Roll Call Poll - RuneWars

By IceQube MkII, in Runewars Miniatures Game

The only people I've known in favor of it are GW players (who are used to it because GW does it), most others don't care about it.

I would say even most GW players don't care these days about painting/fairest player points/awards because they are highy controversial and can be easily abused.

But i like requiremnts for painting so tournamens which ony allow fully painted armies to participate but you should still have tournament that don't care for those how are not so in painting/paint slow and so on.

One thing I will say about the trays, getting them out in the middle of a big engagement was a bit rough, but part of that was because we had very fragile 3D printed models to have them ready by Gen-con. Because of that we had to be super careful about not bumping the random spear and breaking it off. Hopefully it will be a touch easier with the final plastics, although I don't really know for sure.

That's a good point. The final bits will be better, and they may fine-tune how the connectors work too.

I think this may find it's niche with a new segment at the crossover point between boardgamers with interest in wargaming as a sort of gateway and older disaffected ex-wargamers that no longer want to invest the time/money/resources into the full time hobby that are most miniature wargames. Things that I think could help establish this new player base:

2. Colored themed plastic for the mini's so they aren't just formless gray hordes smashing into each other but at least identifiable by army out of the box like Battlelore

All great points Nickel Eye, but number two rings resonant with me the most. I'm very surprised FFG missed this option. Players used to board game plastic would not mind at all pitting green minis against white, or whatever. That would remove the pressure about painting yet still allow gamers like me to get them done in my personal scheme over time.

Personally, I would like them to reward painting. Even if it is nothing much, just to encourage people to paint.

And it is easy for creative TO's to instill a reward systems for panting that does not skew the outcome of competitive play. For example, anyone with a paint-to-standard army gets entered into a raffle, one ticket each. If only 4 of 11 players are painted, each hobbyist who took the time to make the battlefield look impressive would have a 25% chance of winning a gift certificate or prize support, etc.

Tray wise...

Maybe they could add some strong magnets to the trays, and let them snap together. Magnets would need to be strong enough to keep the trays together when moving. Add some type of rod and hole system so they stay together when picked up maybe.

My two cents, I dont have the money to deal with GW as it is portrayed nor do I like the idea of rolling tons of dice over and over then maybe i hit them maybe they saved. For me RuneWars is a great starting point its fairly cheap for what it is, there is no rolling a bajillion dice and the models are said to be fairly easy to assemble. Also turn structure it has never made sense to me with such large armies that one side gets to move all of their units before the other this game fixes that with initiative.

Ex GW player - super excited for a game where the focus is on Game Design!

This looks interesting, but the biggest drawback for me is it looks INCREDIBLY fidgety. Trays look nice in concept, but terrible in execution. Watching the TC demo video and them having to pull the trays off - awful. For me, this is the #1 thing to modify before production, find a better way to keep these together or allow the trays to stay until an entire rank is eliminated. Combine this with the numerous tokens, multiple dice, command dials, runes, & TBD # of cards one must have between decks, upgrade cards & unit cards, there is a TON to keep track of & will make the game run much longer trying to manage it all.

Trays, Dice, Cards, tokens, decks

Trays: The reason they trays seemed fidgety is because they were new and per-preduction professionally painted mini's

Dice: Have you played Warhammer?

Cards: the cards are mostly passive like in x-wing if you play an army you will get to know it. Also Warhammer, have you played it?

Tokens: if you keep your tokens separated in say a pill box they are quite easy to manage.

Decks: the morale deck looks like one for both armies and only needed on occasion.

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Edited by Ubul

My two cents, I dont have the money to deal with GW as it is portrayed nor do I like the idea of rolling tons of dice over and over then maybe i hit them maybe they saved. For me RuneWars is a great starting point its fairly cheap for what it is, there is no rolling a bajillion dice and the models are said to be fairly easy to assemble. Also turn structure it has never made sense to me with such large armies that one side gets to move all of their units before the other this game fixes that with initiative.

I don't think that RuneWars will be much cheaper than WH eventually (we don't know the pricing of the expansions), but I agree with you an the dice and turn structure.

I dunno, based on the box set, 48 models for 99 US. That's already offering roughly double the value of even the best priced GW stuff. I can't imagine the packs being more expensive than GW packs either.

Overall this seems like it will be much cheaper to get a full army for a reasonable ammount of money.

Say 99 for the base set and spending 150 on packs, you have a 200 pt full army for one faction and probably options for list building, plus half another faction!

At GW you've bought the rule book, the codex and 2 maybe 3 boxes of stuff if you're lucky, enough for probably 400 h 500pts, not even a full game.

At GW you've bought the rule book, the codex and 2 maybe 3 boxes of stuff if you're lucky, enough for probably 400 h 500pts, not even a full game.

It is true for 40K, but Age of Sigmar is not that bad, actually. A 85 usd "Start Collecting" set gives you ~500 pts, and you don't even need a rulebook or codex (the rules are like 4 pages, and each unit you buy comes with the corresponding warscroll). I built my ~1500pts army for ~300-350 usd. It is definitely more expensive than the expected cost of a 200 pts RW army, but the difference is not that big, imo.

Edited by Ubul

At GW you've bought the rule book, the codex and 2 maybe 3 boxes of stuff if you're lucky, enough for probably 400 h 500pts, not even a full game.

It is true for 40K, but Age of Sigmar is not that bad, actually. A 85 usd "Start Collecting" set gives you ~500 pts, and you don't even need a rulebook or codex (the rules are like 4 pages, and each unit you buy comes with the corresponding warscroll). I built my ~1500pts army for ~300-350 usd. It is definitely more expensive than the expected cost of a 200 pts RW army, but the difference is not that big, imo.

Ah ok that's not TOO big of a difference then. 50-100 US isn't much when we're talking about plastic crack :P

There are more topics and replies on this forum for a game that doesn't exist yet, than there have been on the Warhammer Forum in the last six months.

Yes, Runewars has a great chance of unseating Warhammer.

Well it is easy to unseat something that is no more ;)