Lets talk about Arc-170 and Sabine's Tie

By JimbonX, in X-Wing

are you putting sabine crew on sabine pilot just for the sake of "yo dawg!" memes? because normally the game rules won't let you :(

if it's just any other stolen tie with sabine crew, then all's good but that's one frail as hell bomber

Another pilot with Sabine crew and sabines masterpiece and proton bombs :) I'm gonna have to proxy it soon for the lols

Anyone have any ideas with those 2 ships in 100p-match?

All I can think of is:

Kyrell with tactian, Proton Torpedo, Guidence Chip. "Each time some shot a ally, 1 free action".

Biggs with 1 point droid and IA

Z-95 with Concussion Missile and Guidence Chip

Y-Wing with TLT, R2-A3 "stressbot" and title.

Every time the enemy attacks Biggs, Kyrell gets free action.

Kyrell and Y-Wing will try to deliver 3 stress on 1 round. Z-95 will try to damage 1 enemy hard.

--

Overall I don't think Arc-170 and Sabine's Tie will help the Rebels that much. Better if FFG released A-Wings with generic pilots and has Aux. Firing Arc. Also generic pilots with pilotskill 5/6 T-65, B-Wings, Y-Wings with veteranslot and a title that lower the cost with 2 points. Also S-lock that works almost as cloak-action; give speed 2 straight or bank. And increase agility with 1. Cannot attack when S-locked.

So the title of the thread is ARC-170 and Sabine's tie, yt you make a list without Sabine's tie???? Huh?

And then proceed to bring up the want for generic A-wings with rear auillary arcs.

JimbonX are you malfunctioning again?

since the title would more make sense as: A"RC-170 and Auxillaryarc A-wings that dont exist"

Clone captain or Asuka

Determination 1p

Title 1p

Sabine 2p

Proton bomb 5p

Deadman switch 2

Oh I fly before 7, 8 and 9? Hey lets drop a bomb on range 1. Oh face up is pilot trait? Oh Determination. Wait someone waste 1 attack on me. I die. Kaboom!

On Sabine's tie again. Hot shot blaster and C-3PO XD

Edited by JimbonX

And again with Sabines Tie: Cloacking Device + C-3P0 + SPA (Stygium Particel Accelerator) "gives 1 evadetoken when cloak or decloak. 5 green dice + 1 evadetoken + 1 guess from C-3PO.

Edited by JimbonX

The illict that comes with Sabine's TIE, EMP something, is probably a discard card were you give out ion token on each enenemy in range x.

Modification that comes to Sabine's TIE is a Biggs-effect. Ships with some value must declare you as a target. Afterward it get discarded. **** that will effect fights a lot.

And again with Sabines Tie: Cloacking Device + C-3P0 + SPA (Stygium Particel Accelerator) "gives 1 evadetoken when cloak and decloak. 5 green dice + 1 evadetoken + 1 guess from C-3PO.

That's a 23 point (with Sabine since that's the only cost we know) 2 attack dice ship that is going to be a pain in the ass to kill while it's cloaked. All of those upgrades are kind of wasted because no one is going to shoot at this ship unless it's the only thing they've got a shot on. Those 2 attack dice don't really punish them for ignoring the ship either.

And again with Sabines Tie

well yeah,

without the title you're basically just working with crackshot or nothing :P

unless the mod is super op

Edited by ficklegreendice

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

Put it on PTL Sabine and she can easily get 3 actions so spending one on Slicers is not going to be a big problem.

The illict that comes with Sabine's TIE, EMP something, is probably a discard card were you give out ion token on each enenemy in range x.

'I'm more interested in Sabine pilot- illicit cloak, stygium, and some sort of useful crew. All the maneuvering!!!

4 points for a combo that has a 25% of crapping out before being useful is the problem with that for me.

Edited by knavelead

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

Put it on PTL Sabine and she can easily get 3 actions so spending one on Slicers is not going to be a big problem.

Spend 2 more points for Nien Nunb and MkII Engines so that everything but turns and K-Turns on her dial are green.

The illict that comes with Sabine's TIE, EMP something, is probably a discard card were you give out ion token on each enenemy in range x.

Yeah probably range 1, and also gives an Ion token to yourself in the process.

'I'm more interested in Sabine pilot- illicit cloak, stygium, and some sort of useful crew. All the maneuvering!!!

4 points for a combo that has a 25% of crapping out before being useful is the problem with that for me.

Never said it was good, and yes 4 points is probably too steep, I'll robably drop Stygium for something better. But who knows it could be good for a few cray moves. I think it can pull off a 9speed forward (decloak boost 2, pre-move Sabine boost, 5 forward).

You need Nien Nunb crew for Sabine to get her pre-maneuver boost from a 5 forward. I think that would end up being a 10 forward. You need to remember to add +1 for the base length for each movement after the first.

