Saturday, August 6 th was the X-wing Epic Dogfight tournament at GenCon Indy, and it was so much fun! There were 12 of us total, and we saw some good variety in squads. Now, before I get started with my battle report, I have to gripe about one thing – the length of the “tournament.” We were supposed to have three, 3-hour rounds, but they started too late, and we had to stop after round 2, which was a huge disappointment. Nevertheless, I’m grateful to have been able to play two back-to-back games of Epic X-wing. On to the battle report!
First off, my squad:
Gozanti-class cruiser
- Suppressor (6)
- Grand Moff Tarkin (6)
- Targeting Coordinator (4)
- Engineering Team (4)
- Comms Booster (4)
- Docking Clamps (0)
- Automated Protocols (5)
4x Alpha Sq. Pilots (18x4=72) (They are docked with the cruiser)
Maarek Stele (27) (Yeah, the TIE advanced version)
- TIE x/1 (0)
- Adv. Targeting Computer (1)
- Opportunist (4)
Zertik Strom (26)
- TIE x/1 (0)
- Adv. Targeting Computer (1)
- Opportunist (4)
Commander Alozen (25)
- TIE x/1 (0)
- Adv. Targeting Computer (1)
- Opportunist (4)
“Howlrunner” (18)
- Push the Limit (3)
- Stealth Device (3)
Colonel Jendon (26)
- ST-321 (3)
- Emperor Palpatine (8)
- Sensor Jammer (4)
TOTAL 299
Here is a link to another post where I described how this is supposed to work. I don’t want to write it all out again, so if you care enough to read it, feel free. If not, you’ll probably get the gist of it in the report. One cool thing is that they passed out the expanded art Targeting Coordinator cards before round 1, and I was able to put it right in my squad! (Expanded art upgrade cards don’t look as cool as expanded art ship cards)
Match 1
My opponent was Joel. Now, the hard thing about Epic is that when you do a battle report, it’s REALLY hard to remember all 300 points of your opponents’ squads. Nevertheless, I shall give it my best.
2x Prototype Pilots (Chardaan Refit, Autothrusters)
2x Green Sq. Pilots (Push the Limit, Proton Rockets)
Jake Farrell (Push the Limit, Proton Rockets, Shield Upgrade)
Blue Sq. Pilot (Plasma torpedoes)
Blue Sq. Pilot (Proton Torpedoes)
Ten Numb (Veteran Instincts, Mangler Cannon)
Biggs Darklighter (R2-F2)
Han Solo (Predator, C-3PO, Lando Calrissian, Millennium Falcon , Experimental Interface)
That leaves 7 points unaccounted for, but gives you a good idea of his squad. This kind of think was what I was most afraid of: a whole bunch of ships without a huge ship of his own. Time to see how my brilliant strategy works in this kind of setting.
Set up
Seeing where my Gozanti was placed right in the middle, he decided to spread his forces a bit, which didn’t concern me too much, until Han Solo was placed in the top left corner. Knowing that our Target Locks would go a long way towards stopping him, I decided that would be my first target.
Round 1
We all moved forward at moderate speed, while his A-wings came sweeping around the side. ST-321 locks onto Han, and passes the TL to Zertik Strom.
Round 2
I turned my forces to face Han, but misjudged distance a bit, and didn't clear Alozen with the shuttle's bank 1. Woops. His A-wings continue their pursuit of my cruiser, and his B-wings leap into range. One of my biggest mistakes was not setting the Gozanti up closer to the rest of my forces. As it is, he is out of range of Targeting Coordinator and Coordinate action, which is part of the reason I decided not to attack the B-wings with my main force. 2 inches would have made all the difference. But I decided to opportunistically deploy my TIE interceptors to start munching through Biggs. The Suppressor uses Targeting Coordinator to lock onto the leading Blue Sq. Pilot to take away it’s TL so it can’t launch torps at Zertik, and then passes that token to the interceptor. “Howlrunner” benefits from Comms Booster, and I believe I saved my energy by only taking one action to Reinforce the aft section.
Ten Numb opens fire on Zertik, taking one shield from the auto-hit crit. Now I’m beginning to have misgivings about chasing Han. Han doesn’t do any damage, and it’s our turn to fire. Between Lando and his Evade action, Han has THREE evade tokens! Because of the new ruling that you can only spend one evade per attack, we manage to take two of his shields. With all of those tokens, we can’t activate Opportunist, and the Suppressor is too far away to assist. Now I’m really regretting this assault on the freighter. Fortunately, the Gozanti’s reinforce keeps it safe from the A-wings, and my TIE interceptor does three damage to Biggs when R2-F2 whiffs on the defense roll.
Round 3
I launch another TIE interceptor with a 5 K-turn that lands snugly beside Ten Numb. Ten Numb is in range of “Howlrunner” this time, and lands a crit right past focus, evade, and Stealth Device. Later one of the Blue Sq. Pilots finishes the job. Lando didn’t roll quite as well for Han, and we take out some more shields. He still doesn’t do damage to us (yay Palp!). I think Jake had no shot, or I’d have taken his focus away to prevent Proton Rockets. My TIE interceptors finish off Biggs. This is now the 2 nd round of bumping with the shuttle, meaning Jendon has been able to provide precisely one target lock the entire game. I was pining for Advanced Sensors instead of Sensor Jammer at this point.
(This is actually a picture of the start of the activation phase of round 4 because we forgot to take pictures after activation in round 3 and it's blurry. Sorry.)
Round 4
No picture! Refer to the previous picture. I thought for sure Han was going to bank 3, but I wasn’t positive. So I K-turned with Maarek so that I would be in better position to pursue. Unfortunately, Han did a bank 1, and hit Maarek, which meant Zertik didn’t have the scoundrel in arc – two lost shots this round! The silver lining was that Han was range 1 of Zertik, who prevented the bonus attack die. Han without Gunner and without Engine Upgrade is really not that scary. I should have aimed at the B-wings. Oh well. Jake did a 2 left turn and boost to try to help out the B-wings, but I launched my 4 th TIE interceptor right on his tail, took his focus away with Tarkin, and burned him down. One of the Green Sq. Pilots had a focus ready to launch Proton Rockets, so I used Targeting Coordinator to lock on and remove the token, then passed the TL to an interceptor. A B-wing launched torpedoes at Maarek and took away the shields.
Round 5
Once again I forgot to take the picture until after combat. Maarek was finally able to put an end to Ten Numb with the help of Opportunist. I think all three of my TIE advanced got to use Opportunist, and we took out a Blue Sq. Pilot, too. But Zertik is limping along with one hull point, and two crits. The shuttle went A-wing hunting, but didn’t have arc. The Prototype Pilot that joined Jake to rescue the B-wings is also destroyed. I think this match is swinging in my favor.
Round 6
The Green Sq. Pilots try to line up Proton Rockets on my cruiser, but we take the focus token away again (the first one overlapped the cruiser). I manage to block Han with an interceptor, making him easy pickings for the rest of my force. Unfortunately, a clutch C-3PO guess saves him two damage, and he’s not yet at half health. We do destroy the last B-wing that bravely K-turned. The shuttle got a great shot at one of the A-wings, but it survived. And then time was called before we had set any dials for the next round.
It was a good match, even though my strategy was flawed. Like I said, the Gozanti should have been closer to my main force, and I shouldn’t have gone after Han Solo in the beginning. I know he managed to get Proton Rockets off on my cruiser at one point, because it did serious damage and he got half points on that thing. I just can’t remember exactly which round that was. Also, they started time in the round 15 minutes before anybody was set up, and I would have liked to see how much more damage I could have done in one more round. But a win is a win. On to the second, and final, match!