Rules Question(s)

By Murth, in Star Wars: Destiny

After reading the rules I have a question - When I move an upgrade to a new character using the Redeploy keyword, does the new character need to meet any deploy restrictions on the upgrade?

I would also like three situations that are covered by the rules clarified in an official document.

- Can you resolve more than one special symbol as part of the same action?

-Who goes first when both players pass, but no one claims the battlefield?

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

Edited by Murth

Good questions, but those two are easy:

-Who goes first when both players pass, but no one claims the battlefield?

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

Claiming the battlefield makes you automatic pass later (not ending anything).

Edited by Rogue30

Good questions, but those two are easy:

-Who goes first when both players pass, but no one claims the battlefield?

The player who controls the battlefield. (See: setup)

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

The round ends only if both player pass consecutively.

Claiming the battlefield makes you automatic pass later (not ending anything).

I agree, but I know I am going to run into the one player who is going to argue the point. It would be nice to have something in the faq to point to as well as the rules.

I think the key to resolving multiple specials is that you choose a symbol and then resolve them one at a time. This is specifically important for the specials since they will do different things, but I think will become more important for damage. A) this will allow you to spread damage on a "single" attack, but B) has ramifications for the use of blocks and cards that move/remove damage.

I agree, but I know I am going to run into the one player who is going to argue the point.

I think the key to resolving multiple specials is that you choose a symbol and then resolve them one at a time.

I think the key to resolving multiple specials is that you choose a symbol and then resolve them one at a time.

You resolve other symbols one at a time as well. Problem is when you look at cards like Millennium Falcon. That makes you think if they really thought about rules.

That's what is was getting at when I mentioned it was critical for damage.

I'm not sure what your complaint is with the Falcon though?

My point was, that rules clearly say that you can resolve symbols one at a time. There is nothing there saying that 'special' should be treated differently.

But Murth is rightly worried about possible timing problems - Falcon allows you inject normal action between your resolve action.

Imagine an event that let's you use yet another action. That may lead to broken combos or very tough rules problems.

I don't think I'm worried about that yet. Part of games like this is how individual cards can "twist" the rules.

Here's my timing question. I select Focus to resolve, and use one die to put another die on a side with 2 Focus. Can I now resolve that die? It's in my pool and I'm resolving the Focus symbols.

I don't think I'm worried about that yet. Part of games like this is how individual cards can "twist" the rules.

Here's my timing question. I select Focus to resolve, and use one die to put another die on a side with 2 Focus. Can I now resolve that die? It's in my pool and I'm resolving the Focus symbols.

My initial thought was no, but after reading and re-reading the resolve dice section, I'd say yes.

If you choose the resolve dice action, it doesn't seem like you select the dice you want to resolve at the start the action, rather you do one then move on to another dice of the same symbol. So if resolving one die gives you another of the same symbol, I'd think you'd get to resolve that one too.

I'm sure there will be an FAQ at some point.

Edited by netherspirit

Excellent question.

Another possibility is, that as your 'resolve action' you may choose die or dice, and those dice go to the "resolving queue".

So:

1. dice in the "resolving queue" cannot be modified (they are already resolving).

2. you cannot add other dice to the "resolving queue" (you already chose which dice you want to resolve).

But I think that netherspirit's proposition is more likely:

You first choose a die (thus defining the symbol), and then resolve another as long as the symbol is the same at the moment of resolving.

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

Why a player who think to pass dont gonna claim the battlefield? i mean, probably in the game theres situations to need to not have the initiavive, but looking the gameplay and tempo i would gonna say that go first it is very important.

I don't think I'm worried about that yet. Part of games like this is how individual cards can "twist" the rules.

Here's my timing question. I select Focus to resolve, and use one die to put another die on a side with 2 Focus. Can I now resolve that die? It's in my pool and I'm resolving the Focus symbols.

I think its a clear NO, your action is to resolve a die. You resolve focus to get other focus or whatever, the action already gone. If you want to use the new focus you need another action. Because you resolve the same icons in the same time, and at the moment you resolve focus you only have one, not two...

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

Why a player who think to pass dont gonna claim the battlefield? i mean, probably in the game theres situations to need to not have the initiavive, but looking the gameplay and tempo i would gonna say that go first it is very important.

If you only have a couple of possible actions left that don't really advance your board significantly or hinder your opponent, I could see passing to see what they do and respond to that on your next action, especially if they have a lot of possible actions left, you don't want to claim the battlefield yourself too early.

-If one player passes, then the other one claims the battlefield, does the round end or does the player who passed get to take more actions?

Why a player who think to pass dont gonna claim the battlefield? i mean, probably in the game theres situations to need to not have the initiavive, but looking the gameplay and tempo i would gonna say that go first it is very important.

If you only have a couple of possible actions left that don't really advance your board significantly or hinder your opponent, I could see passing to see what they do and respond to that on your next action, especially if they have a lot of possible actions left, you don't want to claim the battlefield yourself too early.

Sure, you mean, a kind of bluff passing action, of course, the round ends when both players passes, and claim the battlefield is an action, so, yeah, i think its correct your argument netherspirit ;-)

I don't think I'm worried about that yet. Part of games like this is how individual cards can "twist" the rules.

