Lets talk about Arc-170 and Sabine's Tie

By JimbonX, in X-Wing

Anyone have any ideas with those 2 ships in 100p-match?

All I can think of is:

Kyrell with tactian, Proton Torpedo, Guidence Chip. "Each time some shot a ally, 1 free action".

Biggs with 1 point droid and IA

Z-95 with Concussion Missile and Guidence Chip

Y-Wing with TLT, R2-A3 "stressbot" and title.

Every time the enemy attacks Biggs, Kyrell gets free action.

Kyrell and Y-Wing will try to deliver 3 stress on 1 round. Z-95 will try to damage 1 enemy hard.

--

Overall I don't think Arc-170 and Sabine's Tie will help the Rebels that much. Better if FFG released A-Wings with generic pilots and has Aux. Firing Arc. Also generic pilots with pilotskill 5/6 T-65, B-Wings, Y-Wings with veteranslot and a title that lower the cost with 2 points. Also S-lock that works almost as cloak-action; give speed 2 straight or bank. And increase agility with 1. Cannot attack when S-locked.

The meta is going to shift with all the anti-PTL Ace coming out in Wave 9. You can't judge the ARC and Sabine's Tie Fighter based on how the game is now.

Eh again, I am not the least bit worried about how ARCs will fare v ptl aces

If worst comes to worst, you throw in an r3-a2 gunner Braylen and the match wins itself

The real problem is torp scouts v 1 agility. No matter how skilled, you're going to need a little luck to see you through

The arc is probanly going to find its own space in time, the way the k-wing stared slow and grew into its role. A few power combos are available, but it'll take a tournament season to flesh out all the features.

The tie is in the same boat. It's going to be doing some weird stuff, as far as we know. I'm really interested to see Rex and ashoka's abilities, and if they can make the Tie punch a little more outside its weight class.

Though, it would be really unfortunate if a stolen tie fighter was immediately in better shape than the x-wing.

I would expect 2017 to be the year of the t-65.

So stolen tie...well we don't know enough but it's the same deal as the ARC for what little we do know

Int agent Sabine tie with slicers will INFURIATE Palp aces to no end

Torp scouts though? Well you better break out the prototype again because Sabine ain't blocking those

In both cases, we're hoping another crew member from either Hotr or captain Rex himself will provide a swing in that matchup

Edited by ficklegreendice

sabine's tie will be fine in the current meta, the arc will struggle but wont be a punisher. However, once these ships are out, the other ships and cards are out too meaning meta shift. I would be SHOCKED to not see the meta shift at all with the immense amount of anti-ptl stuff.

.Though, it would be really unfortunate if a stolen tie fighter was immediately in better shape than the x-wing.

It will be if only because it's already one of the most points efficient ships in the game. Sabine with Crackshot is 16 points. That's a point over a Crack Shot Black Squad for an extra point of PS and some pre-maneuver tom-foolery.

She slots into the 5 A-Wing list nicely as well. The 4 points she saves lets you take VI instead of Adaptability which lets the whole squad shoot before Crackshot Black Squads.

Sabine Wren (TIE Fighter) (15)
Crack Shot (1)
Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 100
Edited by WWHSD

Thane build: Title, Vectored Thrusters, Tail Gunner. Comes in at 30 points, and has great action economy. In addition, if you bump or are bumped, you can take a barrel roll action once that ships is forced to target someone else, and then fire on them at R1.

Sabine build: PTL, Intel agent, title. 20 points to Boost+Barrel roll, green to clear stress, and then perform a third action. Intel agent should make this viable even with the low PS.

This leaves you with 50 points left over.

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

.Though, it would be really unfortunate if a stolen tie fighter was immediately in better shape than the x-wing.

It will be if only because it's already one of the most points efficient ships in the game. Sabine with Crackshot is 16 points. That's a point over a Crack Shot Black Squad for an extra point of PS and some pre-maneuver tom-foolery. She slots into the 5 A-Wing list nicely as well. The 4 points she saves lets you take VI instead of Adaptability which lets the whole squad shoot before Crackshot Black Squads. Sabine Wren (TIE Fighter) (15) Crack Shot (1) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder

Don't forget chardan refit for Vector Thruster or Autothruster.

You know what really doesn't help rebels? Rebel players who write off things before even seeing them on the table.

.Though, it would be really unfortunate if a stolen tie fighter was immediately in better shape than the x-wing.

