A couple of questions

By Flengin, in Star Wars: Armada Off-Topic

Two odd ones.

1) In Wookiepedia, the Raider isn't listed as having any ordinance. This is despite the fact that the only place that the Raider exists is in X-Wing and Armada. While I know that black dice don't always represent ordinance it does seem kind of odd. What's the story there?

2) People keep mentioning that in the learning scenario, first player changes hands each round. Can anyone point me to where it says this?

Edited by Flengin

Two odd ones.

1) In Wookiepedia, the Raider isn't listed as having any ordinance. This is despite the fact that the only place that the Raider exists is in X-Wing and Armada. While I know that black dice don't always represent ordinance it does seem kind of odd. What's the story there?

2) People keep mentioning that in the learning scenario, first player changes hands each round. Can anyone point me to where it says this?

As for the learning scenario, ignore that part. It is easier to learn if you play it like a real game minis the objectives

Two odd ones.

1) In Wookiepedia, the Raider isn't listed as having any ordinance. This is despite the fact that the only place that the Raider exists is in X-Wing and Armada. While I know that black dice don't always represent ordinance it does seem kind of odd. What's the story there?

2) People keep mentioning that in the learning scenario, first player changes hands each round. Can anyone point me to where it says this?

I don't know why it does not show ordnance but it should.

As for the learning scenario, ignore that part. It is easier to learn if you play it like a real game minis the objectives

Hmm, I guess that's the thing. I would ignore it, but I can't find it in the first place to then go and ignore it. I was just wondering where it can be found?

2) People keep mentioning that in the learning scenario, first player changes hands each round. Can anyone point me to where it says this?

It doesn't.

its Incorrectly assumed.

Which is why you should ignore it :)

The L2P guide specifically states that, in the learning scenario, the Rebel player has Initiative.

Mostly, the crossover comes from these facts:

The Learning Scenario is unlimited turns and does not involve objectives.

There is an optional rule in the RRG for Unlimited turns, which does involve switching initiative, and does not involve objectives.

Ergo, it gets confused :D

Edited by Drasnighta

Ah, I see.

Thanks for the insight.

My thought was that either I had missed it (most likely) or people were confusing statements such as:" At the end of the Status Phase, the player with the initiative token places the next highest round token next to the play area (p7)" and pretty much all of the Phase 4:Status Phase(p11) section to mean that initiative is handed over, and that the myth had just never been shot down.

Having said that….the learn to play rule book does state that the game only goes for 6 turns. Twice in fact.

You are correct on that.

People throw so many thigns into the learning scenario to "make it easier" as well... So its difficult to keep track.

Doubly so, because once you've got anything beyond a Core set, its not a leanring scenario.... And a lot of people (myself included), don't believe the straight Core Set is the best way to teach the game, either :D

Edited by Drasnighta

Fair enough on that one.

While I've had a lot of enjoyment with the learning scenario in the past, I've seen many other suggestions here for what to use to teach the game/get people hooked that seemed to have quite a bit going for them. (the emoticons don't seem to work for me soooo...smiley face)

Two odd ones.

1) In Wookiepedia, the Raider isn't listed as having any ordinance. This is despite the fact that the only place that the Raider exists is in X-Wing and Armada. While I know that black dice don't always represent ordinance it does seem kind of odd. What's the story there?

I don't think it was toted as being heavy on ordnance in Xw-ing either. SO basically Armada took the Raider-I and said it had lots of missile, but no ion batteries, while the Raider-II was the staple version with the lasers and the ions.