I am starting to see the end of buying...

By Lord Ashram, in Star Wars: Armada

I do play competitively, and all of these things look great to me. No intention to stop buying.

Considering I'm primarily a Rebel player, and I still haven't picked up that ugly AssFrig mk2, I'm obviously not what you call a completist. My X-wing collection stopped around the time of the first wave of the Third faction, only dipping in for upgrades needed for my other fighters. As for Armada, I'm probably skipping wave 5 entirely, possibly the Impy cruiser could sneak into my buy list, but we will see. As soon as they announce the Assault Frigate mk1, I will most definitely be breaking open the old piggy bank.

Haha! Willpower. None here, thanks.

I will keep buying Armada while they keep making it. When I'm a retired old dude in 30 years I'll be doing elaborate campaigns with other old star wars geeks and ill be glad for every ISD I bought!

The beauty of this hobby is that

1- They don't lose their utility just because they stop making them

2- NOBODY can tell you how to play with your plastic toys in the privacy of your own home so you can homebrew and endless amount of entertainment value

3- The game will always be some sort of fun

Maybe someday if I have grandkids ill dust off the old Armada kits and play it with them like people play chess now

Keeping those things in mind I see it as an entertainment investment for the very long term and think really nothing of buying obscene amounts of it.

So, yeah, I'm ready to gorge on wave 3 and 4 prack and will save my pennies for wave 5

Hmmm.... I think I will get multiple arquitens - I think they will have the flexibility and cheapness to fit a lot of builds.

Imperial fighters 2 - unless there is a great synergy to lots of phantoms, I can't see that you would need heaps of these.

Rebels though might benefit from a bunch of Z95s!

I already skipped Rouges & Villains because IMO it makes you rely far more on those ships instead of fighters. I think I'm gonna skip the new Rebel ships as well and maybe even the fighter pack. They are just messing things up and the seems to be OP.

Edited by Norell

I don't think Armada is at the saturation point quite yet, but if it follows X-Wing it will get there. Every collectors game has a point where new releases just don't bring anything new, and at that point the average players just stop buying.

I stopped buying X-Wing awhile ago but only now that my 9 year old son is into Rebels and wants to play X-Wing will I buy the new Rebels ships for him to learn to play. So honestly the X-Wing game is now not releasing new ways to play so much as just new Themed squadrons you can run. (Appeal for the younger generation) So I don't blame FFG for looking for new players.

But I feel you, Armada too will reach that point for us, but I do enjoy every new ship right now because they do bring somethin new to the table that I really think will open the game up more.

Also FFG learned from a lot of their mistakes and success with X-Wing that we will benefit from, so maybe it will take longer before that point hits me.

I think both X-Wing and Armada have some life left.

People buy into these games for different reasons. Some like the competitive challenge, some just like to collect, some have a connection to the lore, and many have some combination of these and other motivations.

You love the OT, and you're exposing your son to Star Wars through Rebels. Now you're buying both. (And, confess it man - you love Rebels too.) There's also a social curve. New players, for whom the game is fresh get in, older players for whom it has grown stale get out. Sometimes people get out, only to get sucked back in. Sometimes games are a fad that comes and goes. Sometimes ... MTG.

Also, because FFG is a human organization, the longer it goes on, the more and more mistakes or broken combinations will creep in. That allows them to produce new things that fix earlier problems. Game balance is not some static state of perfect equilibrium that can be achieved. It's more like a high-wire act in which the trapeze artists is continually falling forward and correcting and counter-balancing. For the competitive-minded gamer, that means always looking for that slight imbalance that will give them an edge, which means keeping up with the new stuff.

TL:DR: Let us rejoice, because there's still plenty of stuff they can do, and as long as we keep buying, they'll keep finding new stuff for us to want.

I already skipped Rouges & Villains because IMO it makes you rely far more on those ships instead of fighters. I think I'm gonna skip the new Rebel ships as well and maybe even the fighter pack. They are just messing things up and the seems to be OP.

But you don't rely on the new squadrons in R&V. Intel is generally the best new keyword, and the "most required" - but you still don't need it. I use a Fireball myself, but I still play people who use few to no wave 2 squadrons. They aren't overpowered, because they are - in theory at least - balanced by their point cost.

I'm still interested in wave 5. I'm planning to pick up a couple of each of the squadron box sets, a couple of Light Cruisers and a Phoenix Home. I'm not sure about the future though. The same thing happened with X-Wing where I was really into the game but bought less and less as later waves came out. Still I'm prepared to wait until they announce wave 6 before deciding whether I'm going to keep buying. There is certainly enough stuff in wave 5 that I want to get hold of.

