Fix the ships petition.

By Chief Hugh, in X-Wing

I don't care, I'm still gonna put Marksmanship on TLT BTL Horton.

It's nice to see that Scum's Squint is already DOA, it would have been a shame if I had actually bought it thinking I was getting an awesome new ship.

I need FFG to know that some of us think that they are doing a great job. I enjoy the game. If anything I need to not take the game so seriously and enjoy it more.

If the shoe fits..

Simply 125 points.

At this point acewing stops being a mandatory hell of tokens and arcdodge, regenning 1 token isn't as powerful and there still are ways of drowning people in bullets.

+the bombs git gud

This idea of increasing the points used for tournaments would help & would not be risky. My initial thought was 120 points. The only possible downside could be pressure on the round length of 75 minutes. More than 75 is not good.

Most small base generics still need major help even with an increase to 120. I just want more ships on the board. For me, 2-ship lists are a NPE.

The latest Nova Squadron podcast (ep.54) covered the Tie/SF generics & the Fang Fighter generics.

Their conclusions:

> PS3 Tie/SF 3 points overcosted

> PS1 Fang 2 points overcosted

They correctly point out that the lack of evade action on the Fang hurts it immensely.

If you are a follower of mathwing, significantly they mention that top tier ships are generally above 100% efficiency. A B-wing at 93% efficiency doesn't cut it anymore making it 1-2 points overcosted. All of this years tournament results back this up.

The floating tier (measuring ship true cost taking top tier as 100%) sounds disguisting to my ears, sadly.

Ties aren't overcosted as far as I remember, it's just some ship combos that are under costed :D

Fang is hurt badly also because it's title work only in situations any reposition-capable high-PSer should always avoid at all costs. If it worked just when you had the enemy at R1 within your arc he'd be a true hound, being less protective yet more damage dealing 'ceptor.

Right now you're either simply worse than 'Ceptor or you get yourself into suicide situations and are a bit better.

is it fixed yet......

Throw those Fangs at the Palp-mobile and shoot the crap out of it at range one. Then block the palp-less aces and finish them off one at a time after the shuttle burns.

This ship is built around going full throttle into the enemy's face and gambling that they will blow up first. It's far different than the defensive arc dodgers and rewards reckless abandon...as long as the dice are in your favor. I don't think there needs to be a fix, there needs to be a class on how to fly this thing!

I honestly wouldn't mind a very nicely printed sticker pack that has the right colour and everything, and a LOT of them (it's gotta be cheap!) Just little circles with the number 0-9 or whatever printed on them
If it's only 5 bucks, as far as mandatory purchases go, that'd be just fine with me.

Which you just use to change the costing on relevant cards. Look at a game like Hearthstone, or LOL, or DOTA, or any of these games with asymmetrical teams, this kind of post-publication tweaking is for the betterment of the game.

The number of 'fixes' and 'counter cards' that are building up in this game are getting too difficult for me to keep track of.

just double the cost of PTL, double the cost of palp, quadruple the cost of deadeye, etc. reduce the cost of opportunist, and so on and so on.

I would do this in a HEARTBEAT.

the above cost changes are placeholders, I have no idea if those are actually balanced changes, I leave that up to the designers.

Edited by citruscannon

Because you can take 4 Tie Bombers that can destroy U-boats. People who are used to PTL Aces have a hard time with Tie Bombers. Why aren't players original enough to fly something new? I'm not sure. All it would take is one good player flying a Tie Bomber list and doing well and then everyone will fly it. Why hasn't it been done? Most good players think it isn't as good as U-boats and suffers to Imp Aces. I don't think that competitive X-wing gamers are the most creative or bold when it comes to list design.

This is assanine. So, let me get this right:

(1) TIE Bombers are the true "hit" of Imperial Veterans

(2) No one was running TIE Bombers at Gencon (out of 256 players mind you)

--> Both of these can't be true . A ship can't simultaneously be both a hit and unplayed. How are TIE Bombers the real hit of Imp Vets if Defenders were everywhere, even at the Top 8 tables, but Bombers were nowhere?

(3) No one was using TIE Bombers (which are super duper good now!) because competitive players are generally conservative and cowardly?

--> this is flat-out illogical , as how good a ship actually is in a competitive setting must be measured, in part, by how it performs in the competitive game. Secondly, some competitive players are the most creative and boldest players out there. Look at what Jeff B and Rook Squadron did this season with "Dengaroo," a zany mix of cards no one was using. Like anyone else would have ever put Countermeasures in a competitive list? Yea f*#&ing right...

Ahhh...hostility in the morning.

First off....I didn't say that Tie Bombers were the "real hit of Imp Vets". I said they didn't suck and that they were good. There is a difference. The points efficiency of Tie Defender /X7 is stupid good. I'm not claiming that Tie Bombers are better than that. So quit putting words in my mouth and calm the heck down.

Next, I do think that most X-wing competitive players are pretty narrow minded when it comes to list building. There are really only how many really good X-wing players in the US that go to tournaments on a regular basis? How many of them actually attempt to fly non-meta lists? Not that many of them. Oh, there are a few and I salute them. Overall, though, until someone does really well at a tournament with some crazy list, things are utterly dismissed and shunned. I think Biophysical with his dual Tie Defender list is a perfect example. He came out of nowhere and kicked butt with a dual Tie Defender list back before the fix. I don't think it's some weird fluke or that he's magical. It's just that no one bothered to practice and learn the Tie Defender to begin with. Everyone said it sucked and it was shunned. Oh, you want another example? How about everyone shunning Dengar until the Dengaroo list did well? Now you see people flying it. It is my humble opinion that most competitive X-wing players only practice with tried and true lists because they think all available options have been explored. They are under the impression that all these wonderful experts have already explored all the other options and found them lacking. I think that's utter crap. I see it all the time with people doing crazy well with lists.

Personally, I think Tie Bombers has what it takes to handle Imperial Aces. I don't think many people have really tried to play with a 4 Tie Bomber list. I think people are under the impression that they won't do well vs. Imp Aces and a few goes with it show that it's not easy. I think it takes a list tailored to it and practice.

I know 4 Tie Bombers can destroy a U-boat list. That's not the issue. When they all move after the U-boats, it's not hard to blast one of them before they shoot. Each round the Tie Bombers can destroy one U-boat until both run out of ordnance. Then, it's just a matter of main guns vs main guns...and there are more Tie Bombers left.