Help Wanted: Colonel Vessery needs wingmen

By CHEEKSx36, in X-Wing Squad Lists

Hey all, so Ive seen a list somewhere that had Colonel Vessery with Ruthlessness, TIE/D, and choice of cannon. Coming from a player that mainly flew scum before switching to the dark side, I liked the sound of that combo so I decided to build a list around it for our weekly game night. Only problem is, I haven't been able to decide what to fill the rest of the points with. So far, ive got

Colonel Vessery

-Ruthlessness

-TIE/D

-Tractor, Flechette or Ion cannon

Which puts me at 39-41 points depending on flavor of cannon and no mods. Naturally, I want ships that would have TL's themselves which would synergize with Vessery's ability so here's two different lists I put together based on what I like flying.

Vader

-TIE/x1

-ATC

~30 points

Omega Leader

-Juke

-Comm Relay

~26 points

With Vessery, that puts me at 95-97 points. I like these two because they usually don't want to spend their locks. But thinking about it a bit more, I also came up with

Echo

-VI

-FCS

-ACD

~37 points

Valen Rudor

-TIE/v1

~23 points

With Vessery, im at 99 with a tractor beam. I like this one mainly because Echo Phantom is probably my favorite thing to fly and FCS helps with the TL's. Rudor is the toss up, I would have preferred Omega Leader but only have 24 points to work with. I think he can work because TAP's with title like to take target locks for the evade, and with his ability, there is potential to move change the lock during the combat phase. Keeping both of them at 6 means I have flexibility moving them and Rudor can shoot after Vess and use the lock for his attack.

Between these two, which do you guys think is better? Also open to any suggestions!

I tried brewing a list with that a while ago (sadly haven't been able to test it yet as I'm short the ruthlessness, need to pick up a decimator). If you're going with tractor beam, then I don't think aces are the best choice - something like a TIE/fo crack swarm could take advantage of the reduced agility a lot better. The first list looks pretty good; Vader and OL are time-tested, although Vader wants EU and adaptability something fierce (brings you to 100 exactly with Flechette Cannon or 99 with Tractor Beam). Second list I'm not sure; Echo is fantastic, but your Valen Rudor looks pretty light on upgrades (AT and/or PTL are both essential on TAPs).

Tractor beam and ruthlessness work great together as you can barrell roll them away from ur friendlies and near theirs for ruthless dmg.

Problems is, vess is now only ps6. Maybe fly him with x7 PTL ryad who can TL for him, survive, and take advantage of TB. 26pts left for you know who...Valen Rudor with PTL and Title :) Just kidding. Answer is always OL.

I do like the idea of having another defender in the list, didn't consider that, but a PTL x7 Ryad sounds fun. I was leaning towards tractor beam more for the relocation factor more than the loss of agility. I value the ability to move their ships possibly away from mine and closer to theirs more when I am also running ruthlessness. The -1 agility is just another plus for the follow up shot, but have another ship at an equal to or lower PS rather than an ace works too so they can take advantage of that. So the list as of now is

Colonel Vessery

-Ruthlessness

-TIE/D

-Tractor Beam

Countess Ryad

-PTL

-TIE/x7

Omega Leader

-Juke

-Comm Relay

What about

TIE Defender: · Colonel Vessery (35)

Veteran Instincts (1)

Tractor Beam (1)

Stealth Device (3)

TIE/D (0)

TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Stealth Device (3)

Royal Guard TIE (0)

Autothrusters (2)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

-- TOTAL ------- 100/100p. --

Maybe Stealth Device could drop for a bid. But Jax is a token denial blot and get 4d at r1. OL because he is Vessery's best bud. All at PS8, so moving the group that all want to be close is easier, and Vessery shoots first.

Edited by Smytus

What about

TIE Defender: · Colonel Vessery (35)

Veteran Instincts (1)

Tractor Beam (1)

Stealth Device (3)

TIE/D (0)

TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Stealth Device (3)

Royal Guard TIE (0)

Autothrusters (2)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

-- TOTAL ------- 100/100p. --

Maybe Stealth Device could drop for a bid. But Jax is a token denial blot and get 4d at r1. OL because he is Vessery's best bud. All at PS8, so moving the group that all want to be close is easier, and Vessery shoots first.

