If you take Aim for both of your maneuvers, does the 2x Bonus Die apply to your dual wielding shot?
I don't have the rule book with me, but I remember there being something where you have to use the roll with the lease amount of bonus dice. I guess this would be cleared up with Aim confers a bonus die to all your attacks this round, so the bonus die would be on "both" of the dual wielded blaster pistols. Thanks!
Aim, Aim, Dual Wielding clarification
When you are using dual weapon fighting, you should only be making 1 combat check. Choose which weapon is your primary and which is your secondary. If you are using 2 weapons with the same skill, you simply increase the difficulty by 1. If you are using 2 weapons that use different skill, you increase difficulty by 2 and you use the worst characteristic+worst skill of the two combined.
If you manage to successfully hit, you are hitting with your primary weapon. If you get at least 2 advantage results, you may spend them to hit with the secondary weapon, applying base damage + successes, the same as you do with the primary. Extra advantage can be applied as normal for either weapon and triumphs can of course, either critically hit or they can activate the secondary hit or any of the other ways you can spend a triumph.
So aiming twice would mean you just add 2 boost dice to the one combat check you make.
Yes, the double aim would still apply.
The "use the worst" applies to if you have something like two weapons with two different skills. Say you wanted to use your pistol and your fist, you'd look at your Brawn, Brawling Agility, and your Ranged:Short Attributes and Skills, and use the worst combination of the two. So if you had Agility 2, Ranged 3, Brawn 3, Brawling 1, your pool would be 2:1, so you'd roll GY. If you aimed twice you'd roll GYBB.
If you take Aim for both of your maneuvers, does the 2x Bonus Die apply to your dual wielding shot?
I don't have the rule book with me, but I remember there being something where you have to use the roll with the lease amount of bonus dice. I guess this would be cleared up with Aim confers a bonus die to all your attacks this round, so the bonus die would be on "both" of the dual wielded blaster pistols. Thanks!
Yes.
Okay, gotcha. Thanks a bunch, everyone!
If you take Aim for both of your maneuvers, does the 2x Bonus Die apply to your dual wielding shot?
IMO, you’re getting confused, in part through the use of the wrong terminology.
In this game, it’s called “Two Weapon Combat”, not dual-wielding.
If you think of it as TWC, I believe that will help make it easier for you to understand how the rules apply to the situation.
I don't have the rule book with me, but I remember there being something where you have to use the roll with the lease amount of bonus dice. I guess this would be cleared up with Aim confers a bonus die to all your attacks this round, so the bonus die would be on "both" of the dual wielded blaster pistols. Thanks!
With TWC, you make a single combat roll with your primary weapon, whichever that is. If you get at least one net Success, then you hit with your primary weapon and you do whatever damage is appropriate for that weapon.
If you also get at least two net Advantage, then you can spend two of them to make your secondary weapon hit as well as the primary, and then you can do whatever damage is appropriate for the second weapon on top of the first weapon.
If the secondary weapon brings bonus or setback dice to the combat roll, you don’t roll those until after you have determined whether or not the second weapon has actually hit.
If the secondary weapon brings bonus Advantage or Success to the combat roll, then those are factored in at the time you make the initial check.
It is not unusual to have a case where you have enough net Advantage that you can either trigger a critical, or hitting with the second weapon, but not both. So, you need to give some thought to how you want to spend those Advantage when you get them.
Edited by bradknowlesYep bradknowles, I explained further above on two weapon fighting, including the increased difficulty and the difference in two weapon fighting when you attack with weapons that use different skills.
Yep bradknowles, I explained further above on two weapon fighting, including the increased difficulty and the difference in two weapon fighting when you attack with weapons that use different skills.
I did see that, and that is why I chose to use those terms. Thanks!
However, in my response I wanted to avoid a bit of the complexity that you had mentioned, in hopes that I could make the explanation a bit more clear.
I don’t know whether or not I achieved that, but I hope that with your answer combined with my response, the overall situation will be better understood by the OP.
So, just to be clear, if I were duel wielding, say, vibro rapiers and I had balanced hilt on the primary one, I would not have to take the worse of the pools and get zero boost dice, correct? I would still get the boost die?
Edited by TheTenaciousYuzzumYou always select the primary weapon.
It seems like you'd get to apply the passive qualities of both weapons. I don't see anything that contradicts this. Passive qualities are "always on" and don't need to be activated.