It will be if only because it's already one of the most points efficient ships in the game. Sabine with Crackshot is 16 points. That's a point over a Crack Shot Black Squad for an extra point of PS and some pre-maneuver tom-foolery. She slots into the 5 A-Wing list nicely as well. The 4 points she saves lets you take VI instead of Adaptability which lets the whole squad shoot before Crackshot Black Squads. Sabine Wren (TIE Fighter) (15) Crack Shot (1) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Veteran Instincts (1) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder

Don't forget chardan refit for Vector Thruster or Autothruster.

Oops. Thought I had AT and Chaardan in there.

Slicer tool will help a lot in this time and age. But on a Tiefighter? Why would a tiefighter risk focus/evade for slicer tool? To make 1 damage on Soontir? Oh well.

Besides you won't be attacking him and vice versa roll in, pop. slicers and then block him

Edited by ficklegreendice
Braylen Stramm (25)

Tactician (2)

R3-A2 (2)

Alliance Overhaul (0)


Total: 29



As FGD, you can spend 3 more points to get Gunner instead of Tactician on him.

Sabine, PTL, Title, Slicer - 20pts.

I'm hoping the modification stops enemies from attacking you for a set period of time - then you go around slicing their aces.

Anyone have any ideas with those 2 ships in 100p-match?

All I can think of is:

Kyrell with tactian, Proton Torpedo, Guidence Chip. "Each time some shot a ally, 1 free action".

Biggs with 1 point droid and IA

Z-95 with Concussion Missile and Guidence Chip

Y-Wing with TLT, R2-A3 "stressbot" and title.

Every time the enemy attacks Biggs, Kyrell gets free action.

Kyrell and Y-Wing will try to deliver 3 stress on 1 round. Z-95 will try to damage 1 enemy hard.

--

Overall I don't think Arc-170 and Sabine's Tie will help the Rebels that much. Better if FFG released A-Wings with generic pilots and has Aux. Firing Arc. Also generic pilots with pilotskill 5/6 T-65, B-Wings, Y-Wings with veteranslot and a title that lower the cost with 2 points. Also S-lock that works almost as cloak-action; give speed 2 straight or bank. And increase agility with 1. Cannot attack when S-locked.

So the title of the thread is ARC-170 and Sabine's tie, yt you make a list without Sabine's tie???? Huh?

And then proceed to bring up the want for generic A-wings with rear auillary arcs.

JimbonX are you malfunctioning again?

since the title would more make sense as: A"RC-170 and Auxillaryarc A-wings that dont exist"

Braylen Stramm (25)
Tactician (2)
R3-A2 (2)
Alliance Overhaul (0)
Total: 29
As FGD, you can spend 3 more points to get Gunner instead of Tactician on him.

Depending on the cost of EMP, you can have Sabine's TIE carry that. It looks like you discard the card instead of attacking and deal ion tokens to everyone at a certain range. That should pair nicely with the stress from Braylen and leave around 50 points leftover to bring something that hits hard.

Edited by WWHSD

I just want sabines tie, with Sabine crew bombs and dead man switch. Don't underestimate proton bombs with Sabine then taking them out with the dead man switch!

I just want sabines tie, with Sabine crew bombs and dead man switch. Don't underestimate proton bombs with Sabine then taking them out with the dead man switch!

That could be kind of a funny way to deal 3 points of damage.

Zeb Tie and Arvel

Crash and smash buddies.

I just want sabines tie, with Sabine crew bombs and dead man switch. Don't underestimate proton bombs with Sabine then taking them out with the dead man switch!

i am so doing that...rofl

I just want sabines tie, with Sabine crew bombs and dead man switch. Don't underestimate proton bombs with Sabine then taking them out with the dead man switch!

i am so doing that...rofl

Oh snap! Same here.

are you putting sabine crew on sabine pilot just for the sake of "yo dawg!" memes? because normally the game rules won't let you :(

if it's just any other stolen tie with sabine crew, then all's good but that's one frail as hell bomber

Edited by ficklegreendice

'I'm more interested in Sabine pilot- illicit cloak, stygium, and some sort of useful crew. All the maneuvering!!!

'I'm more interested in Sabine pilot- illicit cloak, stygium, and some sort of useful crew. All the maneuvering!!!

4 points for a combo that has a 25% of crapping out before being useful is the problem with that for me.