Since the Corellian Conflict preview was released there have been demands/questions about a campaign system for vassal.
I can now confirm I have a working system in place in my sandbox. It's a little rough, but I'll continue working on it.
The short version:
- there is a new "campaign" button at startup
- the campaign button displays a map of the campaign area, a list of fleets with their components, and various charts
- move fleets on the campaign map by dragging the tokens around (all movement is reported)
- engage in battle by simply draging your fleet to the battle map (and return the remains by dragging them back)
- tracking stuff like persisting damage and promotions/medals can be accomplished by keeping tokens in the fleet area
- the game effects of controlling an area/planet can either be listed directly on the map, or on a chart
- saving a game will also save any campaign data
- if you're not playing a campaign, just ignore the Campaign button; easy as that!
The module its can hold any number of campaigns, but each save will hold only one campaign (or rather, that's how I'm designing it).





