Mechanics creep in X-wing (Conditions)

By Marinealver, in X-Wing

Wait, how could you assign this condition through Shields?

Wait, how could you assign this condition through Shields?

Because the damage is not resolved , it is assigned .

One other thing

Condition reference card in the article states you can reassign conditions (the old one gets removed)

So, after you've done your blinded pilots and damaged cockpits, you can prune the deck for those useless ass "might as well be facedown" cant-do-a-foward-manuever crits and throw them the hell away

EDIT: wrong

You assign the condition to another ship, you don't discard it

So if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

Edited by ficklegreendice

Wait, how could you assign this condition through Shields?

Because the damage is not resolved , it is assigned .

Wait, how could you assign this condition through Shields?

Because the damage is not resolved , it is assigned .
But it says on the condition card you only grt assigned the crit if you receive critical damage. Is a crit that hits your shield counted as receiving critical damage?

Yes. Crit results turn into critical damage and hit results turn into damage if they are not canceled by evade results. The effect that those two types of damage have on a ship end up usually being the same thing as long as the ship has shield tokens.

Edited by WWHSD

Right so to confirm,the argument is that a crit that hits Shields can be used to trigger the crit set aside for "I'll show you the power of the dark side". So you could give a face up damage then rough Shields then spend an action next turn to set up another "I'll show you the power of the dark side"? That's.... Kind of nasty. I've had a lot of games turn horrendously against me after getting the pilot crit that stops you shooting.

I think the condition is dealt INSTEAD of the crit damage

(Yup it says "instead')

So rather than a faceup card or shield plink, you get the blinded pilot/damaged cockpit dealt face up to your ship

So it's actually a pretty big counter to Regen if it hits through shields. If it wasn't "pilot only", you'd never see poor Horn again :P

Edited by ficklegreendice

@OP

I like complex for realism or balance. I have a 2nd Ed / Home rules set that is much more complex but **** works like it should, and the mechanics make sense in the interpretation of the Star Wars reality.

A) it says "the Damage Deck". Why not specify who's damage deck? The question is bound to come up and get a FAQ entry...

This is actually a big deal, because if it's your own deck you could choose to run the old damage deck in order to assign "Injured Pilot" with Kylo.

Even if you only have access to Blinded Pilot, there are some brutal combos. My first thought is Chiraneau with Kylo + Vader crew. Guaranteed Blinded Pilot crit at PS10 if you're anywhere within range 3 of the Deci.

Are conditions that much more complicated than keeping track of the Party Bus interaction chains...

I think the condition is dealt INSTEAD of the crit damage

(Yup it says "instead')

So rather than a faceup card or shield plink, you get the blinded pilot/damaged cockpit dealt face up to your ship

So it's actually a pretty big counter to Regen if it hits through shields. If it wasn't "pilot only", you'd never see poor Horn again :P

pruning through the rules reference

nothing says shields somehow cancel critical damage; only evade results (and remember to cancel all HITS before CRITs, unless you're Zeb)

DAMAGE
During the “Deal Damage” step of an attack, a ship suffers one damage for each uncancelled HIT result and one critical damage for each uncancelled CRIT result.
When a ship suffers a damage or critical damage, it loses one shield token.
If it does not have any shield tokens to lose, it is dealt one Damage card instead.
For normal damage, the Damage card is dealt facedown; for critical damage, the Damage card is dealt faceup and the text on the card immediately resolves.
If a ship has a number of Damage cards equal to its hull value, it is destroyed.
and (after the "compare results" step)
Deal Damage:
If the defender was hit,
it suffers one damage for each uncanceled HIT
result and one critical damage for each
uncanceled CRITHIT
result. All damage must be
suffered before any critical damage may be
suffered.
oh, and the condition IS NOT optional so it's not as flexible as I thought (makes sense, though, Ren's crushing your mind and not your ship). Choose wisely against unshielded ships
swx60-ill-show-you-the-dark-side.png
Edited by ficklegreendice

Conditions certainly are "mechanics creep" in a way although if used liberally they could actually do away with so many other things that we have. I mean we could just start looking at all of the various things that could possible be called "conditions" in the game:

Ionization/Ion Tokens

Stress/Stress Tokens

Cloaking

Weapon Disabled

And probably a whole bunch more. These are things you may see and they may have a lasting effect but you don't alway see them every game. I don't add TL, Focus, or Evade to this list because they are common and generally don't persist from round to round so giving them their own token makes some sense.

One other thing

if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

So are we back to one use per game? Because if the ship with the damage is eliminated, so are the damage cards on it.

A) it says "the Damage Deck". Why not specify who's damage deck? The question is bound to come up and get a FAQ entry...

This is actually a big deal, because if it's your own deck you could choose to run the old damage deck in order to assign "Injured Pilot" with Kylo.

Even if you only have access to Blinded Pilot, there are some brutal combos. My first thought is Chiraneau with Kylo + Vader crew. Guaranteed Blinded Pilot crit at PS10 if you're anywhere within range 3 of the Deci.

All logic dictates that you'll use your opponent's deck. Or else, face the nightmarish sequence of de-constructing both player decks after each game to find which cards belong to who.

This fact also has the added side benefit of de-incentivize to play with the old damage deck, since its pilot effects are more brutal.

