Is Wave 10 Making People Stupid?

By Bubbachop, in X-Wing

there is literally no more dumb theads than usual.

Though its nice to see complaints or whacked out claims about something other than palp for a change.

*glares at paragoomba*

hmm we should bring back the Fat Han OP and Whisper Hate Threads. :P

Back to the OP. Well there are some inevitable and unusual decisions for Wave 10. Still it is a very practical release and something that we can expect in future waves to come.

Lets talk about some expected characteristics of wave 10.

  • Disney Sources . Everything is either from TFA or Rebels which are Star Wars Shows made when Disney had the license. The 1 st Order shuttle was inevitable as it is an iconic ship of episode 7.
  • 1 Ship for Every Primary Faction: Now that Scum has as many different choices for ships as Rebels and Imperials we can expect more 3 ship lists to keep the balance.
  • Gencon Announcement and Early Release of Wave 9 . This happens every year.

Now for some of the unexpected but possible trends.

  • Cross Faction Ships: This hasn't happened since Wave 6. However that was to be expected with the whole new Faction and several ships that are closer to the Pirate faction than their current faction at the time (Slave 1). Still the choice to give the Rebels a TIE Fighter is an unexpected one. Many people speculated that Sabine's TIE would have gone S&V aka the non-aligned faction of Star Wars.
  • Multiple Persona's of Pilots . Again nothing that hasn't been done before, this was done in the past wave and can be expected with the latest Special Release Expansions packs. But this is showing what appears to be a common trend where we could expect a little more Luke and Wedge in other Ships.
  • Additional Card Types and Mechanics . Now New Mechanics coming in is not really new. Also new upgrade slots again is not new but new card types is something that hasn't been done before. Prior to Wave 10 X-wing had 3 card types for the game. Pilot Card, Upgrade Card, and Damage card. There were also rule supplement cards but those act more like an in package FAQ for mechanics that are not explained in the core rule set. This is the first time a whole new card type has been added although conditions could be considered as a different type of upgrade card but it depends on how the conditions act.

Now I think all the unexpected announcements is what gets people nervous. They represent change to the Business model and also bring in more uncertainty. I'm not too terribly excited for Wave 10 (I got to count card sleeves again and see if I need to buy more). But I'll probably get it eventually.

Edited by Marinealver

Hey another dumb ******* Wave 10 thread! LIKED!

The forum feels to me like it has more negative topics lately. Or maybe the positives are less common or hidden in sub forums.

Nonsense. This remains one of the most overwhelmingly positive forums on the internet.

I will say that a disproportionate amount of attention is paid to the negative threads, but objectively speaking they are actually quite rare. Go ahead, look at the first page of threads for yourself. Have a nice day. :)

there is literally no more dumb theads than usual.

Though its nice to see complaints or whacked out claims about something other than palp for a change.

*glares at paragoomba*

This thread doesn't have it's recommended amount of complaints about how Palpatine ruins the game.

Reminder: If you trigger Palpatine once to save a 35 point Soontir from a single damage, you've gotten 11.667 points of value out of Palpatine.

Reminder: A Palp Acewing can turn blank blank focus on 3 agility dice into 4 evade results.

Reminder: If you trigger your auto-blaster turret once and put a single damage out against soontir, you get 11.667 points value out of a 2 point turret. That is a 4 times better point investment than Palpatine. And god damnit, I despite double VCX-100 with autoblasters. I think there is nothing more annoying to fly against with Palp aces than this atrocity of death bubbles slowly driving you off the board.

Overpowered squad loses to squad full of hard counters, pointed to as reason for it not being overpowered. News at 11.

there is literally no more dumb theads than usual.

Though its nice to see complaints or whacked out claims about something other than palp for a change.

*glares at paragoomba*

This thread doesn't have it's recommended amount of complaints about how Palpatine ruins the game.

Reminder: If you trigger Palpatine once to save a 35 point Soontir from a single damage, you've gotten 11.667 points of value out of Palpatine.

Reminder: A Palp Acewing can turn blank blank focus on 3 agility dice into 4 evade results.

