Okay, I’ve searched both EoE and AoR forums and haven't found a definitive answer to my question. I will propose several scenarios and would love it if you would tell me if I am accurate or what needs correction based on my interpretation of the rules.
Scenario 1: My Rebel soldier is shooting away at an Imperial 74-Z speeder bike with his blaster rifle (9 damage). Scores a hit with 3 successes making total damage 12. The speeder bike has a silhouette of 2 and I assume that characters have a silhouette of 1. So the damage is divided by 10 making the damage 1.2 (12/10). The speeder bike doesn’t have any armor so it takes 1 damage (half of its HT Threshold).
Scenario 2: My Rebel pilot, flying T-47 air speeder, is gunning down a storm trooper in an open field with his forward mounted twin heavy blaster cannons (damage 5). He scores two successes making his total damage 7. The air speeder has a silhouette of 2 so 10 times the damage is 70. The storm trooper armor soaks up 5 damage but the storm trooper is vaporized with 65 damage.
Scenario 3: My rebel pilot steals an Imperial 74-Z speeder bike and decides to shoot up the abandoned AT-ST with its forward mounted light repeating blaster (Damage 11; personal scale). The pilot lands 3 successes making total damage 14. The AT-ST is silhouette 3 and the speeder silhouette 1. So do I divide the damage by 10 making it 1.4 and then 10 again because of the 2 silhouette difference making it 0.14? Then there is the 3 armor rating, and since the weapons are personal scale you multiply armor by 10 making the damage -20.86. Essentially impossible to damage?
Scenario 4: My Rebel pilot, flying T-47 air speeder, has now set his sights on the AT-ST with his forward mounted twin heavy blaster cannons (damage 5). He scores two successes making his total damage 7. The air speeder has a silhouette of 2 and the AT-ST as a silhouette of 3 so divide the damage by 10 times?. That would result in damage of 0.7 and then the armor rating of 3 would reduce it to -2.3 Once again impossible to do damage?
Scenario 5 (scenario 4 revisit): Assuming that the twin heavy blaster cannons are “planetary scale” and silhouette only determines difficulty to hit or miss. He scores two successes making his total damage 7. The armor rating of the AT-ST is 3 so total damage is 4.
Question 1: So based on the scenarios do you only divide or multiply by 10 based on weapon system size or on silhouette size?
Question 2: Do you ever divide or multiply by more than 10?
Question 3: Say somehow, someway a character mounts a heavy turbo laser to his base and starts shooting at AT-STs, small silhouette but planetary grade weapon do you not divide by 10?
Thank you everyone for your help. I am about to run a campaign with different sizes of vehicles and weapon systems and would appreciate all your thoughts.
Vehicles stats: AoR 263-265
Vehicle Armor: AoR 238
Vehicle Weapons: AoR 240