Enhance - the force leaping madness

By Jegergryte, in Star Wars: Force and Destiny RPG

3 hours ago, GroggyGolem said:

Speaking of a house-rule on the matter of leaping into engaged range, would anyone view it reasonable here to allow for some sort of attack of opportunity, such as we see with Obi-Wan vs Anakin in RotS? Like, if you Leap into engaged range of a target, they get a free attack? It would have a potential downside while still allowing something as cool as an engaged range leap.

Free attacks in this system are too powerful. At the very least, I'd make it cost something from the attacker...strain, destiny point, something.

On 12.8.2016 at 7:12 PM, KungFuFerret said:

I dunno, the shot of Obi-Wan and Qui-Gon in Ep 1. blitzing away from the destroyer droids was pretty "speedster" in it's presentation. They literally moved at a blur, and were gone before you could even really focus on them visually.

You know, that's always something that bothered me abit. Why they NEVER used it after that scene?

15 minutes ago, SuperArppis said:

You know, that's always something that bothered me abit. Why they NEVER used it after that scene?

Personally, I always thought of it as infusing your body with the space-magic. Your body can only take so much of such extreme enhancement. Or perhaps it is a taxing ability to use, so they don't do it normally in order to conserve their strength. And there's other stuff they do, like jumping to/from great heights.

There's also this... :ph34r:

Haha, I remember that video. :D

Good stuff.

Maybe that is the reason. But seeing how much they jump around with ease... I still have my doubts.

53 minutes ago, SuperArppis said:

Haha, I remember that video. :D

Good stuff.

Maybe that is the reason. But seeing how much they jump around with ease... I still have my doubts.

The reason they didn't have him Force Speed through the barriers, was because plot. Just like how the wooden door Rose floated on in Titanic was actually big enough to support them both, James Cameron said that whatever size it needed to be, that's how big it was. Jack would die. Same thing here. Qui-Gon was supposed to die, easiest way to do that, is to isolate Obi-Wan. It doesn't matter that they established his speed was insane earlier in the movie, he was going to be trapped. Why? Because plot.

1 hour ago, awayputurwpn said:

Personally, I always thought of it as infusing your body with the space-magic. Your body can only take so much of such extreme enhancement. Or perhaps it is a taxing ability to use, so they don't do it normally in order to conserve their strength. And there's other stuff they do, like jumping to/from great heights.

Perhaps, but they clearly had a break inbetween the barriers opening. Several minutes at least. I mean Qui-Gon literally sits down and takes a quick little meditation nap waiting for the fight to start again. So even if it is taxing, which given the power that Jedi can tap into, I question if they would truly be tired. He still had plenty of time to recover and use that force speed trick. I mean, he wasn't like at collapsing levels of tired when he force flipped up out of a deep hole and cut Maul in half. He was clearly still energetic enough to move around easily.

So yeah, purely because of plot. :P

OK, the mention of Force Speed to engage super high speed running isn't included in the Enhance power. How is that handled in this game anyway? Would that be Freerunning, Swift, what?

Edited by Tramp Graphics
16 minutes ago, Tramp Graphics said:

OK, the mention of Force Speed to engage super high speed running isn't included in the Enhance power. How is that handled in this game anyway? Would that be Freerunning, Swift, what?

Since we're delving into headcanon and house-rules, my personal opinion is it's covered with the basic Enhance power adding your Force Rating to your Athletics checks, as Athletics is what covers running.

2 minutes ago, GroggyGolem said:

Since we're delving into headcanon and house-rules, my personal opinion is it's covered with the basic Enhance power adding your Force Rating to your Athletics checks, as Athletics is what covers running.

I originally though that too, except that with such high-speed movement, you would logically be able to travel much farther in a round than what two maneuvers allow, and even enhanced Athletics don't allow that.

Just now, Tramp Graphics said:

I originally though that too, except that with such high-speed movement, you would logically be able to travel much farther in a round than what two maneuvers allow, and even enhanced Athletics don't allow that.

The other option is to just narrate the "Force Leap" as running, similar to how I would allow someone to perform Force Leap 3 times & narrate it as 1 long leap. In the end the cost is still paid, it's ridiculous to restrict the player's narration of what it looks like.

19 minutes ago, Tramp Graphics said:

OK, the mention of Force Speed to engage super high speed running isn't included in the Enhance power. How is that handled in this game anyway? Would that be Freerunning, Swift, what?

It's still Enhance. I'd call the last Enhance upgrade on the right-hand side (the "maneuver" upgrade) "Force speed." The leap doesn't need to have any actual altitude to it. Force speed is basically just a series of fast leaps with your feet close to the ground! You can take two maneuvers plus an action to Force leap, thereby allowing you to travel superhumanly fast.