Reminder: If you trigger your auto-blaster turret once and put a single damage out against soontir, you get 11.667 points value out of a 2 point turret. That is a 4 times better point investment than Palpatine. And god damnit, I despite double VCX-100 with autoblasters. I think there is nothing more annoying to fly against with Palp aces than this atrocity of death bubbles slowly driving you off the board.

FRANCOIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(He effectively ended my 2nd regional with that list and a Y-wing with a 3rd autoblaster. Apologies if I misspelled the name.)

The problem, I think, has everything to do with what wave 10 represents.

Sabine's TIE, and to a lesser extent, the Quadjumper, make it very clear that FFG are either required to or have chosen to abandon legends entirely, and will be exclusively doing the new canon from now on. That almost certainly puts a lot of peoples favourite ships pretty firmly in the "unlikely to ever happen" pile, unless they magically show up in Rebels or something similar.

Moreover, in doing so, FFG have chosen to take the TIE fighter - the single most available ship type in the entire game (if you buy one of every expansion you have three X Wings, three Interceptors, a bunch of twos, but five TIE fighters) and the single moat iconic imperial ship in the game, and give it to the rebels. Not to mention the fact that they're also using a couple of very significant and popular Rebels and Clone Wars characters, and putting them into this ship for no good reason.

And, to top it off, they made that choice when there are still a couple of decent option for rebels from the old EU (R-41, the Otana, the N-1).

The Quadjimper is less egregious, but it's still a ship with almost no screentime (certainly no more than the B Wing transport or the shuttle that dropped off Rey) that was chosen over a bunch of well known scum EU ships (Cloakshape, Skipray etc.)

Add that to conditions, which are another step further away from the dogfighting game that the early waves were all about, and it's a wave that implies a lot of changes from what people might have been hoping for or expecting. Disappointment is an understandable response.

Oh, no. People have always been stupid.

Stupid. Is. Forever.

Stupid is as stupid does.

Man I hate that movie.

Anyway, let's get run down on what ships are included in this game from the OT

Wave one, all ships have plenty of screen time in ANH and only the x1 fails to appear in the sequels.

Wave 2, all ships have prominent appearances in the movie they premiere in except the Falcon which is basically another principal character in the trilogy.

Wave 3 (save the HWK) the B-wing barely shows up in ROTJ. TIE Bombers have a bit more screen time in ESB and a cameo in ROTJ. The Albino Space Heffer is all over ROTJ. The TIE shuttle has a blink and you miss it scene with Captain Needa.

There you go, some ships have plenty of screen time while others have barely more than the Quad-jump-ah. Think of the Super Space Tug as a cantina alien, it makes a great toy. It's a welcome addition. And the Sequel trilogy needs to have at least as many ships as wave one plus the falcon at this point.

And yeah...Sabine's TIE...rebels were bound to steal something Imperial, this makes more sense than releasing a Tyderium set with an identical paint job.

Stupid is as stupid does.

Man I hate that movie.

Anyway, let's get run down on what ships are included in this game from the OT

Wave one, all ships have plenty of screen time in ANH and only the x1 fails to appear in the sequels.

Wave 2, all ships have prominent appearances in the movie they premiere in except the Falcon which is basically another principal character in the trilogy.

Wave 3 (save the HWK) the B-wing barely shows up in ROTJ. TIE Bombers have a bit more screen time in ESB and a cameo in ROTJ. The Albino Space Heffer is all over ROTJ. The TIE shuttle has a blink and you miss it scene with Captain Needa.

There you go, some ships have plenty of screen time while others have barely more than the Quad-jump-ah. Think of the Super Space Tug as a cantina alien, it makes a great toy. It's a welcome addition. And the Sequel trilogy needs to have at least as many ships as wave one plus the falcon at this point.

And yeah...Sabine's TIE...rebels were bound to steal something Imperial, this makes more sense than releasing a Tyderium set with an identical paint job.

Again, I think the core issue with wave ten is the fact that it so prominently demonstrates FFGs commitment to the new canon at the expense of the old (which most players seem to have much more appreciation for). It's very hard to accept a Rebel TIE Fighter or a scum quadjumper if you've had your heart set on flying an R-41 or a Cloakshape someday (or, for that matter, an assault funboat, or Skipray, or YT-2000, or TIE Avenger, or Preybird, or Missile Boat, or DX-9, or Recon-X, or Dunelizard, or T-Wing, or TIE Aggressor, or Clawcraft, or Scimitar Assault Bomber...)

