*Disclaimer: First this completely breaks the limits of the game and was done for fun. Secondly, I tried my best to stay faithful to the lore according to what I found whether it's true or not and maintain balance so don't grab the pitchforks if I missed something/got it wrong/balanced it a certain way.
This was a Ultra-Epic game inspired by the battle at the end of ANH. 821 Points per side, based on the info I found the internet it was 30 Rebels (22 X-Wings and 8 Y-Wings) + Han VS. Darth Vader and Black Squadron (for balance 39 ties). Only historical present pilots and droids were allowed: Han, Wedge, Luke, Jek, Garven, Biggs, Dutch, Vader, Mauler, Backstabber and Dark Curse.
PS3 cardboards were used to seperate other people's tie collections *all generic were PS4*
Here are the lists:
How I did it:
Lists were printed out and marked as the Hull/Shields were lost. The Damage Deck was numbered 1-33 and the rolled 2 d20s minus 7 (reroll below 0) and suffered the crit, which was written on a piece of paper. (My first thought was using a random number generator site using 1-33 and this may not be the best statistically but we enjoyed the suspense having to roll to see what the crit was and in our case Direct hits were about 1/3 of all crits)
I used Red Sq. since Rookie Pilots would create a PS imbalance, since Black Sq. were hand picked by Vader (what I read) each had HU and Predator to represent their skill and help add points to keep the number of ties closer to the rebels.
You could only place in R2-R3 of your edge, using this many ships I wanted to force a quick engagement in round 1 which worked well.
I left it to the players to vote if they wanted a delayed entry of Vader, Mauler, BS and Han. They choose yes so at the end of Rd 1 Vader and wingmen appear behind the Rebs, the round after Han appears with R3 of Vader.
To handle Initiative, I separated the 17 Reds into 2 Groups of 9 & 8 while the 36 Blacks were divided into 3 groups of 12. All 5 groups rolled off against each other to determined the order when it hit PS4, this made setup, movement and firing rather smooth. As each group went up it was encouraged to go in numerical order to track who had already gone.
I also used this to help try to distribute the points somewhat equally:
Heres the setup
Heres Round 1, before and after
A smaller detachment of Ties lead by DC was sent to pin down the named Aces while the generics overwhelmed the Rebel generics.
Vader choose to hunt the Y-Wings first like in the movie
Round 2:
Round 3:
Round 4: The rebels were suffering, and a new player joining, we added 4 Xs and 2 Ys to bolster the Rebs.
It was not enough and Han was removed from Vader's tail
Round 5 and last few rounds:
Game was called with the overwhelming victory of the Imperials, the Alliance fighters were crushed while only 15/40 Ties were lost, and the Rebel base was given the "Alderaan treatment"
In conclusion:
It was a great game and it started with large amounts of ships but over 100 pts were lost each round making the game faster than expected, some great moments and Biggs survived!!!
If I would do it again I would....
- allow some time for each sides to discuss tactics and allow dials to be shown and planned amongst themselves.
- predetermine who was flying what before the day of the event.
Hope you enjoyed this and by all means try this out and let me know how it went for you and if I can help with anything.
Fly Casual and stay tuned Part 2: Escape from Hoth...
Edited by TheycamefromBEHIND

















