So my friends tricked me into running an Edge of Empire game for them. (Double crap!) The published missions look excellent, so those are in the queue. HOWEVER, this idea came to me and I'd like to do it. It just has some problems, so feel free to lay on the constructive criticism thick. I'm not 100% married to any of these ideas.
At the mission's commencement, all the PCs are arriving at the starting point for an illicit space race/treasure hunt. Some short time ago, they saw a pirate holonet broadcast by the legendary Smuggler King, Sejad Qadir Khan. After refuting rumours of his untimely demise and adding some support to the one rumour of that castle full of treasure, he announces that he is retiring for good this time, and that he has a legacy to pass on. Therefore, smugglers and adventurers of all types are urged to test their skills in a grueling and dangerous race across a vast section of the galaxy in order to deliver a small high-value load to the finish point and claim the ultimate prize. (Not specifically mentioned.) In the end, it turns out that the whole thing was just a promotion stunt for the Khan's newly-constructed resort/casino. However, some of the biggest names in the biz are there, and anyone who manages to finish the race has just accrued some serious cred. The reward is a treasure of a sort, but not the treasure anyone expected in the first place.
One thing I'd like to do with this is split my players up into groups of two. (Singles would also be allowed, with a Rival-level supporting NPC as needed- a supporting NPC which can be used by me in plot points further down the road.) The reason for this would be to cause a bit of PC-on-PC competition for a short time and provide an opportunity for some on-the-fly creation of shared history between the players. They're quite experienced with RPGs and unlikely to undermine the game- I trust them without question. However, this creates some minor problems with character generation. I'm on the fence about this and am still considering whether or not I should just stick them all together on one ship and be done with it. (I expect about 6 players.)
The last thing is encounters along the way. In addition to navigation/piloting challenges, there's a number of other things planned in order to give everyone a chance to shine: Imperial/Hutt Cartel checkpoints, pirate attacks, a couple of clue-finding events, sabotage efforts and ambushes by other racers, and some limited out-of-ship scenes. Like that lovably crappy movie that inspired this whole thing, enough of the racers will be in the same place at roughly the same time in order to facilitate wacky hi-jinks. Still in the process of writing up a bunch of competent-but-wacky and cool-but-dangerous NPCs which I'd be happy to list for anyone interested in hearing about them. A lesser goal of doing this is to make recurring characters of any of the NPCs that the players happen to like. We play a lot of Shadowrun, so we are all about the Contacts and Enemies.
So there you have it. Thanks for reading all that nonsense; feel free to layer on the criticism and ideas. I just want to make a fun pulp space adventure with a variety of challenges.