[EDIT]Was going to fix the typo, but that can stay there... :)

Edited by MacchuWA

Again, I think the core issue with wave ten is the fact that it so prominently demonstrates FFGs commitment to the new canon at the expense of the old (which most players seem to have much more appreciation for).

Some reasonable level of dedication to the new canon was to be expected ( it's logical for FFG to ride the wave of popularity of TFA/Rebels and it's logical for Disney to expect and/or demand license holders to support the current state of the IP) but FFG is taking it a bit too far for my taste (they seem to be stretching it/filling in the blanks in order to include new canon stuff, and it sometimes feels forced).

First it was HotR: new Poe, Han and Chewie (I'm not really a fan of the idea of having same pilot with different abilities and/or PS in the same faction)

Then it was the ARC. FFG stressed it in the article that this is a Rebellion ARC (despite the canon information about ARCs in the Rebellion being almost 0 as far as I can tell) and the pilots, although canon have 0 (again as far as I can tell) coonection with the ARC in their stories.

For the Quadjumper FFG had to fill in the blanks in regard to what the ship can do, because in canon it just sits in a field and blows up.

Then, you have Sabine's TIE. I like the idea although I can understand why many Imperial players wouldn't, but I don't really see what Rex and Ahsoka are doing there. The closest they got to the captured TIE was being in the same TV series with it. Their inclusion seems like just an attempt to capitalize on these 2 characters' popularity.

Stupid is as stupid does.

Man I hate that movie.

Anyway, let's get run down on what ships are included in this game from the OT

Wave one, all ships have plenty of screen time in ANH and only the x1 fails to appear in the sequels.

Wave 2, all ships have prominent appearances in the movie they premiere in except the Falcon which is basically another principal character in the trilogy.

Wave 3 (save the HWK) the B-wing barely shows up in ROTJ. TIE Bombers have a bit more screen time in ESB and a cameo in ROTJ. The Albino Space Heffer is all over ROTJ. The TIE shuttle has a blink and you miss it scene with Captain Needa.

There you go, some ships have plenty of screen time while others have barely more than the Quad-jump-ah. Think of the Super Space Tug as a cantina alien, it makes a great toy. It's a welcome addition. And the Sequel trilogy needs to have at least as many ships as wave one plus the falcon at this point.

And yeah...Sabine's TIE...rebels were bound to steal something Imperial, this makes more sense than releasing a Tyderium set with an identical paint job.

I'll grant you the screen time comparison, but lets not ignore the fact that B Wings, TIE Bombers and Interceptors and the like had 20 or 30 years to percolate around in the public consciousness as a part of Star Wars. They gained their identity as much from tie in games and the EU as from their film appearances (if not more). The Quadjumper didn't have any of that, but, like I said, it's not as egregious as the TIE.

Again, I think the core issue with wave ten is the fact that it so prominently demonstrates FFGs commitment to the new canon at the expense of the old (which most players seem to have much more appreciation for). It's very hard to accept a Rebel TIE Fighter or a scum quadjumper if you've had your heart set on flying an R-41 or a Cloakshape someday (or, for that matter, an assault funboat, or Skipray, or YT-2000, or TIE Avenger, or Preybird, or Missile Boat, or DX-9, or Recon-X, or Dunelizard, or T-Wing, or TIE Aggressor, or Clawcraft, or Scimitar Assault Bomber...)

[EDIT]Was going to fix the typo, but that can stay there... :)

I haven't really played any of the TIE Fighter combat flight sims and I don't really care for what I've read of the Thrawn Trilogy, I just want the TIE Avenger and Assault Gunboat because they look cool. Trash the old EU, IDGAF, I just need my cooler Lambda and TIE Interceptor that's twice as cool because it's twice as pointy.

I don't like Star Wars Rebels, but the captured TIE Fighter is in the show. Maybe you hate its paintjob and that's fine, just run a normal TIE model in its place. It's going to give the Rebels a lot of interesting squad builds, they don't have much in the way of decent 15-20 point ships that aren't A-Wings. Maybe they'll get their 14 point Wampa, a TIE with a strong ability at a reasonable cost. I'm all for that, more interesting abilities on balanced ships and less Acewing garbage. A TIE Fighter that can't be attacked and just flies around hoping to trigger BMST and blocking all game seems like great fun and a cool addition to this game.

