TIE Fighter Pilot: • Capt[ain Rex]
After y[ou perform an attack that doesn't hit]
the [defender receives 1 stress token.]
TIE Fighter Pilot: • Ahso[ka]
At the [start of the combat phase, you]
may [assign an evade token to]
a frie[ndly ship at range 1.]
Crew: • Capt[ain Rex]
Rebel Only .
After you p[erform an attack]
that does[n't hit, you may]
assign 1 [evade token to]
y[our ship.]
Illicit: EMP Burst
During the [combat phase,]
instead of [performing any]
attacks, you [may discard this]
card to as[sign 2 ion tokens]
to each [ship at range 1.]
Modification: • Captured Tie
Tie Fighter Only. Rebel Only.
Modification .
Enemy ship[s with an agility]
value lower [than yours cannot]
declare you [as the target of an]
attack. Aft[er you perform an]
attack, or aft[er all of your other]
remaining [ships are destroyed,]
discard [this card.]
Upsilon -Class Shuttle Pilot: • Major [Matt the Radar Technician]
For [something something dark side]
and U [ psilon -Class Shuttle]
free [something something something complete.]
[Crew]: Oper[ations]
Spec[ialist]
Imperial Only .
After a [friendly ship at]
Range 1 [does something]
[do some]
[other things.]
[Elite Talent]: Snap S[hot]
After an [enemy ship]
executes a [maneuver,]
you may p[erform an]
attack a[gainst that]
[ship if it is in your firing]
[arc. You may not attack]
[again this round.]
Tech: Targ[eting]
Synch[ronizer]
When a [friendly ship at]
Range 1-2 [attacks an enemy]
you have a [lock on, that]
ship tre[ats all "Attack]
(Target L[ock):" headers as]
"Attack [(Focus):" and if a card]
instructs [it to discard its]
target lock[, discard your]
target [lock instead.]
Tech: Hyper[space]
Comm [booster]
At the [start of the]
"Place Forc[es" step, you may]
choose to t[reat your pilot skill]
value as "0" [until the end of]
the s[tep.]
During the ["Place Forces" step,]
friendly [ships may be placed at]
Range 1 [of you, .........................]
1 [...................................]
[...............]
Crew: • Gene[ral Hux]
Imperial Only.
Action: [Choose 3 different]
friendly sh[ips at Range 1-2.]
Assign 1 [focus token to 1]
of those s[hips, assign the]
"Fanatical [Devotion" Condition]
card to 1 [of those ships, and assign]
1 s[tress token to the other.]
Condition: • Fanatical
Devo[tion]
When defend[ing, you must ]
spend to[kens if able.]
When attacking, [if you spend a]
focus token t[o change all E]
results to H [results...............]
the first E [result..........]
change. The [defending ship]
cannot be [.........................]
dice, but [....................]
cancel C [results...............]
During [the end phase,]
rem[ove this card.]
Quadjumper Pilot: • Baru[?]
When [.....]
agility [.....]
defend [.....]
man[euver.....]
Quadjumper Pilot: • Consta[ble Matt the Radar Technician]
W[hen executing a 1↓]
man[euver, you may do so]
using [the 2↑ template]
instead [of the 1↑ template.]
Modification: Spac[ial]
Tractor [beam]
Quadjumper Only. Modification.
Action: C[hoose a ship outside]
your firing [arc at Range 1 and]
assign a tr[actor beam token to]
it. If it is a [small ship, resolve]
the effect [of the tractor beam]
token and [assign that ship]
ano[ther token.]
Illicit: Scav[enged]
C[argo]
After a ship [at Range 1 is]
destroyed, [choose 1 of its]
discarded [illicit Upgrades]
or Modification [upgrades. Equip]
that [upgrade to your]
ship and [then]
roll 1 att[ack die. On a H]
result, [discard]
Scav[enged Cargo.]
Crew: • B[aru?]
When [a ship you are]
touching [activates, you may]
look at th[at ship's maneuver dial.]
If you do, [.........................]
rotate th[..............................]
mane[uver....................]
reveal [.........................]
man[euver...............]
whi[te maneuver.]
Condition: • A Debt
to Pay
When [defending against a ship that]
has the ["•A Score to Settle"]
Upgrade [equipped, you must change]
1 E [result to a blank result.]