So I've been puzzling together on how to build an online campaign engine to add narrative stakes to games of Armada and X-Wing, possibly even Imperial Assault, while modeling the sort of conflict that the Galactic Civil War represents (insurgency/counter-insurgency). Using an online engine means that I can put both fog of war and complexity into the game mechanics without it being too complex for players to play. However, I'm running into a quandary: how much will people care?
I think there's a big division in tabletop gamers: those who call the background "lore" (or something similar), and those who refer to it in a more pejorative term, such as "fluff". I don't think that a campaign of the nature that I would ideally like to put on would appeal to anyone who refers to that as "fluff", because that's not where they get their enjoyment.
To that end, I'm trying to understand what share of any given tabletop miniatures community embraces lore, or is just in it for the "crunch". There are many people here with a lot of tabletop experience, and I'm wondering if you can share your thoughts on the matter.