Arcsarcsarcsarcsarcs.... ARCS!

By ficklegreendice, in X-Wing

8 minutes ago, Red42 said:

Anyone tried running bombs on Norra? Sabine crew, Connor Net/Cluster Mines and Extra Munitions looks potentially quite good, along with the standard PTL, R2-D2 and Vectored Thrusters.

No real point as miranda does it far better and doesnt sacrifice offense (tailgunner)

I was actually thinking of pairing with Miranda so you have a dual threat.

2 minutes ago, Red42 said:

I was actually thinking of pairing with Miranda so you have a dual threat.

I guess that Your opponent would just focus on Norra and burn her down in a blink...

Norra seems to work in other 2 ship builds (such as Dash), so why not Miranda?

I honestly do not see how Norra works in 2 ship builds

maybe Dash carries?

maybe people don't know how to focus down an exposed 1 agility ship?

the possibilities are endless!

Miranda works because she has SLAM to get out of dodge and a TLT to more flexibly position wherever she wants

Edited by ficklegreendice

Given that at least 1 regional has been won with a 2 ship Norra build, I'd say it bears at least some merit.

I tried Norra with Rey. She lasted 2 rounds.

I think PTL, BB8, Kyle, and Engine Upgrade might survive longer. But Miranda is simply better.

12 hours ago, Razgriz25thinf said:

I tried using VI Rey Norra and it just struck me as being Not As Good as PTL TG Norra. There isn't a PS war that dictates a need for VI anymore, so there's literally no reason to take it over PTL TG Norra.

I'd argue that getting above 7 is important, especially with a lot of shadow casters, being able to dodge the stress or tractor beam at start of combat is huge.

Then there is PS8 imperial aces who if you can kill before they fire then Biggs sticks around for longer (& with the stress bot you can kill them fairly easily)

Not to mention Miranda who can dance around my entire list if I'm at PS7.

I have been sceptical of VI and gave it a good load of thought before I decided to stick with it, it has been instrumental in me beating shadow casters and gives me a decent shot at getting out of R1 of Fenn.

I'm actually happy it is considered the sub optimal choice, it means my opponents will be less practiced against it.

So the regional went well, went 4-2, finished 35th out of 100, was second lowest of the 4-2's on MoV, but that's to be expected when 60pts of your list is expected to die pretty much every game.

VI & Rey on Norra were the Superstars, the two games I played against all low PS ship builds I won and still had TL & focus every turn so didn't lose out compared to PTL Norra, the other 4 games however it was instrumental. Faced a Paratanni & moving after Fenn was huge, allowed me to avoid that R1 kill zone & I managed to get 2 stress on him using Braylen then killed him out the butt gun with a Direct Hit! then Asajj fell quickly to R1 Norra sledgehammer attacks, Using Vectored Thrusters to avoid Asajj stressing me.

Played against a shadowcaster & Bossk list piloted by Scott Reed which I nearly took apart but got impatient in the final rounds when it was Norra vs Bossk & lost it in the final moments, This was a failing of my tactics rather than the list.

Beat Dual Shadow casters being run by Craig Reed next round again with norra being slippery dodging those mobile Arcs & the stress/ Tractor abilities & Braylen laying down a pile of stress to make it easier to avoid them.

Over all the list out performed my expectations and with some more practice (only played 10 games pre-event) I think I can get it to a point where I'm doing well with it. VI Norra caught a lot of people out, troublesome lists were those with K-wings bombing shenanigans. Didn't struggle with Paratanni or Shadowcasters, Didn't play against any Imperials all day but I'm pretty sure I can do well against most of the Imp aces style lists as Norra arc dodges them & Braylen lays down the stress.

Over all the tournament had a well rounded field, top 16 was 5 Imperial, 5 Rebel & 6 Scum, with good variety in the Scum lists, Imperials all had a defender in them somewhere & rebels had a surprise Snap Wexley, Norra & K-Wing list that made top 4 in the guys first big tournament!

A great day over all and the Arcs were great fun!! made my head ache by the end of the day, but good fun!

