Though the text of these Fleet Commands has yet to be revealed, I have been wondering about the possible impact of the Fleet Command upgrades. And specifically, will the fact that these upgrades (which supposedly augment an entire fleet) are Rebel-Scum-Only upset the balance of the game? In addition, will they make the Pelta-Class an auto-include ship?
From what we can see there are three unique upgrades, each which focus an a different aspect of the game.
ENTRAPMENT - Effects ship movement?
FIGHTERS - Effects squadron activation?
SHIELDS - Effects shields/defense?
What do you think these cards will say? What powers will they bestow on those filthy terrorists? Will it break the balance? Did the rebel faction need some help? Because the actual info needed is not available, this is pure conjecture. But imagine away! What will the consequences be? The fall of the Empire? The restoration of the Republic? Crying fanboys? Enraged miniature gamers?
I welcome your thoughts, hopes, and fears. Discuss.
ARTICLE TEXT FOR REFERENCE:
"However, the real strength of this vessel lies not in its forward attack dice but in its new Fleet Command upgrade icon. You can only equip one of these upgrades to your Phoenix Home, and all three of the Fleet Command upgrades that come in this pack are unique. Nonetheless, for a handful of fleet points, each of them allows you to spend command tokens to power advantages across every ship or squadron in your fleet!"