner is essential. Full mods on two dice mean very little by themselves

Edited by ficklegreendice

ok what gives...that thing's guns are like 1/3 the size of the xwing on its OWN and it has two of them? How is this thing not a 3die primary with the title for a 4forward (even if it made it more expensive)?

Size... matters not. Judge me by my size, do you?

when it comes to guns, until the Noisy Cricket is a thing, size does matter lol

Gonna look at an A-10's gatling gun and say size doesnt matter? Heheh....that thing is the epitome of a BFG

Edited by Vineheart01

when it comes to guns, until the Noisy Cricket is a thing, size does matter lol

Gonna look at an A-10's gatling gun and say size doesnt matter? Heheh....that thing is the epitome of a BFG

*lifts an x-wing out of a swamp using the force*

Edited by thespaceinvader

Yeah, I can see R7-T1 being awesome on Thane. You can use it to get closer to someone that just fired, so maybe you Boost into R1, but they aren't firing back at you. Or you can Boost to get someone else in arc that you want. You can even then Boost to get someone with a rear arc that you couldn't hit before. So, move to get that arc dodger in arc that you couldn't shoot at before. Lots of things.

Vectored Thrusters are also pretty good for the same reasons.

i just realized something about thane im surprised i never noticed with all the "Tactician works on aux arcs!" going about.

Thane's ability does not specify primary arc . He's got two massive cones to proc free actions off of. O.o

I haven't used anyone but Nora yet. But Nora managed to land a 5 hit attack on some poor fool then later absorbed a 4 hit attack like it was nothing.

Waifu material.

Edited by Chumbalaya

VT v boost is a weird choice to have to make

mine was simplified because I wanted plasma torps, which meant g-chips so no VTs

but in the realm of boost v roll, it's kinda in that same realm as TL v focus. Whichever you take, you'll wish you had the other :P

so b-roll is really freaking sweet with ARCs once you get past the initial joust . Slow roll followed by barrel-roll into aux arc shots is really powerful and it showcases how flexible the ARC actually is

by contrast, Thane's boost on the approach is so **** clutch but I don't find myself using it often afterwards. Might be because every opponent but one thought Norra was the priority target (correct) in which case Thane has no business boosting rather than slowly drifting forward and covering Norra with his aux arc

i just realized something about thane im surprised i never noticed with all the "Tactician works on aux arcs!" going about.

Thane's ability does not specify primary arc . He's got two massive cones to proc free actions off of. O.o

yup!

the ship is defined by its auxiliary arc. The reason it's any good is because it works out of both of them

esp for Tactician and/or r3-a2 on Braylen

and the reason why it's so cool and the firespray isn't (apart from the godsmacking model)? 1/4th the base size. Obstacles are your friends!

Edited by ficklegreendice

Glad to hear they're as fun to use as they look, nice pictures and write-up there too.

And if VT is sweet after the initial joust, I think I'd almost always take it over EU, get the ARCs through that joust and it seems the post-joust maneuvering's going to be the majority of the game.

i just realized something about thane im surprised i never noticed with all the "Tactician works on aux arcs!" going about.

Thane's ability does not specify primary arc . He's got two massive cones to proc free actions off of. O.o

Yep. Thane gets reactions from both arcs. That's why I think he would do well in Epic games, too.

I also forgot about the Action Torpedo. If you don't load Thane with a different kind, you can use that one!

If you have Boost (especially R7-T1), I think it would be hysterical to load Thane with Adv Proton Torpedo to get inside that R1 and with a TL to fire that nasty thing! I'm not sure it's really viable, but it would be hysterical to ever get it off.

Realizing the dual-arc works, there's certainly more versatility in the arcs configurations than I thought.

Some fun things:

Thane with Engine Upgrade and Expert Handling. Probably almost always focus or TL on your actual action unless you're in dire position or don't have a shot. BR or Boost when another ship attacks to get better position for the next turn (or in the case you're fighting low PS ships, for the attack).

Braylen with Tactician and R3-A2 seems truly nice for a control ship, possibly sheds his self-generated stress. You could also just keep taking the stress and throw in Ezra.

Braylen could also possibly use Elusiveness but the odds on that card working are so bad.

Does Shara have much to do? As someone mentioned, leading Zs with Weapons Engineer is not a terrible plan.

Norra looks like a good place to throw PTL with her ability. You've got the option to use TL just to flip a blank to a focus. Since you'll be doing greens a lot, BB-8 or R2-D2 seem like they'd be okay in the astro slot.

Tail Gunner works on all of them, of course, but you've got so many other crew options that definitely work.

Chips and torps is also a fine choice on these.

Reading this thread definitely has me excited about this expansion.

Thane doesnt have an EPT unless you slap the astromech in there. Which case you'd be better off having R7-T1 and VT mod, since R7-T1 gives you double action (and tbh its quite rare SOMEONE isnt looking at me at range1-2 when i use him, just usually not the intended target so its still a free boost)

When i get my ARCs im probably going to run action-heavy Thane and outmaneuver/tailgunner Norra. Double agi negatives out the rear with an autocrit if i TL you ftw.

Edited by Vineheart01

Herm... What about Thane w/ R7-T1, Sabine, Conner's, and Experiemental Interface (and EM of course!)... He comes in at 40 points, but slap Biggs there to protect him (and to proc his ability)... and you reaaally have to wonder if you want to take that shot or not. If you shoot at Biggs, Thane can grab a TL, boost, drop a Conner's net, and then shoot at you with what will be a TL+F shot. Ya sure you want to shoot Biggs?

Thane doesnt have an EPT unless you slap the astromech in there. Which case you'd be better off having R7-T1 and VT mod, since R7-T1 gives you double action (and tbh its quite rare SOMEONE isnt looking at me at range1-2 when i use him, just usually not the intended target so its still a free boost)

When i get my ARCs im probably going to run action-heavy Thane and outmaneuver/tailgunner Norra. Double agi negatives out the rear with an autocrit if i TL you ftw.

I may try experimenting with Thane + R2-D6 + Squadron Leader just to see the shenanigans I can pull off.

I can't see running norra without ptl

Even her her ability rear autocrit, you want to modify the rest of the roll

As for Thane I can see r2-d6 for crackshot in lieu of torps. Opens up your mod slot for VT

Does Shara have much to do? As someone mentioned, leading Zs with Weapons Engineer is not a terrible plan.

Shara can work with a few different options. She has an EPT and can use VI to get up to PS 8. Weapons Engineer will allow her to get two TL's on different targets. She can then push those out to other ships with ordnance that maybe Focused. So, that's pretty good.

Shara also works with Norra Wexley, as well, especially with the Weapons Engineer.

Outmaneuver and Tail Gunner on Norra is fierce!

Herm... What about Thane w/ R7-T1, Sabine, Conner's, and Experiemental Interface (and EM of course!)...

Why would you use Experimental Interface on Thane? He already gets free actions. Seems like a waste.

Also, Conner's Nets are good for anti-ace, but will we really see as many PTL Aces after this wave? I'm almost tempted to go with Proximity Mines. If I went that way, I'd probably want Vectored Thrusters for the BR and dropping the mines.

You know....I wonder how the meta will look once Imp Aces is less of a thing. Perhaps we might see more than 3 enemy ships in a list? Maybe? It would make Thane better.