On 24.01.2017 at 6:19 PM, ficklegreendice said:

I honestly do not see how Norra works in 2 ship builds

maybe Dash carries?

maybe people don't know how to focus down an exposed 1 agility ship?

the possibilities are endless!

Miranda works because she has SLAM to get out of dodge and a TLT to more flexibly position wherever she wants

Norra + Rey does work if you go all out in-your-face with Rey while being more careful with Norra. Skillful use of obstacles and body block with Rey is essential and you may have to sacrifice the efficacy of focus fire from both of your ships in the first round in order to make sure Rey is the target. I'm not convinced about pairing Norra with any other big ship though. Dash especially, since he relies on being able to dodge arcs rather than tanking enemy fire. If both of your ships rely on not being shot to survive, the one that's less likely to succeed in dodging arcs will probably go down quickly. And sadly that's Norra.

41 minutes ago, Skindog said:

So the regional went well, went 4-2, finished 35th out of 100, was second lowest of the 4-2's on MoV, but that's to be expected when 60pts of your list is expected to die pretty much every game.

VI & Rey on Norra were the Superstars, the two games I played against all low PS ship builds I won and still had TL & focus every turn so didn't lose out compared to PTL Norra, the other 4 games however it was instrumental. Faced a Paratanni & moving after Fenn was huge, allowed me to avoid that R1 kill zone & I managed to get 2 stress on him using Braylen then killed him out the butt gun with a Direct Hit! then Asajj fell quickly to R1 Norra sledgehammer attacks, Using Vectored Thrusters to avoid Asajj stressing me.

Played against a shadowcaster & Bossk list piloted by Scott Reed which I nearly took apart but got impatient in the final rounds when it was Norra vs Bossk & lost it in the final moments, This was a failing of my tactics rather than the list.

Beat Dual Shadow casters being run by Craig Reed next round again with norra being slippery dodging those mobile Arcs & the stress/ Tractor abilities & Braylen laying down a pile of stress to make it easier to avoid them.

Over all the list out performed my expectations and with some more practice (only played 10 games pre-event) I think I can get it to a point where I'm doing well with it. VI Norra caught a lot of people out, troublesome lists were those with K-wings bombing shenanigans. Didn't struggle with Paratanni or Shadowcasters, Didn't play against any Imperials all day but I'm pretty sure I can do well against most of the Imp aces style lists as Norra arc dodges them & Braylen lays down the stress.

Over all the tournament had a well rounded field, top 16 was 5 Imperial, 5 Rebel & 6 Scum, with good variety in the Scum lists, Imperials all had a defender in them somewhere & rebels had a surprise Snap Wexley, Norra & K-Wing list that made top 4 in the guys first big tournament!

A great day over all and the Arcs were great fun!! made my head ache by the end of the day, but good fun!

Sorry for all the questions:

1. What Regional was this?
2. How did you find the lack of tail gunner on Norra?

3. Did you find yourself using Norra ability more on offence or defence?

4. How long was Biggs hanging around in your games?

5. What rocks/debris did you choose for your list?

I like the list, won some games with it casually but then I keep picking up my PS9 Ketsu / Bossk list (96 points) and how it handles that I find it difficult to change. With wave 10 soon to drop, the K & B list gets even stronger.

FGD, how is your experience vs Parattani, especially Assaj?

I am thinking about switching PTL to Predator, thoughts?

Idk havnt run into it yet with Arcs specifically. Just a few times with x7s

Predator wont help you, though. Norra needs tls and focus specfially and ptl provides

You can position around asajj. Came up against her often enough to know the stress isnt a deal breaker, just adjust ptl use accordingly

Edit: do recalk a few games from a few ago

Easy strat is keep norra out of asajj range and nuke rau

Then go manny leasiurely, as the list has lot of damage

Then you just casually burn asajj down in the late game

Dont even need to kill, half hull is enough to win on points

The rest is just crytching on action i ndependent tailgunner r2d2 and title and using superior ps and lack of gyro thingies to your advantage

Edited by ficklegreendice
7 hours ago, ficklegreendice said:

Easy strat is keep norra out of asajj range and nuke rau

Staying out of R1-2 of the mobile arc is not an easy strat in my book :rolleyes:

The issue is you cannot PTL then, too as it would leave Norra double stressed.