The whole point of the list is having Ruthlessness EPT on Vessery, and building around his ability, so that's staying. Even though I do like flying Jax, he doesn't really fit on the list, at least with that build. Targeting computers would be a different story, but having them on an ace like Jax of Fel, id have a tough call to make on their attack on whether or not to use the TL they have or save it for Vessery.

I really really like tie/d Vessery. A build that I've really enjoyed with him is:

Colonel Vessery (39)

-Tie/D

-Ion Cannon

-Veteran Instincts

The Inquisitor (34)

-Tie/V1

-Proton Rockets

-Autothrusters

-Push the Limit

Omega Leader (26)

-Comm Relay

-Juke

99/100 points

A 1 point bid if you want it or stick Twin Ion Engines MK2 on Vessery if you don't. Everybody is at 8 so Vess can shoot first, and everyone has the benefit of their target locks. Omega Leader basically never uses his lock which synergises well with Vessery. The Inquisitor gets action economy for target locking so that also synergises with Vessery. I Like proton rockets here because they make target priority an even bigger nightmare for your opponent, and I don't think Vessery should ever use any cannon but Ion because it's so strong (but if you have better results with others keep it up).

Back on topic for Ruthlessness guys!

How about one of the x1 pilots? Alozen and Colzet I think their abilities are target lock related...

As for getting more target locks out there, the TIE shuttle with Weapons Engineer can be cheap and give you multiple targets to work with. Which is ask the more important when you are flying non-VI Vessery. My favorite Vessery list of late goes something like:

Vess w/ Lone Wolf, ion, stealth, title/D

Omega w/ juke, relay

Omicron w/ weapons engineer, Darth Vader, ST-321 title

Stealth would be much less valuable without LW, so I'd drop than in the switch to Ruthless. The idea here is that the shuttle tags the two biggest targets in turn one and then Vess basically gets shots of opportunity against whatever he can without as much need to track higher PS targets continuously since there's 2-3 different shops locked by friendlies :)

Well if you wanna fly specificly ruthlessness then I still think one of the best wingmen for Vessery is Omega Leader. After that you just need someone the same or lower ps that can benefit from a target lock. So the meat of the list would be:

Col. Vessery (41/39)

-Ruthlessness

-Tie/D

-Ion Cannon/Tractor Beam

Omega Leader (26)

-Comm Relay

-Juke

Note that I still think the ion cannon is the way to go, but with specifically ruthlessness in mind there are obvious synergies with tractor beam.

With either 67 or 65 points spent that means your last wingman could be a variety of pilots. A few examples of what I would look at:

-Commander Alozen with his free target locks

-Lieutenant Colzet with a fire control system and ordinance of some kind

-Deathrain with longrange scanners and some conner nets

-A pair of Tie/FO generics for blocking and locking

-Valen Rudor in his Tie/V1

Edit: There also, of course, are multiple defenders that can fit in the slot as well, a Crackshot x7 glaive, a stealth device x7 onyx, a delta /d with ion cannon etc.

These pilots all fit in the ps 6 or less group so they can use their target lock after supporting Vessery with it. Some of them don't particularly need to use their lock, like Alozen. A long range scanners carrier really help Vessery out. Without bumping up his pilot skill though these are about the only options I can think of. Sadly Alozen has some anti-synergy here as well being that he has to be range one of his target for a free lock so Vessery may damage him. You would also need to be careful with FO blockers.

Edited by BleakSquadron

Back on topic for Ruthlessness guys!

How about one of the x1 pilots? Alozen and Colzet I think their abilities are target lock related...