Edited by ParaGoomba Slayer

there is literally no more dumb theads than usual.

Though its nice to see complaints or whacked out claims about something other than palp for a change.

*glares at paragoomba*

This thread doesn't have it's recommended amount of complaints about how Palpatine ruins the game.

Reminder: If you trigger Palpatine once to save a 35 point Soontir from a single damage, you've gotten 11.667 points of value out of Palpatine.

Reminder: A Palp Acewing can turn blank blank focus on 3 agility dice into 4 evade results.

Oh. My. God.

I see you went from PWT to Palpatine now?

Whats next?

If Imperials get small ship PWT's PGS' head will explode with all the acronyms.

Palp Acewing PWT o' doom...

Reminder: Some people will always complain about something in the game. From regening Rebels to Palp Acewing.... Palp acewing can only turn Blank Blank Focus into 4 evades if - It is allowed actions and is beyond range 2 or not in arc. There are game mechanics that can stop them.

http://variety.com/2016/tv/news/ratings-disney-xd-star-wars-rebels-finale-1201757980/

It's really not hard to see why ffg would be pulling from Rebels instead of digging deep in the closet for a cloakshape. If FFG targeting as many active star wars fans as they can is a problem for you, well, figure out how to cope. The number of people who really want a scimitar is miniscule, and it's in no one's interest that FFG pretend otherwise.

Stupid is as stupid does.

Man I hate that movie.

Anyway, let's get run down on what ships are included in this game from the OT

Wave one, all ships have plenty of screen time in ANH and only the x1 fails to appear in the sequels.

Wave 2, all ships have prominent appearances in the movie they premiere in except the Falcon which is basically another principal character in the trilogy.

Wave 3 (save the HWK) the B-wing barely shows up in ROTJ. TIE Bombers have a bit more screen time in ESB and a cameo in ROTJ. The Albino Space Heffer is all over ROTJ. The TIE shuttle has a blink and you miss it scene with Captain Needa.

There you go, some ships have plenty of screen time while others have barely more than the Quad-jump-ah. Think of the Super Space Tug as a cantina alien, it makes a great toy. It's a welcome addition. And the Sequel trilogy needs to have at least as many ships as wave one plus the falcon at this point.

And yeah...Sabine's TIE...rebels were bound to steal something Imperial, this makes more sense than releasing a Tyderium set with an identical paint job.

I'll grant you the screen time comparison, but lets not ignore the fact that B Wings, TIE Bombers and Interceptors and the like had 20 or 30 years to percolate around in the public consciousness as a part of Star Wars. They gained their identity as much from tie in games and the EU as from their film appearances (if not more). The Quadjumper didn't have any of that, but, like I said, it's not as egregious as the TIE.

Again, I think the core issue with wave ten is the fact that it so prominently demonstrates FFGs commitment to the new canon at the expense of the old (which most players seem to have much more appreciation for). It's very hard to accept a Rebel TIE Fighter or a scum quadjumper if you've had your heart set on flying an R-41 or a Cloakshape someday (or, for that matter, an assault funboat, or Skipray, or YT-2000, or TIE Avenger, or Preybird, or Missile Boat, or DX-9, or Recon-X, or Dunelizard, or T-Wing, or TIE Aggressor, or Clawcraft, or Scimitar Assault Bomber...)

[EDIT]Was going to fix the typo, but that can stay there... :)

Not to mention the...no fair! You didn't leave off any of the ships I usually bring up!

Hm...let's see...ah-ha! Don't forget the Delta -class JV-7 escort shuttles (just kidding; those things would be incredibly OP),

The Ghost and the Brobots would like to have a word with you.

What's the disparity between their listed size and their size in-game (using 1/270 scale)?

I think most of the people here are somewhat intelligent, but tend to act stupid over their nerd hobby.