A thing to note is that if you're shooting out of the back, you don't really NEED a focus token. The TL is worth at least one free crit. That way you don't have to PTL.

You've got to be ready to abuse the fact that no matter what, Assaj is moving before Norra. Always plan your maneuvers accordingly and be ready to use that boost/barrel roll to get the range you want.

Also important is that if you Stressmule all over Assaj, she can't move her mobile arc. It's way, WAY easier to avoid that mobile arc when she can't change it.

Like FGD said, your first priority is to obliterate Fenn while you've still got Biggs. They probably won't kill Biggs turn 1, just because Biggs has R4-D6 and can actually survive Fenns ferocious attack power and then live through Assaj's primary shot with a focus usually, then worst case you've got IA. Fenn usually dies on turn 2 because he's incredibly fragile against Braylen and Norra combined, then you can focus on Manny because Assaj gets way easier with Manny out of the way, especially if you keep Braylen alive to end game, which isn't hard with Fenn and Manny gone and a super stressed Assaj running around.

3 hours ago, 00supra00 said:

Staying out of R1-2 of the mobile arc is not an easy strat in my book :rolleyes:

The issue is you cannot PTL then, too as it would leave Norra double stressed.

If you expect a lot of Parattanni switch to Rey+VI. You will miss the Tailgunner that allows you to just not k-turn for most of the game, but you will be able to use her ability at least. That being said, if you expect a lot of Parattanni, maybe don't bring Norra, play Miranda instead.

23 hours ago, Viktus106 said:

Sorry for all the questions:

1. What Regional was this?
2. How did you find the lack of tail gunner on Norra?

3. Did you find yourself using Norra ability more on offence or defence?

4. How long was Biggs hanging around in your games?

5. What rocks/debris did you choose for your list?

I like the list, won some games with it casually but then I keep picking up my PS9 Ketsu / Bossk list (96 points) and how it handles that I find it difficult to change. With wave 10 soon to drop, the K & B list gets even stronger.

Happy to answer =)

1. Kirton Games, South West England.

2. Haven't flown TG for a while (used to fly TG & R7-T1 Thane to good effect) but I don't think I missed it (I did kill Fenn out the rear gun at R2 through a rock when he rolled blank, blank, blank, evade & got direct hit, sometimes its better to be lucky than right!) I mostly managed to get R1 front shots off then disengage and turn around for another head on pass, Braylen stressing the enemy meaning they disengaged as well.

3. almost entirely offence, probably used it on D twice all day, I was rolling a LOT of no blank attack rolls it seemed with Norra so adding the extra result was big most attacks.

4. Biggs was a super star in nearly every game, he tanked a lot of bombs game 1 against K wings, even having a cluster mine dropped on him & Norra he avoided damage from the bomb to force sabines ability to kill him saving Norra from an extra damage. I managed to keep him alive the entire game in round 5! against paratanni he tanked Fenns first attack & then the other two could barely get damage on him so he stuck around for a while. Barely used the droid all day but it did save him in one game, generally I find Biggs can survive 2 rounds easily and usually makes it to the third round of combat before finally popping.

5. I used the three biggest rocks, the plan being to set up one flank as a jousting lane and then just jam the middle to prevent those shadow casters from freely moving through the middle. Worked pretty well and I actually hardly went straight into a joust all day, preferring to set it up and then turn out turn 1/2 and build focus on Rey, give my opponents chance to make a mistake and it worked well in three of the games, faced 4 FCS & tractor beam Bs in round 5 (yes I 100-0'd this list!) and managed to jam the middle with rocks, set up on the opposite flank to the opponent (no way I was jousting it!) and draw them through the rocks, forcing the formation to split so I only had to deal with 2 Bs at a time, Biggs was superstar this game, he ended tractorred on rocks twice, rolling over both on his next move and never took damage from them!!