Edited by WWHSD

the other thing to factor in is pilot abilities. Ahsoka and whoever the other unknown guy is might have some pretty gnarly abilities that dont NEED the title. We already know Zeb's. Zeb will be Zeb. However his ability is actually pretty potent on a TIE since usually the random crit that gets through is what cripples a TIE, now its a random hit. 13pts for a list-filler that doesnt have one of the biggest weaknesses of the filler ship is pretty solid without ANY cards slapped on.

Edited by Vineheart01

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

Put it on PTL Sabine and she can easily get 3 actions so spending one on Slicers is not going to be a big problem.
Spend 2 more points for Nien Nunb and MkII Engines so that everything but turns and K-Turns on her dial are green.

Braylen Stramm — ARC-170 25

Tactician 2

R3-A2 2

Alliance Overhaul 0

Ship Total: 29

Sabine Wren (TIE Fighter) — TIE Fighter 15

Intelligence Agent 1

Black Market Slicer Tools 1

Sabine's Masterpiece 1

Ship Total: 18

Then 58 points of anything else. You can eat through Aces with this build by bumping, stressing and through greens auto damage.

Braylen Stramm — ARC-170 25

Tactician 2

R3-A2 2

Alliance Overhaul 0

Ship Total: 29

Sabine Wren (TIE Fighter) — TIE Fighter 15

Intelligence Agent 1

Black Market Slicer Tools 1

Sabine's Masterpiece 1

Ship Total: 18

Then 58 points of anything else. You can eat through Aces with this build by bumping, stressing and through greens auto damage.

53 points of anything else.

That's an awesome combo.

Edited by WWHSD

Then 58 points of anything else.

Hmm, that sounds perfect for Super Dash to me. :D

Braylen Stramm — ARC-170 25

Tactician 2

R3-A2 2

Alliance Overhaul 0

Ship Total: 29

Sabine Wren (TIE Fighter) — TIE Fighter 15

Intelligence Agent 1

Black Market Slicer Tools 1

Sabine's Masterpiece 1

Ship Total: 18

Then 58 points of anything else. You can eat through Aces with this build by bumping, stressing and through greens auto damage.

I'm definitely looking forward to running a Braylen/Sabine list (I really want PTL on her in this scenario, but I'm worried it'll get too expensive). I'm really curious about "Captured TIE". I feel like it'll be difficult to theory craft until we know what it does, how much it costs, and if it's an auto-include.

Overall, I'm really excited about the ARC and the TIE. The crew/astromech and rebel crew/illicit combos are going to be so much fun to play around with.

I'm definitely looking forward to running a Braylen/Sabine list (I really want PTL on her in this scenario, but I'm worried it'll get too expensive). I'm really curious about "Captured TIE". I feel like it'll be difficult to theory craft until we know what it does, how much it costs, and if it's an auto-include.

You might just have the points to squeeze in VI Wes to counter U-boats and further mess with Aces and Biggs to keep them alive.

I'm definitely looking forward to running a Braylen/Sabine list (I really want PTL on her in this scenario, but I'm worried it'll get too expensive). I'm really curious about "Captured TIE". I feel like it'll be difficult to theory craft until we know what it does, how much it costs, and if it's an auto-include.

You might just have the points to squeeze in VI Wes to counter U-boats and further mess with Aces and Biggs to keep them alive.

Biggs and Wes naked are 101 points. That's without adding PTL to Sabine. You only have 53 points to spend, not 58.

Braylen Stramm (25)
Tactician (2)
R3-A2 (2)
Alliance Overhaul (0)
Sabine Wren (TIE Fighter) (15)
Intelligence Agent (1)
Black Market Slicer Tools (1)
Sabine's Masterpiece (1)
Biggs Darklighter (25)
Wes Janson (29)
Total: 101

Assuming Zeb is 13, you could switch him out for Sabine. You could add R4-D6 to Biggs and R2 to Wes, with IA for both and Adaptability on Wes. It might not be super competitive, but it might be worth a try!

Edit: shoot, didn't catch that it ended up at 101. Too bad. Chopper instead of Intel makes it fit.

Edited by WAC47

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

Put it on PTL Sabine and she can easily get 3 actions so spending one on Slicers is not going to be a big problem.

Spend 2 more points for Nien Nunb and MkII Engines so that everything but turns and K-Turns on her dial are green.

3 points, title cost as well.

Eww! You can't combine the beautiful ARC-170 with the admittedly kinda cool but really not congruous Sabine's TIE!

The ARC should be paired with Y-Wings and Z-95s and maaaaybe X-Wings.

The ARC should be paired with MOAR ARC!

maybe Biggs

The ARC should be paired with MOAR ARC!

maybe Biggs

We need Biggs in an ARC! Or at least a Y-Wing.