Several rules clarifications

By PT106, in Star Wars: Armada Rules Questions

While I was at Gencon I had a chance to ask Alex Davy some questions about the rules and got the following:

- Bomber command centers do stack

- If the opponent is tabled, the points for the objectives (Fire lanes, Contested outpost) are still counted at the end of the round.

- Rieekan zombies are removed after counting points for objectives at the end of the round

And not from Alex but from someone who playtested Interdictor

- G8 can change Engine Tech maneuver to speed 0. (at least that was the intention). He agreed that the current wording is ambiguous, so that may be FAQ'd

My thoughts:

Bomber command centers do stack

Nice to have this precedence, if it happens in the future with 'field of effect' cards.

- If the opponent is tabled, the points for the objectives (Fire lanes, Contested outpost) are still counted at the end of the round.

As it should be... The only time its not counted is if both fleets are tabled in the same round, because then its a Win to Player 2 with an MOV of 0.

- Rieekan zombies are removed after counting points for objectives at the end of the round

Interesting... End of Status Phase is after End of Round. Will note that in timing for the future.

And not from Alex but from someone who playtested Interdictor

- G8 can change Engine Tech maneuver to speed 0. (at least that was the intention). He agreed that the current wording is ambiguous, so that may be FAQ'd

So many Worms it better be FAQ'd :D

Thank you PT106!

So if BCC can stack...can jamming field stack as well? Or is obstructed the key word here and obstructed is obstructed and just -1 dice no matter how many obstructions...

Edited by itzSteve

So if BCC can stack...can jamming field stack as well? Or is obstructed the key word here and obstructed is obstructed and just -1 dice no matter how many obstructions...

obstructed is the key word. Its either obstructed or it isn't, and the obstruction costs a die.

So if BCC can stack...can jamming field stack as well? Or is obstructed the key word here and obstructed is obstructed and just -1 dice no matter how many obstructions...

Yep, there are already ways and means to be obstructed multiple times... And we were basically told that Obstruction is an Off/On Switch... You're either Obstructed, with -1 die, or not...

Kinda like being Engaged.

You're either Engaged or Not.

So if BCC can stack...can jamming field stack as well? Or is obstructed the key word here and obstructed is obstructed and just -1 dice no matter how many obstructions...

You can't be double-obstructed, so doesn't matter if they stack or not.

My thoughts:

Bomber command centers do stack

Nice to have this precedence, if it happens in the future with 'field of effect' cards.

- If the opponent is tabled, the points for the objectives (Fire lanes, Contested outpost) are still counted at the end of the round.

As it should be... The only time its not counted is if both fleets are tabled in the same round, because then its a Win to Player 2 with an MOV of 0.

- Rieekan zombies are removed after counting points for objectives at the end of the round

Interesting... End of Status Phase is after End of Round. Will note that in timing for the future.

And not from Alex but from someone who playtested Interdictor

- G8 can change Engine Tech maneuver to speed 0. (at least that was the intention). He agreed that the current wording is ambiguous, so that may be FAQ'd

So many Worms it better be FAQ'd :D

So, everything as it should be.

Re. the zombie thing: zombies being removed before objective counting...wasn't that based solely on some very convoluted rules-lawyering?

My thoughts:

Bomber command centers do stack

Nice to have this precedence, if it happens in the future with 'field of effect' cards.

- If the opponent is tabled, the points for the objectives (Fire lanes, Contested outpost) are still counted at the end of the round.

As it should be... The only time its not counted is if both fleets are tabled in the same round, because then its a Win to Player 2 with an MOV of 0.

- Rieekan zombies are removed after counting points for objectives at the end of the round

Interesting... End of Status Phase is after End of Round. Will note that in timing for the future.

And not from Alex but from someone who playtested Interdictor

- G8 can change Engine Tech maneuver to speed 0. (at least that was the intention). He agreed that the current wording is ambiguous, so that may be FAQ'd

So many Worms it better be FAQ'd :D

So, everything as it should be.

Re. the zombie thing: zombies being removed before objective counting...wasn't that based solely on some very convoluted rules-lawyering?

Not Convoluted, fairly Straightforward:

A Round Consists of Four Phases.

Therefore, the "Round" cannot end until the Four Phases End.

Objectives were counted at End of Round

Zombie ships were removed at End of Status Phase .

If the Status Phase is part of a Round (which is it), then it would have to end before the round could end, because the round can't end without it being done.

Unless End of Round and End of Status Phase is one and the same...as in there is nothing after the status phase, so it's effectively also end of round

This isn't software, they condtions don't have to be nested :D

Unless End of Round and End of Status Phase is one and the same...as in there is nothing after the status phase, so it's effectively also end of round

This isn't software, they condtions don't have to be nested :D

Now who is providing convoluted rules-lawyering! :D

Unless End of Round and End of Status Phase is one and the same...as in there is nothing after the status phase, so it's effectively also end of round

This isn't software, they condtions don't have to be nested :D

Now who is providing convoluted rules-lawyering! :D

The LOL of today :D

Unless End of Round and End of Status Phase is one and the same...as in there is nothing after the status phase, so it's effectively also end of round

This isn't software, they condtions don't have to be nested :D

Now who is providing convoluted rules-lawyering! :D

So players get to resolve the simultaneous items in whichever order they choose. The Rieekan player will clearly resplve objective score before removing ships.

Unless End of Round and End of Status Phase is one and the same...as in there is nothing after the status phase, so it's effectively also end of round

This isn't software, they condtions don't have to be nested :D

Now who is providing convoluted rules-lawyering! :D

So players get to resolve the simultaneous items in whichever order they choose. The Rieekan player will clearly resplve objective score before removing ships.