As for getting more target locks out there, the TIE shuttle with Weapons Engineer can be cheap and give you multiple targets to work with. Which is ask the more important when you are flying non-VI Vessery. My favorite Vessery list of late goes something like:

Vess w/ Lone Wolf, ion, stealth, title/D

Omega w/ juke, relay

Omicron w/ weapons engineer, Darth Vader, ST-321 title

Stealth would be much less valuable without LW, so I'd drop than in the switch to Ruthless. The idea here is that the shuttle tags the two biggest targets in turn one and then Vess basically gets shots of opportunity against whatever he can without as much need to track higher PS targets continuously since there's 2-3 different shops locked by friendlies :)

I like the sound of that too, to be completely honest, ive always overlooked the title and never used it on the shuttle, but it totally works with the list. 3 red die and the 10 hp is no slouch either and it adds to the whole giving damage to the enemy they cant evade theme. I like it.

Colonel Vessery

-Ruthlessness

-TIE/D

-Tractor Beam

Omega Leader

-Juke

-Comm Relay

Omicron

-Vader

-Weapons engineer

-ST 321

Leaves me with 5 points to play with mods and systems slot

Back on topic for Ruthlessness guys!

How about one of the x1 pilots? Alozen and Colzet I think their abilities are target lock related...

As for getting more target locks out there, the TIE shuttle with Weapons Engineer can be cheap and give you multiple targets to work with. Which is ask the more important when you are flying non-VI Vessery. My favorite Vessery list of late goes something like:

Vess w/ Lone Wolf, ion, stealth, title/D

Omega w/ juke, relay

Omicron w/ weapons engineer, Darth Vader, ST-321 title

Stealth would be much less valuable without LW, so I'd drop than in the switch to Ruthless. The idea here is that the shuttle tags the two biggest targets in turn one and then Vess basically gets shots of opportunity against whatever he can without as much need to track higher PS targets continuously since there's 2-3 different shops locked by friendlies :)

I like the sound of that too, to be completely honest, ive always overlooked the title and never used it on the shuttle, but it totally works with the list. 3 red die and the 10 hp is no slouch either and it adds to the whole giving damage to the enemy they cant evade theme. I like it.

Colonel Vessery

-Ruthlessness

-TIE/D

-Tractor Beam

Omega Leader

-Juke

-Comm Relay

Omicron

-Vader

-Weapons engineer

-ST 321

Leaves me with 5 points to play with mods and systems slot

Think he meant the TIE Bomber with title. 16pts for scimitar and 3pts for engineer. Doom shuttle works too I guess :P

Deathfire with Conners and Homing Missiles + EM + Chips should work nice with vess as well. He can TL, drop a net. Then vess double taps a no tokened ship, TB should hit, helping your third ship. A nice team effort. I flew Deathfire with PTL Ryad and took OL out in two rounds in one match. Landed two consecutive Conners and Ryad got some hits in.

Only problem I see with OL in your squad now that I think about it, is he attacks before Vess and his ability makes it so tokens dont get spent. So Vess will always be firing on a full tokened ship with his TB. Using a TIE adv like Vader, he makes people spend tokens asap with the crit ability, or a lower PS tie advance like Colzet can take advantage of Vess's TB landing the crit after Vess and others strip shields. So maybe, OL isnt the best option in this squad, synergy wise.

Here is my new recommendation. Lots of anti-ace. Vader with high PS, Vess with double tap TB and ruthlessness, and Deathfire with Conners. Deathfire will be firing last, so proton torps make sense. Hopefully its a 1 less agility target with no tokens to get crit through. He can TL for Vess early and drop conners, then spend TL for torps/shots. He is only 27pts, so if your opponent guns for Deathfire first, think of him like a Biggs, protecting Vess. In my Ryad/Deathfire match, my opponent went for Deathfire first, didnt kill him (2 hull left), next round Deathfire moved first and connered OL, then round after that, connered him again.

VADER, RUTHLESS VESS, AND DEATHFIRE

100 points

PILOTS

Darth Vader (34)

TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (1)

Colonel Vessery (39)

TIE Defender (35), Tractor beam (1), Ruthlessness (3), TIE/D (0)

"Deathfire" (27)

TIE Bomber (17), Proton Torpedoes (4), Extra Munitions (2), Conner Net (4), Guidance Chips (0)

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