8 hours ago, 00supra00 said:

Staying out of R1-2 of the mobile arc is not an easy strat in my book :rolleyes:

The issue is you cannot PTL then, too as it would leave Norra double stressed.

that's something you have to work on, then

positioning is kind of a big deal in X-wing, but between the lower PS arc (blocking) and lack of Gyros it is more than possible

after the initial volley is might be more difficult. This is where you leverage the aux arc's action independent modifiers and only take TLs

without Gyros, forcing Asajj to rotate the mobile arc is a big deal as it sharply cuts her ability to modify dice

you still need Tailgunner and PTL regardless, for other matchups and for having a chance in hell of hurting Rau or asajj

choosing not to use PTL on some rounds really isn't a big deal either way, especially when you enable situations in which you can ptl. I know a lot of players who make the mistake of never ptling due to threat of double stress, even when the stressing ship and the stressee would not be able to engage one another for the two rounds necessary to clear said stress. People sharply overvalue double stress. Norra is NOT soontir fell , and she is actually one of the ships that cares the least about not being able to perform actions due to a bevy of action independent modifiers and an aux arc making red maneuvers completely non-essentially to her effective use

also, not being able to leverage the defensive portion of her ability doesn't really matter while you have Biggs up

you also take the double stress when you have a good shot you killing Rau. What you gain in advantage is far more than worth not performing actions for a round or two

Edited by ficklegreendice

Double Arcs is a list I'm probably going to take to the Yavin open. I think Kylo Ren is going to have a big impact, which makes Biggs a safe choice.

Then there will be a ton of Mindlink as well. I've been trying out Biggs/Braylen/Norra vs Parattani, and while I wont say it feels like an easy match, its not unwinnable.

My biggest fear is Alpha strike lists that involve Ketsu/Bossk or Bobba. With the Biggs nerf, I can see Norra dying very quickly to some Scum ordnance.

Fickle, do you have any experience vs scum alpha strike lists?

not since deadeye scouts still existed

unless the entire enemy list can lock norra at once, though, she's not going to die. Biggs will cover you once they blow their load (Bossk only has the one missile) and you just regenerate most of the damage done.

and always nuke bossk first because he's bossk

but I havn't seen such scum ordnance in ever after the deadeye errata.

1 hour ago, Bonza said:

Double Arcs is a list I'm probably going to take to the Yavin open. I think Kylo Ren is going to have a big impact, which makes Biggs a safe choice.

Then there will be a ton of Mindlink as well. I've been trying out Biggs/Braylen/Norra vs Parattani, and while I wont say it feels like an easy match, its not unwinnable.

My biggest fear is Alpha strike lists that involve Ketsu/Bossk or Bobba. With the Biggs nerf, I can see Norra dying very quickly to some Scum ordnance.

Fickle, do you have any experience vs scum alpha strike lists?

I dont think people will waste their missile on a regen Norra then have to shoot Biggs while she regens. Ketsu/Bossk will annihilate Biggs first (Bossk ability is used after R4D6, and before IA) with cluster missiles/homing missile.

55 minutes ago, wurms said:

(Bossk ability is used after R4D6, and before IA)

That's a thing i always wondered about: what's the correct timing of Bossk/droid interaction?

I busted out the ARC for the first time last night and I actually liked it.
Unfortunately I also needed the PS3 to have an elite talent slot OR be a point cheaper, so instead I replaced it with Sabine in an attack shuttle.

1 hour ago, LouisCypher said:

That's a thing i always wondered about: what's the correct timing of Bossk/droid interaction?

Looks like I was wrong! Just checked the most recent FAQ under Bossk and it recently just added R4D6 as well:

Quote

When a ship is hit by Bossk’s attack, Bossk may cancel a *crit* result to add 2 *hit* results before Draw Their Fire, Xizor’s ability , and R4-D6 can be used.

So Bossk will probably not choose to use his ability after all.

Just in time for the release of Wave X, I finally got around to fielding an ARC last night - I ran Thane, Miranda and Dutch (a lovely little Rebel Regen threeway) and had a hoot. Can't believe it took me so long but totally understand now why people love this ship.