One other thing

if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

So are we back to one use per game? Because if the ship with the damage is eliminated, so are the damage cards on it.

ner

it's two uses of a specific damage card per game, then those cards are gone forever

Kylo's condition falls off as soon as the chosen face-up card is dealt (ie as soon the ship suffers a critical damage), but Kylo can just ACTION up another condition afterwards

If Kylo is used while his condition STILL HOLDS A FACE-UP CARD , you DO NOT get another face-up card, you just transfer the condition onto another enemy ship at range 1-3 (or you just waste an action putting it back on the same ship)

Edited by ficklegreendice

One other thing

if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

So are we back to one use per game? Because if the ship with the damage is eliminated, so are the damage cards on it.

ner

it's two uses of a specific damage card per game, then those cards are gone forever

Kylo's condition falls off as soon as the chosen face-up card is dealt (ie as soon the ship suffers a critical damage), but Kylo can just ACTION up another condition afterwards

If Kylo is used while his condition STILL HOLDS A FACE-UP CARD , you DO NOT get another face-up card, you just transfer the condition onto another enemy ship at range 1-3 (or you just waste an action putting it back on the same ship)

So then, you can run thru every Pilot damage card in the deck before there is no more source material for the Condition?

One other thing

if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

So are we back to one use per game? Because if the ship with the damage is eliminated, so are the damage cards on it.

ner

it's two uses of a specific damage card per game, then those cards are gone forever

Kylo's condition falls off as soon as the chosen face-up card is dealt (ie as soon the ship suffers a critical damage), but Kylo can just ACTION up another condition afterwards

If Kylo is used while his condition STILL HOLDS A FACE-UP CARD , you DO NOT get another face-up card, you just transfer the condition onto another enemy ship at range 1-3 (or you just waste an action putting it back on the same ship)

So then, you can run thru every Pilot damage card in the deck before there is no more source material for the Condition?

yup

chances of that happening before the game's over is basically zero

maybe in epic

Or if you luck out and throw all your pilot cards as face downs on a decimator or something.

... Hey, you COULD. :P

Edited by Reiver

Or if you luck out and throw all your pilot cards as face downs on a decimator or something.

... Hey, you COULD. :P

Shoot. That means I would actually need to use the damage deck for non-crits. We just usually mark hull damage with tokens and draw cards for crits only.

So taking a closer look at Kylo Ren's crew card. The only mechanical thing it says is really action and then follow instructions on another card.

swx60-kylo-ren-crew.png

So onto the other card known as conditions, a brand new mechanic being added onto X-wing bringing more cards to the table.

swx60-ill-show-you-the-dark-side.png

What conditions look like is something that could have been placed on the upgrade card if they had unlimited space for text. This can be a problem. I remember encountering this dilemma with my house cards for the death merchant title. My solution was to make another upgrade card and put half of the text on the title and the other half on the matching crew which turns out to be good as it gives a little more flexibility with upgrade selection and keeps the upgrades simple.

death_merchant_II.jpg Arns_Grimraker.jpg <=cyborg wedge

Now I am not against new mechanics being added in to keep the game fresh. In a matter of fact as the design space gets more crowded you need to find different and creative ways to add mechanics. However I am not in favor of these conditions card. The reason is that these new conditions mechanics are essentially putting two cards on the table for one upgrade . Take a look at the dual cards mechanics for an example. That is a good new games mechanic design because dual cards are 2 cards in one . They do the exact opposite of what condition mechanics do .

swx41_adaptability-increase.png

As more and more mechanics are added with new damage decks new obstacles and tokens the game space can become real cluttered real fast. X-wing needs game mechanics that keep rules simple and keep the game space free of clutter. These conditions do the exact opposite. Further more they add another card/component that can easily get lost.

Yet ANOTHER complaint about something that doesn't matter.

They ran out of text on one card, so in reality it's just a single upgrade card with a lot of text.

All of the bomb/mines are like this. Hell, every action in the game is like this.

This is like complaining about the autoinclude ARC-170 and TIE/SF titles. They just chose to put the text on upgrade cards instead of the pilot cards. It doesn't matter that it's an autoinclude, both cards come with the ship .

One other thing

if I'll show you the dark side is already in play, using Kylo again will just move the token to another enemy ship. You DO NOT look for another crit card

Ren's condition will keep its crit card until the card is assigned to an enemy ship, so you can only prune one crit from the deck :(

So are we back to one use per game? Because if the ship with the damage is eliminated, so are the damage cards on it.

ner

it's two uses of a specific damage card per game, then those cards are gone forever

Kylo's condition falls off as soon as the chosen face-up card is dealt (ie as soon the ship suffers a critical damage), but Kylo can just ACTION up another condition afterwards

If Kylo is used while his condition STILL HOLDS A FACE-UP CARD , you DO NOT get another face-up card, you just transfer the condition onto another enemy ship at range 1-3 (or you just waste an action putting it back on the same ship)

So then, you can run thru every Pilot damage card in the deck before there is no more source material for the Condition?

yup

chances of that happening before the game's over is basically zero

maybe in epic

When the damage deck is exhausted, damage from dead ships and the discard pile is shuffled back into a new damage deck.

Or if you luck out and throw all your pilot cards as face downs on a decimator or something.

... Hey, you COULD. :P

Shoot. That means I would actually need to use the damage deck for non-crits. We just usually mark hull damage with tokens and draw cards for crits only.

In HOTAC campaign yeah that makes sense, but not in a real game, not even in epic.

Edited by knavelead

Action: Do the thing on the reverse side of this card

Reverse Side: Do the things, when done, flip back over so you can do the things again later.

Gollygeewillikers, that was tough!

Edited by Darkcloak

Action: Do the thing on the reverse side of this card

Reverse Side: Do the things, when done, flip back over so you can do the things again later.

Gollygeewillikers, that was tough!

It's not about having enough space on the card. Conditions do something that essentially puts an effect on the target ship in the same way that an upgrade or a damage card would.