I have all three major core Star Wars RPG books by FFG. Looking at the PC team aspect of the different books, Force and Destiny is one that I just don't get.
Edge of Empire is an easy one. The group can be from varied backgrounds and are centered around a ship. Entire media franchises are based around this concept, so it makes total sense.
Same with Age of Rebellion. The Empire's totalitarianism can unite people of varied skills and backgrounds. No problems there.
But that brings us to Force and Destiny, which encourages a group of people strong with the force to band together. My problem with this is it just feels like it doesn't work from a player's point of view. I really can't see 100% of a group of players that are all interested in playing force users. Don't get me wrong, at an rpg table there's always at least one out of four that want that force die to be rolled, and I've never seen the other players not smile the first few times they see it in action. But all of them being herded into playing quasi jedi? No way. I just can't see everyone being stoked about character creation being so limited.
Am I wrong in this? Are there tables full of people that all wanted to play as force users banded together for various reasons?
I really feel like this one should have been more of a sourcebook than a core rulebook. It feels so forced in character creation that I can't see everyone being happy about it. The others allow for teams of really varied groups. I don't feel this one is as strong.
Talk me down. Give me examples of groups that ALL wanted to play as force users. Show me this shouldn't have just been a simple sourcebook for the other two rpg core books