Then, you have Sabine's TIE. I like the idea although I can understand why many Imperial players wouldn't, but I don't really see what Rex and Ahsoka are doing there. The closest they got to the captured TIE was being in the same TV series with it. Their inclusion seems like just an attempt to capitalize on these 2 characters' popularity.

As much as we don't need more A and B-Wings, if they wanted to feature Rebels prominently either the B-Wing prototype or a Phoenix Squadron A-Wing (a ship we actually see Ahsoka fly) may have been better choices.

That said, I'm not sure how long it takes from initial planning of a ship to announcing the wave. The B-Wing episode aired last November and I'm fairly sure the episode featuring Ahsoka in an A-Wing was December.

It's what happens when natural selection doesn't work and medical advancements and warning labels are everywhere.

I think most of the people here are somewhat intelligent, but tend to act stupid over their nerd hobby.

That is basically a fact of life. Everyone is stupid, just not all the time.

Still, everyone around me is an idiot. They are everywhere, make them go away … ;-) :P

Maybe it's just because I haven't delved too deep into the hobby yet, but I really like the new ships. Sure I was taken back a bit by the Quadjumper and Sabine's TIE, but at the same time, at least we're getting ships seen in the current canon material. As awesome as some of the ships from the old EU are, most newer fans wouldn't recognize half of them. I'm on the younger side of the spectrum of fans, so I recognize many of the ships mentioned in this thread by name, with only a few actually having a picture in my mind to be matched with. Those only come from the old "New Essential Guide" series of books. Most fans my age or younger wouldn't recognize them, even by name. I believe that FFG is targeting that audience, rather than the older fans.

The Ghost and the Brobots would like to have a word with you.

What's the disparity between their listed size and their size in-game (using 1/270 scale)?

My point was an obscure one; that by game mechanics, ships like the K-wing and Phantom have the same footprint and that's no problem. By the mechanics of the game, every ship is basically a cube or rectangle. But GOD FORBID our precious scale is a little off on the miniatures.

By game mechanics, the Ghost and the Aggressor are exactly the same size. But their relative scales MUST BE PERFECT OR THE GAME WILL BE RUINED OR SOMETHING.

The Ghost and the Brobots would like to have a word with you.

What's the disparity between their listed size and their size in-game (using 1/270 scale)?

My point was an obscure one; that by game mechanics, ships like the K-wing and Phantom have the same footprint and that's no problem. By the mechanics of the game, every ship is basically a cube or rectangle. But GOD FORBID our precious scale is a little off on the miniatures.

By game mechanics, the Ghost and the Aggressor are exactly the same size. But their relative scales MUST BE PERFECT OR THE GAME WILL BE RUINED OR SOMETHING.

Oh for the lack of medium bases. FFG you dissapoint.

there is literally no more dumb theads than usual.

Though its nice to see complaints or whacked out claims about something other than palp for a change.

*glares at paragoomba*

Yea this is business as usual for a new wave announcement. Not being able to make everyone happy is what America's about.

if I was in America I would complain about wave 9 and 10 at the same time. o that would b the best day...

Oh for the lack of medium bases. FFG you dissapoint.

I think mechanically the game is fine without them. But with a universe as diverse as Star Wars, having only 2 classes of standard play ship sizes makes for some... interesting juxtaposition. Like how a boosting Aggressor is faster than a SLAMing K-Wing.

Maybe it's just because I haven't delved too deep into the hobby yet, but I really like the new ships. Sure I was taken back a bit by the Quadjumper and Sabine's TIE, but at the same time, at least we're getting ships seen in the current canon material. As awesome as some of the ships from the old EU are, most newer fans wouldn't recognize half of them. I'm on the younger side of the spectrum of fans, so I recognize many of the ships mentioned in this thread by name, with only a few actually having a picture in my mind to be matched with. Those only come from the old "New Essential Guide" series of books. Most fans my age or younger wouldn't recognize them, even by name. I believe that FFG is targeting that audience, rather than the older fans.

I strongly suspect we will see any "new" (Rebels, upcoming movies) ships make it to the game immediately. OTOH, FFG is often going to need to produce a ship that fits a game mechanic they want to introduce, and the EU is going to be the best source to find that ship.

The best current example is the ARC 170. They needed a Rebel ship with a rear arc, and the 170 fit the bill.

Edited by Darth Meanie