Is Madine any good? Also Command Center upgrade

By chriscook, in Star Wars: Armada

Wonder if anyone has used Madine or command center and your thoughts.

Bomber Command Center? Yes, it is amazing.

Madine is fantastic! The speed and everything you get from him. . .fun!

Bomber command is amazing.

I already hated B-wings. Bomber command center just made them that much more of a pain. It also made Y-wings more reliable.

BCC is a very good upgrade, helping you turn those blanks into something useful. Almost a must-have for bomber-heavy fleets. For Reb fleets it also synergizes well with o

Madine is very useful. He's a kind of Ozzel, only better and more fun. And of course the Liberty turns like a brick, so he's even better with this ship.

Edited by Green Knight

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

Tighter turns, better low speed repositioning, better higher speed reposition and over all command flexibility.

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

Tighter turns, better low speed repositioning, better higher speed reposition and over all command flexibility.

Right, so perfect with the Liberty. There's just no better commander for that class of ship.

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

Tighter turns, better low speed repositioning, better higher speed reposition and over all command flexibility.

Right, so perfect with the Liberty. There's just no better commander for that class of ship.

The Liberty has an amazing speed 1 and speed 2 that let's you get a great advantage for not needing a Nav command to get a early turn. This means that it needs less Nav commands

Edited by Lyraeus

The Liberty has an amazing speed 1 and speed 2 that let's you get a great advantage for not needing a Nav command to get a early turn. This means that it needs less Nav commands

The Liberty has 1 Yaw at Speed 1, and 1 - 0 at Speed 2.

That makes it slightly better than a Victory at these speeds (slightly better because it's better to have the yaw at the first notch as the Liberty does rather than at the second, as the Victory does). Every other Rebel ship turns better at Speed 2 though, so it might be a little flattering to call the Liberty amazing :D

Back to the OP, these ships are really a great fit for Madine. He turns the Liberty Star Cruiser into Limbo-Star Cruisers :D

I would say Madine is actually pretty solid for MC30s as well. Being able to double yaw at the first joint at speed 3-4 makes it so they can range dodge more easily, and if you happen to have a largely unscathed one, you can even turn it around and get it back in the fight. Anything that wants to be throwing Navigates all day is good with him.

Madine may truly shine if there are enough new objectives (in Corellian Conflict) that rely on extreme mobility, across all 3 categories. Time will tell.

I'm liking the one that gives 2nd player free nav tokens.

The amount of AMEN BROTHER I could say through this thread is pretty huge.

The fun part with a choice of Madine is you're picking up maneuverability.... or if you turn to the Dodonna, Rieekans etc you're picking up damage output. So what's your play style? Like to punch'em in the face or do you like the finesse of flying? I think that's the ultimate guide for whom you should select.

With the new waves we're living in an expanded sea of choices and it feels glorious!

Edited by tgall

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

Tighter turns, better low speed repositioning, better higher speed reposition and over all command flexibility.

Right, so perfect with the Liberty. There's just no better commander for that class of ship.

Rieekan, Dodonna, Garm, and soon Sato.

The Liberty has an amazing speed 1 and speed 2 that let's you get a great advantage for not needing a Nav command to get a early turn. This means that it needs less Nav commands

Sure, those are alternatives. But which one has the most synergy? Sato is good with just about every ship and so is rieekan..

I will say after playing the Liberty without Madine, you really start to miss him. That thing's speed 2 is terrible and the extra click really helps.

BCC, amazing.

Madine? TBD. Unless you're playing with Liberties, I don't see the point. Mon runs swarms better, Rieekan runs the carriers, Ackbar runs the guns.

Tighter turns, better low speed repositioning, better higher speed reposition and over all command flexibility.

Right, so perfect with the Liberty. There's just no better commander for that class of ship.

Rieekan, Dodonna, Garm, and soon Sato.

The Liberty has an amazing speed 1 and speed 2 that let's you get a great advantage for not needing a Nav command to get a early turn. This means that it needs less Nav commands

Sure, those are alternatives. But which one has the most synergy? Sato is good with just about every ship and so is rieekan..

Rieekan needs a strategy built around him, Sato needs squadrons AND the desire to win the Squadron war, Garm is going to be a good go to because the tokens and is usually a great all rounder, Dodonna is amazing as long as you have a strategy for getting those crits or you dont have other crit effects that will take away from Dodonna.

I will say after playing the Liberty without Madine, you really start to miss him. That thing's speed 2 is terrible and the extra click really helps.

I dont know if I will ever notice. . . I like to Nav . . . almost always. . .

Me too, but you get so much swing out of that extra click. And Madine lets you use nav tokens for yaw, which lets you engineering for some shields if you need to.

Madine seems like he has some real promise, particularly with the Liberty MC80 (as has been mentioned). I can see some benefits to the Home One MC80, too (a pair of two-click segments is pretty respectable, particularly if you've also got Engine Techs for some extra shenanigans at the end if you desire). Beyond that, my Rebel buddy is looking forward to trying him with:

  • MC30s: extra clicks at speed 3 can result in some extremely sharp turns. Also softens the blow from having to go at non-speed 3 on the turn you issue the nav command.
  • Nebulon-Bs: Turning around after the jousting run has always been problematic with Nebulon-Bs. With Madine, you can get some sharp speed 3 turns to get back into the fight.
  • Assault Frigates: Their nav chart is... okay. But you're doubling the clicks allowed when going speed 2 or 3 by issuing a Navigate command. Could have synergy with Spinal Armaments for double-arcing/Paragon or at the very least allow for better positioning to keep milking the same ol' Gunnery Teams side arc shots.

I think once Sato comes out, the MC80 Liberty will see a big boost. Until then, not sure how I feel about it. I still think the Home One is a better ship, but we will definitely see since the Gunny Teams will certainly give it more teef.