Mandalorian mirror scyks... sigh

By Velvetelvis, in X-Wing

I'm looking to try teroch rau as a guri replacement and....well...there aren't enough upgrade slots on the darn things to really trick em out.

Can either old rau or fenn tourouche be built to the hilt?

Are they fine with ptl and thrusters only?

It seems the only room to tweak these things is trying ptl or predator and seeing how they go.

PTL, Thrusters, Title.

You now have a TIE interceptor with automatic (and manditory) Hull Upgrade, and precisely one fewer greens on the dial.

Fly accordingly. Expect results accordingly. You have a little more room for error in that if you end up trading range 1 shots, you get a super-autothrusters effect, but still... fly with caution, eh?

Fenn can hit like a truck, though.

You can do tricks with them (7-hit APT Fennaroo in particular) but mostly they read as Scum Interceptor to the hilt, so build them that way and play them that way.

Why would you want 4 hull; 3 fickle green dice to be super expensive anyway?

Rau and Terry cost enough to slot in manny; can't ask for much more than that

I was excited at first, but the more I think about it they are gonna need the two mod slots just like the Tie Interceptor title. Not having a native evade is really tough.

Maybe a torp, I can see Advance Protons being quite lethal with the title and fealessness. The ship kinda wants to get in close, so why not go full out for close fighting.

Or give it some punch at longer range with its torps, so that it can do both close and long range fighting rather well.

I was excited at first, but the more I think about it they are gonna need the two mod slots just like the Tie Interceptor title. Not having a native evade is really tough.

Arguably that's what the title is for. It should have about the same sort of impact as a second mod in a lot of cases, but you will need to fly them rather differently.

But yeah, I think the lack of an Evade action is really going to sting.

It's simply-put a "ceptor that performs worse than a ceptor in all situations but one"

and in that single situation no sane 'ceptor wants to end up in the first place xD

I do admit, the dial has me pretty bummed. Not only is it conservative (slower than an interceptor, and not a single difference in whites), but... let's be finest, it's not like we've not flown this dial before, eh?

you're bummed at one of the best dials in the game (the FO's)?

It has me a bit bummed because it could have been more interesting. Giving it red 1 banks and 1 straights would have given it some extra options, especially for Kad Solus.

I mean it doesn't bother me too much because I've flown OL enough to pretty much know that dial by heart, but... I kinda wish that it could have had something a little more innovative.

Kad really has no right to complain with a choice of 3 red maneuvers and 6 greens

really, the only thing anyone could have done was to shift the non-straight 2-greens into speed 3. whoopdie do

the dial is stupid potent and if you fly FOs you know it's among the most fun in the game

It's obvious to me that they made the Scum Interceptor. I'm OK with that. It may not be original, but it's a crazy good dial.

Kad really has no right to complain with a choice of 3 red maneuvers and 6 greens

really, the only thing anyone could have done was to shift the non-straight 2-greens into speed 3. whoopdie do

the dial is stupid potent and if you fly FOs you know it's among the most fun in the game

Oh yeah, I'm not disagreeing that it's good, nor that it's appropriate to the ship. It just feels like it could have had something a bit more unique is all.

It's not exactly a big problem, just a niggle.

After seeing all the new and crazy stuff with the new Wave from Gencon, I'm fine with something not new.

I mean, the Tie Interceptor is a perfect interceptor. It does what it's suppose to. All these other ships from Scum that don't rate because their dial is no good makes me think that just making another Tie Interceptor for a faction that can't take the Interceptor is fine.

Edited by heychadwick

I think a lot of us are assuming the Fang Fighter flies, and thus should be equipped, like a TIE Interceptor.

They want to be in arc.

Their lack of evade action makes PTL much less useful.

Talon Rolls might be one of their best maneuvers.

Maybe all they need is Fearlessness and title. Hull Upgrade seems like better value than Autothrusters when considering their playstyle.

I think a lot of us are assuming the Fang Fighter flies, and thus should be equipped, like a TIE Interceptor.

They want to be in arc.

Their lack of evade action makes PTL much less useful.

Talon Rolls might be one of their best maneuvers.

Maybe all they need is Fearlessness and title. Hull Upgrade seems like better value than Autothrusters when considering their playstyle.

You're almost there.

The fang fighter, like an interceptor, doesn't want to be shot at all. It's just that, in the instance it will be unavoidable, it's going to dive bomb the bridge rather than slink away

I think a lot of us are assuming the Fang Fighter flies, and thus should be equipped, like a TIE Interceptor.

They want to be in arc.

Their lack of evade action makes PTL much less useful.

Talon Rolls might be one of their best maneuvers.

Maybe all they need is Fearlessness and title. Hull Upgrade seems like better value than Autothrusters when considering their playstyle.

It's a 'ceptor that lacks in every department

the only place where it's better than one

is precisely THE SITUATION NO CEPTOR SHOULD EVER EVER EVER get into.

Ptl sans evades may not be as useful, but you'd be lying if you said you didnt want full mods or ANY mods after a boost/roll

And the Fang doesn't want to joust regardless of what the articles say (they're often wrong anyway, even about base rules!). It ain't a defender

But if you're cornered or need something dead STAT, I'd be more comfortable sending Rau on a KAPLAAAAA! ride than I would the Inquisitor

Remember, these guys are mandalorians. They're super elite and sport an excellent grasp of tactics as befitting the soace Spartans (note not Halo; don't you dare) they essentially are

Leave the jousting to your expendable pirates and thugs

And remember, "fearless" doesn't mean "stupid" :P

Edited by ficklegreendice

Kad really has no right to complain with a choice of 3 red maneuvers and 6 greens

really, the only thing anyone could have done was to shift the non-straight 2-greens into speed 3. whoopdie do

the dial is stupid potent and if you fly FOs you know it's among the most fun in the game

Oh yeah, I'm not disagreeing that it's good, nor that it's appropriate to the ship. It just feels like it could have had something a bit more unique is all.

It's not exactly a big problem, just a niggle.

2-speed Tallon Rolls are UNIQUE to it! and that is really amazing actually.

The real question is now that they've included every which way from Sunday to stress or beat aces in the game, do we really need another interceptor?

The real question is now that they've included every which way from Sunday to stress or beat aces in the game, do we really need another interceptor?

It's a SCUM interceptor

Which is neither better nor worse inherently, just very different

For example, no palp

But yes manaroo :)

You don't get the same extent of "can't touch this" Uber mods BUT as long as she's up one of your fangs won't give a crap about action denial via stress or bumping

Trading an evade for a TL also makes the Fang a more offensive than defensive ship, and while Terry is basically crap Jax (apart juke and Poe) Rau and soontir and nothing alike

Soontir farts around nearly untouchable but packs a super whiffy 3 dice + focus offense. Raueanwhile can hit like a fully modified phantom at range 1

Edited by ficklegreendice

Kad really has no right to complain with a choice of 3 red maneuvers and 6 greens

really, the only thing anyone could have done was to shift the non-straight 2-greens into speed 3. whoopdie do

the dial is stupid potent and if you fly FOs you know it's among the most fun in the game

Or dropped the green hard 1s to speed 1, so you've a fighter that turns shorter when it turns tighter. Or go whole hog, and take a Scyk dial (ignoring reds) with green hard 1s, so where A-wings have speed, Fangs have flexibility in their banks.

You know, something like that.

Or are you suggesting that still wouldn't be interesting?

Edited by Reiver

The real question is now that they've included every which way from Sunday to stress or beat aces in the game, do we really need another interceptor?

On the bright side, this one has 4 hull. ;)