Here's my timing question. I select Focus to resolve, and use one die to put another die on a side with 2 Focus. Can I now resolve that die? It's in my pool and I'm resolving the Focus symbols.

I think its a clear NO, your action is to resolve a die. You resolve focus to get other focus or whatever, the action already gone. If you want to use the new focus you need another action. Because you resolve the same icons in the same time, and at the moment you resolve focus you only have one, not two...

I can understand this interpretation as it was my first thought on how it should work as well, but the action is to Resolve Your Dice, not just one die.

From the rules:

"This action is how you use the dice in your dice pool. You may resolve any number of dice in your dice pool that have the same symbol, one at a time. After you resolve a die, it returns to the card it came from."

It's the "any number of dice" and "one at a time" portion that makes it seem like you don't just choose the dice you want to resolve at the start the action and the answer to his question seems like it would be yes.

LIke I said, it could probably be interpreted either way, we'll have to wait and see if we can get an official answer on it. It seems like it might be a very small number of times that this would even come up, are there any dice with 2 Focus on them that we've seen?

Yes, Falcon, Ackbar and Diplomatic immunity have 2F.

Note that this is related also to 'special' - cards like BB-8 and Kylo's lightsaber are much more powerful if you don't have to declare which dice you are gonna resolve.

Specific interaction question.

Let's say you play the Holdout Blaster on Rey.

Holdout Blaster has Ambush which reads, "After playing a card with Ambush, you may immediately take one additional action."

Rey's card says "After you play an upgrade on this character, you may take one additional action."

Would this grant you two additional actions or would one override the other?

That's two additional actions.

Sounds like 2 extra actions to me.

Specific interaction question.

Let's say you play the Holdout Blaster on Rey.

Holdout Blaster has Ambush which reads, "After playing a card with Ambush, you may immediately take one additional action."

Rey's card says "After you play an upgrade on this character, you may take one additional action."

Would this grant you two additional actions or would one override the other?

I'm very curious about the use of the word "immediately." In X-Wing we've figured out over time that the word "immediately" has no meaning and is utterly superfluous. Will it be the same with this game? If not, then it means you have to take the action from the Holdout Blaster before you take the extra action from Rey. I'm not sure that this distinction will have any impact on gameplay (since the type of action isn't restricted), but it's interesting to think about.

I'm very curious about the use of the word "immediately." In X-Wing we've figured out over time that the word "immediately" has no meaning and is utterly superfluous. Will it be the same with this game? If not, then it means you have to take the action from the Holdout Blaster before you take the extra action from Rey. I'm not sure that this distinction will have any impact on gameplay (since the type of action isn't restricted), but it's interesting to think about.

Sounds like it's the same as XWing. There's only 4 references to "immediately" in the rules:

  • When you claim the battlefield, you may immediately use its "Claim" ability.
  • Before... Use these abilities immediately before something occurs.
  • After the attached character is defeated, you may immediately move this upgrade to any of your other characters.
  • After playing a card with Ambush, you may immediately take one additional action.

All of them denote to me that it's a superfluous term.

I'm very curious about the use of the word "immediately." In X-Wing we've figured out over time that the word "immediately" has no meaning and is utterly superfluous. Will it be the same with this game? If not, then it means you have to take the action from the Holdout Blaster before you take the extra action from Rey. I'm not sure that this distinction will have any impact on gameplay (since the type of action isn't restricted), but it's interesting to think about.

Sounds like it's the same as XWing. There's only 4 references to "immediately" in the rules:

  • When you claim the battlefield, you may immediately use its "Claim" ability.
  • Before... Use these abilities immediately before something occurs.
  • After the attached character is defeated, you may immediately move this upgrade to any of your other characters.
  • After playing a card with Ambush, you may immediately take one additional action.

All of them denote to me that it's a superfluous term.

I agree it is superfluous but without it people would argue timing. So it being there in all of the examples just makes it more "obvious" as this is what I get now .

Another question, can I trigger Qui-Gon Jin's ability if i put shields on him during setup?

Another question, can I trigger Qui-Gon Jin's ability if i put shields on him during setup?

I would argue no. Not because character effects can't take place at that time, but that his effect wouldn't work in this situation. I would rule that the act of placing those shields is one action, so you can't place one shield on him first then be able to remove the first one to trigger his effect with the second.

His ability is a perfect example of the importance of resolving one die at a time. If you decide to resolve shield dice it would be perfectly valid to resolve a first die to place a shield on him then resolve a second die to remove that first shield to deal damage.

Another question, can I trigger Qui-Gon Jin's ability if i put shields on him during setup?

I would argue no. Not because character effects can't take place at that time, but that his effect wouldn't work in this situation. I would rule that the act of placing those shields is one action, so you can't place one shield on him first then be able to remove the first one to trigger his effect with the second.

His ability is a perfect example of the importance of resolving one die at a time. If you decide to resolve shield dice it would be perfectly valid to resolve a first die to place a shield on him then resolve a second die to remove that first shield to deal damage.

After re-reading Qui-Gon's ability, I would agree with you.