Corey Konieczka on the possible impact of decisions within a campaign of Arkham Horror: The Card Game:
"You're going to be making decisions during the scenarios you play. They are going to carry over to the next scenario, it's really interesting.
When I was playtesting the first campaign I got to the very end of the last scenario and I get to this part where the game asks me:
It's like: "Hey, did you make this decision back in the... first scenario way back?" and I'm like: "Yes. I did, why?" and it turns out godawful stuff is going to happen to me now because I completely made a terrible wrong choice early on.
We shouldn't talk about that." [source: In-flight Report GenCon 2016 ]
Actually, I think we *should* talk about that.
Since my gaming group consists mostly of casual players, I made the experience that events that irrecoverably destroy hours of gaming effort in an instance can ruin the fun for quite a lot of people.
If taking a bad turn in the first scenario can cost you the game, that information should not be held back until the very end of the campaign.
At this point I'll just hopefully assume that Corey's anecdote was from a game played on a higher difficulty mode or that I'm misjudging the severity of the consequences described.