Which assumes they are simultaneous, which is exactly the timing I am taking note of :)

While I was at Gencon I had a chance to ask Alex Davy some questions about the rules and got the following:

- Bomber command centers do stack

- If the opponent is tabled, the points for the objectives (Fire lanes, Contested outpost) are still counted at the end of the round.

- Rieekan zombies are removed after counting points for objectives at the end of the round

And not from Alex but from someone who playtested Interdictor

- G8 can change Engine Tech maneuver to speed 0. (at least that was the intention). He agreed that the current wording is ambiguous, so that may be FAQ'd

yes i hate the Interdictor ;) , it is somewhat OP, i would say that needs to be FAQ'ed. I see his point, you basically make your opponent go (X speed - 1) during the entire "determine course" step so Engine techs is "maneuver" in the "determine course" step.

Keep you panties on for the moment:

Assuming a Nav command or token on the Demo, the best you can do is slow down it's ET move to 0. So no jumping in from beyond red range, but it's still a speed 3 shoot-after-move, with whatever happens the turn after...a triple tap is still a triple tap. The only difference is (admittedly a significant one) no ET move.

Using Konsy and tractors you can of course slow it down more, all the way to 1 speed. But that quickly jumps to 2 again, or 3 with a token or Ozzel. So again, probably only the ET move...or, if you really focus, a bit more, but then we're taking building your entire fleet around slowing down 1 ship...

Slicer tools synergize of course, but that's even more points...

Keep you panties on for the moment:

Assuming a Nav command or token on the Demo, the best you can do is slow down it's ET move to 0. So no jumping in from beyond red range, but it's still a speed 3 shoot-after-move, with whatever happens the turn after...a triple tap is still a triple tap. The only difference is (admittedly a significant one) no ET move.

Using Konsy and tractors you can of course slow it down more, all the way to 1 speed. But that quickly jumps to 2 again, or 3 with a token or Ozzel. So again, probably only the ET move...or, if you really focus, a bit more, but then we're taking building your entire fleet around slowing down 1 ship...

Slicer tools synergize of course, but that's even more points...

All true, so in my mind G8 is an inconvenience to Demolisher, nothing more. However, Targeting Scrambler is a different story.

Edited by pt106

Targeting Scrambler: Lando Calrissian, only reusable...

Oh hey, the Fire Lanes Rieekan question rears its head again!

I had previously argued that it took place at the same time, and thus Player 2 decided the order. The answer I was given (in email from FFG) was that end of Status Phase (dead ships) came before scoring at the end of the round. So a pretty significant ruling reversal and buff for Rieekan.

Oh hey, the Fire Lanes Rieekan question rears its head again!

I had previously argued that it took place at the same time, and thus Player 2 decided the order. The answer I was given (in email from FFG) was that end of Status Phase (dead ships) came before scoring at the end of the round. So a pretty significant ruling reversal and buff for Rieekan.

We'll see which way actually lands in the FAQ :D

Oh hey, the Fire Lanes Rieekan question rears its head again!

I had previously argued that it took place at the same time, and thus Player 2 decided the order. The answer I was given (in email from FFG) was that end of Status Phase (dead ships) came before scoring at the end of the round. So a pretty significant ruling reversal and buff for Rieekan.

We'll see which way actually lands in the FAQ :D

Exactly. This was just a conversation/tournament ruling (this situation happened in my game). Alex mentioned that it was a topic of internal discussion and wasn't clear, so I asuume it will be in the next FAQ. Personally I can see some logic in allowing Rieekan ships to score objective points as a part of Rieekan benefit.

Keep you panties on for the moment:

Assuming a Nav command or token on the Demo, the best you can do is slow down it's ET move to 0. So no jumping in from beyond red range, but it's still a speed 3 shoot-after-move, with whatever happens the turn after...a triple tap is still a triple tap. The only difference is (admittedly a significant one) no ET move.

Using Konsy and tractors you can of course slow it down more, all the way to 1 speed. But that quickly jumps to 2 again, or 3 with a token or Ozzel. So again, probably only the ET move...or, if you really focus, a bit more, but then we're taking building your entire fleet around slowing down 1 ship...

Slicer tools synergize of course, but that's even more points...

so , the G8 card can only exhaust either during the initial speed 3 move OR the speed 1 engine tech move? but NOT both? is that what everyone is saying if so i like that idea.

Keep you panties on for the moment:

Assuming a Nav command or token on the Demo, the best you can do is slow down it's ET move to 0. So no jumping in from beyond red range, but it's still a speed 3 shoot-after-move, with whatever happens the turn after...a triple tap is still a triple tap. The only difference is (admittedly a significant one) no ET move.

Using Konsy and tractors you can of course slow it down more, all the way to 1 speed. But that quickly jumps to 2 again, or 3 with a token or Ozzel. So again, probably only the ET move...or, if you really focus, a bit more, but then we're taking building your entire fleet around slowing down 1 ship...

Slicer tools synergize of course, but that's even more points...

so , the G8 card can only exhaust either during the initial speed 3 move OR the speed 1 engine tech move? but NOT both? is that what everyone is saying if so i like that idea.

Essentially, yes. It can only exhaust once per turn (barring Interdictor shenanigans), so you can exhaust it during either the regular maneuver or the ET maneuver, but not both.

So a Rieekan question, what happens if you kill a unit, then on that units turn it has an engineering command (or lands on a station) and brings it self back to living. So the question is does it still die at the end of the turn?

Yes.

When the unit is "Killed", Rieekan changes the event from "THIS SHIP DIES IMMEDIATELY" to "THIS SHIP DIES AT THE END OF THE TURN."

You can fix it all you want, the Event that goes off is still "THIS SHIP DIES AT THE END OF THE TURN."

It does not turn it to "THIS SHIP DIES AT THE END OF THE TURN UNLESS YOU MANAGE TO REPAIR IT."