Fix the ships petition.

By Chief Hugh, in X-Wing

Same old fickle, always looking for the option that isn't actually there...

The fact that the option isn't there is the whole reason behind the threads requesting fixes

Z-95 is bad? 1 player made the cut with 4 Zs and 1 Y-Wing...

A lot of confirmation bias of personal experience. If I lose with it, it's bad.

I've lost with a bunch of lists. I'm not nearly as quick to blame the list as I am the way I ran it. As far as I'm concerned, a good player could win with 4 HWKs. A great player would find a way to make that kind of list work. I'm not a great player. Not even a good one. I have fun and learn from my mistakes.

generally when i feel i lost because of a list i can feel WHY i lost before i even get close to losing.

One of my ships simply isnt doing anything, either by poor flying cause im not used to that dial, bad dice, or what i thought was a clever trick ended up being terrible. Usually the third.

Like i tried having Jan Ors with TLT's and Dash crew float behind rocks while dumping bonus attacks onto Wedge. Wedge was glorious like he usually is for me, Jan was consistently JUST out of range if i was behind a rock lol. Moment i stopped trying to park behind a rock i started actually getting shots off. Hmm, wonder where the flop here was.

The fact that the option isn't there is the whole reason behind the threads requesting fixes

If the only way you can get success with a ship is by demanding stuff that isn't there, you must be a really poor player.

As others have posted above, it's a poor workman who blanes his tools (or uses the wrong one for the wrong job, for that matter).

X-wings and Khirazx can do all sorts of things. They just happen to be the same things just about any other ship can do.

They can block.

They can carry torps/missiles.

They can boost/broll with thr right upgrades.

They can use Astros/illicit

They have quirky pilot abilities.

X-wings can also tank just a little with IA. Which the T-70 can do too. But T-65 is cheaper!

K-fighter can carry a cloak or feedback, Mando fighter can't.

We can do this all day, every day, but it all comes down to the math. And the math does NOT take into account the real learning curve of the game, the one that repositioning has masked: choosing a manuever on the dial based on the opponent's expectations of where the ships will be in the future. When the effeciency percentage is within 10-20% that is still well within the range of human error and skill at outguessing your opponent. The X and K are good enough to be used this way. They aren't the easy button, they aren't the autowin. They are the solid basic fighter that can a hit or two and surprise you if you underestimate them.

That said, Rogue Squadron Pilot title is way overdue.....

Hello everyone. What a great game FFG has produced. FFG has produced a really great product and has been working hard to keep the game interesting and fresh, wave 9-10 is proof of their efforts. But many of our favorite ships such as the X-wing, Starviper, etc. have been needing a fix.

The point of this thread is to hopefully show FFG how much we enjoy the ships they have already released and bought by us and to ask that before they release new ships/waves, that they fix the ships left behind. If you agree that T-65 for which this game was named after needs some love or that the Starviper is too expensive or any other ship you can think of that needs some more attention, go ahead and give this post a like as your "signature."

I realize that some "fixes" might be coming or designed soon to be announced later this year. If so, your signature will simply show FFG how excited you are for their new product. If not it may influence their line of thinking and give the community what I think we all want. I kindly invite anyone who disagrees about these ships needing a fix to voice their opinions in the numerous threads made concerning these ships.

Join the cause today! Thanks everyone and fly casual.

Make Palpatine cost 1 epic point and you fix a lot of those ships.

At the very least, they'd be able to damage something for once.

palpatine is absolutely terrible for epic....

oh wait that was paragoomba nvm.

palpatine is absolutely terrible for epic....

exactly the reason the empire lost in the long run :lol:

that and Plot armour EPT ( Rebel Unique Only)

I do actually agree with this. I'd much prefer to see some of my binder chaff or never played ships coming back out as opposed to new toys right now.

This. I want to play my old ships because I love them, but I still want to be competitive.

For the rebels

X-wing (almost everyone use to play only 3 pilots)

E-wing (corran in 100pts games, etah'n in epic only. Generics are useless)

HWK (almost unplayable. 1 atk die is ridicolous in a game were some ships have 4. And the dial is terrible. You have to spend too many points on it)

Z-95 (not sure about it. But too many times it is used just to fill 12 points? The sabine's tie will take their place probably?)

For the empire

Slave (the scum version seems better to me)

Punisher (really useful? Not sure)

Do not play scum, so I do not know about them.

Just my 2 cents.

See you!

There are so many small base generic ships that need fixing. It would take forever if we have to wait for unique fixes for all of them.

The optimal course of action is a fix that applies to almost all small base generic ships.

Even the new generic pilots from wave 9 are going to need some help, you will see.