Wave 3&4? YAY!

Wave 5? Eh, ok I guess.

I am a primarily rebel player, and my buying habits have always surrounded buying multiples of the workhorses and minimal of the fancy ships. So I have:

2 Corvettes

4 Nebulons

3 MC30's

1 AFK

1 MC80

And I forsee that I will buy 1 flotilla, 0 libertys and multiple Phoenix's. I really appreciate the amount of information that we have, so I can make a decision about which ships are the workhorses of fleets I build.

On the Imperial side, I currently have 2 VSD's and a Glad. When I decide to expand this collection, I will get multiple glads and multiple Arquitens and single ISD's, Interdictors and flotillas. For me its clear that Glads and Arquitens will be the workhorses of any imperial fleets I build. Partially the reason I dont want a Liberty is that I would rather have an ISD.

So for me its not the end of buying, its the beginning of crafting my collection around my fleet expectations.

I already skipped Rouges & Villains because IMO it makes you rely far more on those ships instead of fighters. I think I'm gonna skip the new Rebel ships as well and maybe even the fighter pack. They are just messing things up and the seems to be OP.

But you don't rely on the new squadrons in R&V. Intel is generally the best new keyword, and the "most required" - but you still don't need it. I use a Fireball myself, but I still play people who use few to no wave 2 squadrons. They aren't overpowered, because they are - in theory at least - balanced by their point cost.

I've seen a lot of very successful Rebel builds "spam" the basic YT-2400s in place of any kind of thought out fighter support. They're cheap and independent, allowing your ships to just be ships instead of squadron support.

So the loopholes for cheap and with a rogue keyword is there. Realistically there's no need to field anything else, as long as you can afford/borrow enough pieces.

Here's to hoping the campaign box set will breathe new life into the rebel squadrons.

And yt2400 are tanky enough to take most AS fighters for like two or three rounds

I already skipped Rouges & Villains because IMO it makes you rely far more on those ships instead of fighters. I think I'm gonna skip the new Rebel ships as well and maybe even the fighter pack. They are just messing things up and the seems to be OP.

But you don't rely on the new squadrons in R&V. Intel is generally the best new keyword, and the "most required" - but you still don't need it. I use a Fireball myself, but I still play people who use few to no wave 2 squadrons. They aren't overpowered, because they are - in theory at least - balanced by their point cost.

I've seen a lot of very successful Rebel builds "spam" the basic YT-2400s in place of any kind of thought out fighter support. They're cheap and independent, allowing your ships to just be ships instead of squadron support.

So the loopholes for cheap and with a rogue keyword is there. Realistically there's no need to field anything else, as long as you can afford/borrow enough pieces.

Here's to hoping the campaign box set will breathe new life into the rebel squadrons.

"Cheap" is relative, in many senses of the word.

Wave 3&4? YAY!Wave 5? Eh, ok I guess.

I am a collector...so 1 of everything will still be a must regardless of its utility. I never play rebels but still own it all in multiples.

Well you can get some good cards that way too

And some pretty swanky painted squadrons :D

Well I am reaching the point now I have enough

Imperial 1x 38"long SSD, 5x ISD, 4 x GSD, 8 x VSD, 1x Carrack,, 1 x Lancer, 3 x Imperial Nebulon B, 2 x Imperial CR-90, (Soon to Have) 1 x Vigil, 1 Venator, 1 CR-90 with Landing Bay, 3,) 1 x 418 Immobilizer heavy Cruiser, 1 x Heavy Cruiser, 30 x TIE Squadrons, 8 TIE interceptor Squadrons,8 x TIE Bomber Squadron, 4 x TIE Defender Squadrons, 4 x TIE Avengers squadrons, 2x Assault Gunship Squadrons,

2 x Assault Lander Squadrons, 2 x Lamda Shuttle squadrons, 2 sets of Villians(to be painted), 2 Bulk Freighters . To be added to this 1 x new Interdictor.

Rebels

3 x MC-80 Mon Calmari Cruisers, 6 x Assault Frigates, 2 x Mark IV Assault Frigates, 2 x Nebulon B Command Frigates, 8 x Nebulon B, 8 x CR-90 ,3 x DP-20 gunships, 2 x Bulk Freighters, (Will get 2 x Liberty MC-80), 30 X-wing Squadrons, 8 Y-wing Squadrons, 8 x B-wing Squadrons, 8 A-Wing Squadrons, 3 x Headhunter Squadrons, 3 x E-Wing Squadrons, 2 sets of rogues to be painted as well..

