If they do, fine. If they don't, that's alright, too. Demolisher is by no means an insta-win, and while the title itself is good (arguably disproportionately so), it does take some skill to get the most out of it. With Wave 3, 4, and even 5 coming, we will have more tools to deal with that ship. I do think that title was a misstep, but one born out of early necessity to some degree.
That said, 'hearsay' isn't exactly something I'm going to count on to fix my Demolisher woes. FFG did take action when the Phantom's cloaking ability was perceived to be an issue in X-wing, Given the recent and historical tournament results, it's at least worth reviewing the Demolisher title even if nothing changes.
My issue is more the way in which the title interacts with the platform's upgrades rather than any inherent ability. The most dangerous Demolisher combination (thus far) is expensive. Pointless anecdote time: I went 3-0 and got second spot at my regional here, tangled with Demo twice in three games and killed it both times. The trade up wasn't particularly good: I think Yavaris once, and my Dodonna RAF the second time. Trading up a fully blown Demo is possible, but the targets become tougher and the margin of error gets smaller. None of this is occurring in a vacuum, so 'just take X-ship combination at Y-time, and at Z-distance it's as good as dead!. So long as conditions A, B, and C are also met," isn't the best test of Demo or a Demo-Hunter's real abilities. Demo won't always get the best attack vector, and the defender won't always have the luxury of a hundred-odd points to spare for an anti-Demo ship. None of that is news to anyone. Neither is the revelation that a GSD is not exactly the most beefy platform. Demo is a great theory ship that happens to translate fairly well to the tabletop as it doesn't require a lot of outside conditions to get consistent results. It's not a situational title so it usually sees some added value compared to other titles.