You may not know it, but some named T-65 pilots are already fixed with 'integrated astromech'. Wes Janson, Biggs Darklighter, and Corran did just make top4 at Gen Con and had a very good chance to win the whole thing. Despite what you may "feel" Wes Janson and Biggs Darklighter are solidly top tier. This is entirely because of their pilot abilities of course. T-65 generics need major help.

Upgrade cards are necessary nowadays. Most small base generics don't have access to good upgrades. The following generic ships are good because they have access to good upgrade cards.

> Black Squadron tie fighters have crackshot

> Contracted Scouts have all the munitions, crew, and astromech

> VCX-100 generic has fire-control, auto-blaster turret, and 2 crew slots

> Trandoshan Slaver has 3 crew slots

> Y-wings have TLT

I do believe that Scyks are going to be just fine with Mindlink.

Think of it this way. You're paying 24 points for a TIE/In that has a Mangler Cannon, crazy action economy, and a different dial. Sure you're stuck at PS 5, but that's probably the only gripe. That and Laetin needing an EPT, but hey. You can't have it all.

Despite the joke post earlier, I think the hwks fine

By which I mean, Palob and mux are the HWK done correctly

Crap ass ship, powerful as hell abities augmented by some choice upgrades that imperial regulation would frown upon

Speaking of, EMP upgrade in the stolen tiesy or may not elevate Bonearm to that tier. Fingers crossed

But mux and Palob and freaking nuts and I have no problem replacing a UBOAT for one of them. That's how good I feel they are

On the rebel side...well we're just missing a dengar/zuckus tier crew and a discount for poor Jan. Jan's ability is actually crazy, but she pays out the asss for it

Edited by ficklegreendice

No petition needed. FFG is taking care of business, so relax and just play games. The 'fix' you seek will soon find you .

FIX?! ... I FIND YOUR LACK OF PLAYER KNOWLEDGE DISTURBING!

IMP%2BTIE%2BADVANCED%2BX-1%2BVADER.PNG IMP%2BLORD%2BDARTH%2BVADER.png Ghostly_Skull.gif

Wait what's wrong with the tie bombers now? Gamma veterans and Tomax are amazing. Like, they are the sleeper hit of vets.

I'll believe it when I see results of it. Otherwise no: my own playtests and just general look of the ship tells me it dies too fast for its cost.

I wouldn't use your success with a ship to give the state of the ship any true standing. Personally helped a local put together a list with them. He is currently doing his best in the 2 years he has played due to the Vets. Heck, it's one of the lists i don't like facing. If you find them frail, you are playing them wrong.

Both kinds of X-Wings, B-Wings, E-Wings, Z-95s, HWK-290s, TIE Punisher, Firespray, Kihraxz, Scyk, Starviper.... Notice how the majority are Rebel or Scum ships? Yeah, fix that too, please.

HWKs are fine, if they change anything on them, they risk them into power houses, only thing might be the 1 do primary, but there are few times you actually use that.

You probably don't mean to be insulting but I play well enough to think I've got an idea of what to do.

Second I'll throw hat right back at you. Just because it works for you doesn't mean it reflects the ships true standing. As I said, my proof requires seeing results from it. Objectively. And I don't see them at all. So subjectively I said what I see.

So. Thanks? I'd prefer not to be condescended to.

HWK overcost? Well yeah. But **** they are useful in epic. Specially Goark. Best HWK pilot ever! Manage to win a epic match thanks to Goark. Played team epic 4 vs 4 with 150p list used 1 Attack Shuttle and 1 T-65, T-70, Blunt, Cracken HWK. Goark gave 1 ship PS 12. That ship copy-pasted PS12 on another ship with swarm tactics that does the same. I had 5 shipsshooting all the time first. To protection I hade 1 Transport and Biggs.

HWK overcost? Well yeah. But **** they are useful in epic. Specially Goark. Best HWK pilot ever! Manage to win a epic match thanks to Goark. Played team epic 4 vs 4 with 150p list used 1 Attack Shuttle and 1 T-65, T-70, Blunt, Cracken HWK. Goark gave 1 ship PS 12. That ship copy-pasted PS12 on another ship with swarm tactics that does the same. I had 5 shipsshooting all the time first. To protection I hade 1 Transport and Biggs.

Which again brings us to the fact that the ships aren't broken, the format is broken. Play Epic. Use any ship. Have fun.

HWK overcost? Well yeah. But **** they are useful in epic. Specially Goark. Best HWK pilot ever! Manage to win a epic match thanks to Goark. Played team epic 4 vs 4 with 150p list used 1 Attack Shuttle and 1 T-65, T-70, Blunt, Cracken HWK. Goark gave 1 ship PS 12. That ship copy-pasted PS12 on another ship with swarm tactics that does the same. I had 5 shipsshooting all the time first. To protection I hade 1 Transport and Biggs.

