If the strategic ability does allow you to move an enemy squad it could provide another form of counter play letting you pull out rhymer/jan/whoever and move them out of effect range or just kill them. Could really throw a kink in the usual squadron synergies.
Seems like it could be really good against the fireballs that rely on rouges and dont really activate the non-rouges.
"Don't really activate the non-Rogues"
Do people do this? I have a Fireball in my list, and I occasionally activate some Firesprays with my Squadron command... But I try not. I always try to activate whomever will get the most out of it. They almost always non-Rogues.
Idk maybe it isnt too common in other areas. I consistently play a couple people that bring a 100 point rhymer ball but only squadron command once a game at most. They just use the fireball as its own self sufficient unit that doesnt rely on their ships.
They were also loading up on raiders and glads without any carriers so this might not be as necessary with flotillas around.
I understand now, tgall set me straight.
I thought you meant only activating rogues with squadron commands. My mistake.
That seems so dicey. My early Fireball builds still used commands, but were might lighter on non-Rogues, and I just got ripped to shreds, lol.