So after this wave that is pretty much it.

Edited by stuh42asl

I'm not.

FFG has pulled a legitimate sarlacc on my wallet.

fark_TYkbCPbuITbZe80zQgicmUY6lZA.jpg?t=d

(slowly digested over a thousand years)

Well I am reaching the point now I have enough

Imperial 1x 38"long SSD, 5x ISD, 4 x GSD, 8 x VSD, 1x Carrack,, 1 x Lancer, 3 x Imperial Nebulon B, 2 x Imperial CR-90, (Soon to Have) 1 x Vigil, 1 Venator, 1 CR-90 with Landing Bay, 3,) 1 x 418 Immobilizer heavy Cruiser, 1 x Heavy Cruiser, 30 x TIE Squadrons, 8 TIE interceptor Squadrons,8 x TIE Bomber Squadron, 4 x TIE Defender Squadrons, 4 x TIE Avengers squadrons, 2x Assault Gunship Squadrons,

2 x Assault Lander Squadrons, 2 x Lamda Shuttle squadrons, 2 sets of Villians(to be painted), 2 Bulk Freighters . To be added to this 1 x new Interdictor.

Rebels

3 x MC-80 Mon Calmari Cruisers, 6 x Assault Frigates, 2 x Mark IV Assault Frigates, 2 x Nebulon B Command Frigates, 8 x Nebulon B, 8 x CR-90 ,3 x DP-20 gunships, 2 x Bulk Freighters, (Will get 2 x Liberty MC-80), 30 X-wing Squadrons, 8 Y-wing Squadrons, 8 x B-wing Squadrons, 8 A-Wing Squadrons, 3 x Headhunter Squadrons, 3 x E-Wing Squadrons, 2 sets of rogues to be painted as well..

So after this wave that is pretty much it.

Hmmm I think this is more of you buying 3rd party ships vs actual ships. . .

I'm gonna quit smoking. Ya. Frig it. I'll start tomorrow

.../inhaaaaaaale.../bloooooow

Im hoping FFG will consider re-releasing all the core ships with uniform scale (1/7000?) and screen accurate paint jobs. Also, i love the campaign picture of expansion: i dont really want to field anything outside of OT ships, but that kind of expansion would keep the dollars flowing from me.

I'm thinking wave five will be fighters boxes only for me and most likely only one of each.

Well I am reaching the point now I have enough

Imperial 1x 38"long SSD, 5x ISD, 4 x GSD, 8 x VSD, 1x Carrack,, 1 x Lancer, 3 x Imperial Nebulon B, 2 x Imperial CR-90, (Soon to Have) 1 x Vigil, 1 Venator, 1 CR-90 with Landing Bay, 3,) 1 x 418 Immobilizer heavy Cruiser, 1 x Heavy Cruiser, 30 x TIE Squadrons, 8 TIE interceptor Squadrons,8 x TIE Bomber Squadron, 4 x TIE Defender Squadrons, 4 x TIE Avengers squadrons, 2x Assault Gunship Squadrons,

2 x Assault Lander Squadrons, 2 x Lamda Shuttle squadrons, 2 sets of Villians(to be painted), 2 Bulk Freighters . To be added to this 1 x new Interdictor.

Rebels

3 x MC-80 Mon Calmari Cruisers, 6 x Assault Frigates, 2 x Mark IV Assault Frigates, 2 x Nebulon B Command Frigates, 8 x Nebulon B, 8 x CR-90 ,3 x DP-20 gunships, 2 x Bulk Freighters, (Will get 2 x Liberty MC-80), 30 X-wing Squadrons, 8 Y-wing Squadrons, 8 x B-wing Squadrons, 8 A-Wing Squadrons, 3 x Headhunter Squadrons, 3 x E-Wing Squadrons, 2 sets of rogues to be painted as well..

So after this wave that is pretty much it.

Hmmm I think this is more of you buying 3rd party ships vs actual ships. .

I started out with seven sets of the core set then went from there. 80% for my fleets are core and expansion related. When I start a system I like I get the max I can so I can maximize the options. I don' t play in tournaments can't stand large crowds , and 400 points just does not cut it for me. 1500 points per side is more to my liking...............

I have a hard time stopping Xwing even AFTER it became not the design policy and balance policy i wanted. Armada wave5 actually looks fun still. I wouldn't have the self control to drop it.