Which again brings us to the fact that the ships aren't broken, the format is broken. Play Epic. Use any ship. Have fun.

I too would like to play epic often. I have a rather large collection of this game, with full/near full 100 point "play sets" of every ship in the game. 3 E-Wings, 4 Attack Shuttles, 2 Ghosts, 6 Bombers, etc. I love playing epic and fielding large masses of ships and having multiple battles going on simultaneously and having ships hop from one to another.

But it's simply not feasible for pickup games and $5 3 round 7pm start time weekly events. Or larger tournaments for that matter.

The game needs to be balanced for the standard game mode, not some niche format that rarely gets played. That's sad because epic games are sweet, but it's true.

Edited by ParaGoomba Slayer

is it fixed yet

HWK overcost? Well yeah. But **** they are useful in epic. Specially Goark. Best HWK pilot ever! Manage to win a epic match thanks to Goark. Played team epic 4 vs 4 with 150p list used 1 Attack Shuttle and 1 T-65, T-70, Blunt, Cracken HWK. Goark gave 1 ship PS 12. That ship copy-pasted PS12 on another ship with swarm tactics that does the same. I had 5 shipsshooting all the time first. To protection I hade 1 Transport and Biggs.

Which again brings us to the fact that the ships aren't broken, the format is broken. Play Epic. Use any ship. Have fun.

Simply 125 points.

At this point acewing stops being a mandatory hell of tokens and arcdodge, regenning 1 token isn't as powerful and there still are ways of drowning people in bullets.

+the bombs git gud

Z-95 is bad? 1 player made the cut with 4 Zs and 1 Y-Wing...

A lot of confirmation bias of personal experience. If I lose with it, it's bad.

That sums up most ship whining threads.

Wait what's wrong with the tie bombers now? Gamma veterans and Tomax are amazing. Like, they are the sleeper hit of vets.

That would explain why they were tearing up the North American Championship at Gencon!!

Oh that's right, out of 256 lists I didn't see any TIE Bombers personally and they were nowhere near the Top Standings. Why would you take a TIE Bomber when you could take a Contracted Scout?

Because you can take 4 Tie Bombers that can destroy U-boats. People who are used to PTL Aces have a hard time with Tie Bombers. Why aren't players original enough to fly something new? I'm not sure. All it would take is one good player flying a Tie Bomber list and doing well and then everyone will fly it. Why hasn't it been done? Most good players think it isn't as good as U-boats and suffers to Imp Aces. I don't think that competitive X-wing gamers are the most creative or bold when it comes to list design.

This is assanine. So, let me get this right:

(1) TIE Bombers are the true "hit" of Imperial Veterans

(2) No one was running TIE Bombers at Gencon (out of 256 players mind you)

--> Both of these can't be true . A ship can't simultaneously be both a hit and unplayed. How are TIE Bombers the real hit of Imp Vets if Defenders were everywhere, even at the Top 8 tables, but Bombers were nowhere?

(3) No one was using TIE Bombers (which are super duper good now!) because competitive players are generally conservative and cowardly?

--> this is flat-out illogical , as how good a ship actually is in a competitive setting must be measured, in part, by how it performs in the competitive game. Secondly, some competitive players are the most creative and boldest players out there. Look at what Jeff B and Rook Squadron did this season with "Dengaroo," a zany mix of cards no one was using. Like anyone else would have ever put Countermeasures in a competitive list? Yea f*#&ing right...

Simply 125 points.

At this point acewing stops being a mandatory hell of tokens and arcdodge, regenning 1 token isn't as powerful and there still are ways of drowning people in bullets.

+the bombs git gud

This idea of increasing the points used for tournaments would help & would not be risky. My initial thought was 120 points. The only possible downside could be pressure on the round length of 75 minutes. More than 75 is not good.

Most small base generics still need major help even with an increase to 120. I just want more ships on the board. For me, 2-ship lists are a NPE.

The latest Nova Squadron podcast (ep.54) covered the Tie/SF generics & the Fang Fighter generics.

Their conclusions:

> PS3 Tie/SF 3 points overcosted

> PS1 Fang 2 points overcosted

They correctly point out that the lack of evade action on the Fang hurts it immensely.

If you are a follower of mathwing, significantly they mention that top tier ships are generally above 100% efficiency. A B-wing at 93% efficiency doesn't cut it anymore making it 1-2 points overcosted. All of this years tournament results back this up.

I fully agree that our current ships need some love. I'd also like to point out that there are a lot of cool cards that are never used because of their pts cost.

Is it really that hard to tell people to get out a marker and write on a smaller number.