1 minute ago, awayputurwpn said:

It's still Enhance. I'd call the last Enhance upgrade on the right-hand side (the "maneuver" upgrade) "Force speed." The leap doesn't need to have any actual altitude to it. Force speed is basically just a series of fast leaps with your feet close to the ground! You can take two maneuvers plus an action to Force leap, thereby allowing you to travel superhumanly fast.

I don't allow two maneuvers + action with Force Leap, but still...even with 2 maneuvers you're moving 4 times faster than most.

1 minute ago, GroggyGolem said:

The other option is to just narrate the "Force Leap" as running, similar to how I would allow someone to perform Force Leap 3 times & narrate it as 1 long leap. In the end the cost is still paid, it's ridiculous to restrict the player's narration of what it looks like.

1 minute ago, awayputurwpn said:

It's still Enhance. I'd call the last Enhance upgrade on the right-hand side (the "maneuver" upgrade) "Force speed." The leap doesn't need to have any actual altitude to it. Force speed is basically just a series of fast leaps with your feet close to the ground! You can take two maneuvers plus an action to Force leap, thereby allowing you to travel superhumanly fast.

That's possible, but I would love some official clarification on it. I did write the Devs that question several months back and never got a response back.

2 minutes ago, Tramp Graphics said:

That's possible, but I would love some official clarification on it. I did write the Devs that question several months back and never got a response back.

That's kind of a thing. They're busy people! They may not be able to get to all of our questions, whether that's due to their jobs or due to the fact that it may be clarified in a later release. It's great that they do answer at least some questions, however.

Until they answer, just house-rule it if you like. It's what I'll do.

The Dolina ring seeds from Nexus of Power describe offering the user Force speed. They offer a free maneuver and the ability to use a third maneuver in a turn. Ergo, I would say the closest thing in the game to Force speed in the classic is Pathfinder's Quick Movement talent. Or Explorer's Unmatched Mobility.

3 hours ago, Tramp Graphics said:

OK, the mention of Force Speed to engage super high speed running isn't included in the Enhance power. How is that handled in this game anyway? Would that be Freerunning, Swift, what?

Seeker -pathfinder

Spend 2 strain to add force dice to your next check , spend 2 pips to gain an extra free maneuver which can break the 2 maneuver per turn limit. So use your 3 maneuvers to move as far as you can to add essentially 50 % faster movement. Use your action for an athletics check to run (easy or simple check depending on how straight the run is, gm could flip Do, and despair could have you run roadrunner style into a wall). Look for any actions that allow skill checks for movement for even further distance (not sure there is any).

Improved Free running has the same range as force leap with range upgrade, but it costs 4 strain, where free running requires something to run along as well, IE force leap with range and horizontal upgrade can get you to the same location for no strain cost without the requirement for a connection between the two points. Costs far more xp though, and free running isnt a force talent. Makes free running less enticing for a force user with enhance, which most physical players would have or easily get, however narratively I'm more partial to free running as a player as force leaps are more showy and are a more obvious use of force power whereas free running can be done in front of imperials without expecting an Inquisition. Narratively free running trumps force leap.

Edited by syrath

Sounds like most everyone has a similar idea as to how to handle Force speed...just throw in an extra maneuver's worth of movement :)

That said, even the Basic Enhance power makes the Force user faster than her non-Force-sensitive counterpart, by means of providing extra Success to Athletics checks, as the Force strengthens and quickens your muscles.

8 minutes ago, awayputurwpn said:

Sounds like most everyone has a similar idea as to how to handle Force speed...just throw in an extra maneuver's worth of movement :)

That said, even the Basic Enhance power makes the Force user faster than her non-Force-sensitive counterpart, by means of providing extra Success to Athletics checks, as the Force strengthens and quickens your muscles.

Unfortunately that into itself doesn't let you grave further as athletic checks aren't used in structured time to allow you to travel further, it would only allow you to get past obstacles quicker, is jumping over a box to stop it impeding your progress. It may allow you to travel a distance further in a race in an opposed check though as per the race rules in EotE. This is where I would use it in the situation that you see with the droideka in TPM. Use maneuvers to move and treat the action as some sort of chase check, albeit very easy due to the destroyers being shields up and being pretty much immobile give them 3 /4 maneuver he'd start.

1 hour ago, syrath said:

Unfortunately that into itself doesn't let you grave further as athletic checks aren't used in structured time to allow you to travel further, it would only allow you to get past obstacles quicker, is jumping over a box to stop it impeding your progress. It may allow you to travel a distance further in a race in an opposed check though as per the race rules in EotE. This is where I would use it in the situation that you see with the droideka in TPM. Use maneuvers to move and treat the action as some sort of chase check, albeit very easy due to the destroyers being shields up and being pretty much immobile give them 3 /4 maneuver he'd start.

When you're running in structured time, like in a chase, or in narrative time, it absolutely makes you mechanically faster.