Of course this cuts both ways (no pun intended). Some weapons have negative qualities. If passive qualities of the secondary weapon didn't apply, then you could possibly avoid the setback die given by an inaccurate weapon, or the threat from an inferior weapon, by choosing to wield it in the off hand.
Except RAW say you use one weapon and dev responses say you use one weapon.
I don't see it in RAW but I do see Sam's answer. Interesting.
So any passive qualities from a secondary weapon that are used before the roll (anything adding or subtracting dice either positive or negative) don't apply to the skill check.
However, any passive qualities on a weapon that are used after a roll (adding a threat, or success, or advantage, and so on) can be applied if you first spend the advantage to trigger a hit from that weapon.
You could potentially use an inaccurate weapon with a laser sight as a secondary weapon, and ignore the setback die in the initial attack roll yet enjoy the bonus advantage.
"First, he designates one weapon as the primary weapon. When making the combined check, he will be attacking with this weapon"
Pretty clear to me.
AoR CRB p. 224
Atam, 2P51 you are both right!
For the Combat check itself you ONLY use the primary weapon for boost to the pool, like Accuracy 1. Any Boostdice (or setbacks) from the secondary weapon will be ignored.
Once you hit with the first weapon AND decide to spend the nessasary advantages to trigger the hit from the second weapon any passiv bonuses (or setbacks!) of the second weapon apply, like supreme giving the second weapon an extra damage AND an auto advantage.
Important is here that thoses boost can't be applied before the second hit has been confirmed. So if you lack one advantage for triggering the second hit you can't say "Well the second weapon is supreme so I'll use the auto advantage to have enought to hit."
Oh and if I'm not mistaken the CRB states that, when using TWC you have to use the first advantages before anything else can be used. So you can't decide wether to crit or to link, you have to link before beeing able to crit. (But ok I'm away from books right now... so I'm only 75% sure on this point)
Edited by NightoneIf the secondary weapon brings bonus or setback dice to the combat roll, you don’t roll those until after you have determined whether or not the second weapon has actually hit.
Wait, seriously?
So I :
- roll,
- get two advantage, activate to hit with second weapon (that let's say has accurate)
- and then I roll the boost die and add it to the result?
that...just feels wrong in this system...
Not calling you a liar or implying that my knowledge is superior to yours (guarantee you it's not), but it would really, REALLY surprise me if that were true.....is it?
Actually, that is incorrect, according to the developers . The second weapon does not modify the dice pool itself (which is what accurate/inaccurate, or anything that adds or removes dice, does), but it will add extra Success or Advantage if it provides them. The step by step processor is:
- Select primary weapon and determine which skill and characteristics will be used, if necessary. Primary weapon adds things like Accurate/Inaccurate to the check.
- If successful, hit with the primary weapon. If there are enough Advantage or Triumph left over, hit with the second weapon.
- If left there are any remaining Advantage/Triumph, these can be used to trigger criticals or active weapon qualities from either weapon, such as Blast, Burn, etc.
If the secondary weapon brings bonus or setback dice to the combat roll, you don’t roll those until after you have determined whether or not the second weapon has actually hit.
Wait, seriously?
So I :
that...just feels wrong in this system...
- roll,
- get two advantage, activate to hit with second weapon (that let's say has accurate)
- and then I roll the boost die and add it to the result?
Not calling you a liar or implying that my knowledge is superior to yours (guarantee you it's not), but it would really, REALLY surprise me if that were true.....is it?
By the time the second weapon is activated by either the adgantage or triumph you can the get the benefit of any passive effects which affect post role results. Adding a boost is done pre roll so wouldnt apply, however a quality like supreme adds 1+dmg to the seocnd weapons dmg and also 1 advantage. So if you are firing 2 guns one in your prime hand which no quality and one in your secondary hand with superior and accurate. You make your roll based on your prime hand , and as long as they are the same weapon group you increase the difficulty. (Eg 2 purple to 3 purple). Now if you roll success but onoy 1 advantage you cannot trigger the second attack so thats the end of it, but is you rolled 2 advantage you can choose to trigger the second atttack. Accurate wouldnt trigger as it affects the roll and not the post roll effects, superior however is a passive quality that inceases the dmg by 1 and gives you an advantage. So if the second attack is triggered your prime weapon does dmg + success, your secondary weapon does dmg + success + 1 from superior and you now have another advantage to spend, and which could trigger , for example, a crit with either weapon if enough advantage remain.