and I am out

By th3eviltwin, in X-Wing

I don't care how many times or where you've discussed this.

At all.

I think the Y-wing should have a crew slot option. As should the TIE/sf. If design considerations broke the ability to stay more true to the source material, then the design is wrong. FFG did it wrong. That's my opinion.

Discuss it some more. Five more threads, five more years. I don't care, and I don't agree with you.

And those of us that said that it should not have a crew slot- since he is too busy manning the gun (like myself, among other) will still be right.

Oh and it works perfectly in game terms. The only change I would make is that you could always fire the turret/aft arc in addition to the primary...though that probably would be too good in the game...especaly on large ships like the Yt-1300, YT-2400, etc.

The ARC-170 has four humans and one droid but I don't expect that to be reflected on the card but rather implied in the capabilities of the craft itself. So I think the design is correct and fine.

Edited by knavelead

No you won't. You'll never be right. What should happen is each of these should have a zero point crew that man's, ie enables, the turret or backwards gun or whatever.

It's assumed that ships already have the requisite crew members aboard in order to function. I'm sure on the Lambda there is a pilot and someone manning the weapons and someone else manning everything else.

Crew slots represent extra space. Cards like Gunner or Luke crew represent extra people manning weapons positions on the ship. There still are crew members manning the weapons.

The TIE/SF seats two people. One is the pilot, one is the gunner. There is no extra space for a crew slot, it's already fully crewed.

The, "Hey guys, you like STAR WARS and the X-Wing, well what if the X-Wing had three wings and the pilot said, 'S-foils in attack position'? That's STAR WARS, right guys? Right? *nudge nudge*" -Wing apparently is already fully crewed but has space inside for an extra person. This is why it has a crew slot.

The amount of attack dice a ship has also isn't directly correlated to how many guns it has. Its attack value represents the overall offensive capabilities of the ship.

A single Homing Missiles card represents multiple homing missiles, not a single missile. Cluster missiles are a large volley of them.

What crew would you put on the TIE/SF if it had a crew slot? Tactician? What else? Intel Agent? I'm all for more weaponized stress because **** Palp Aces, but besides for Tactician I don't see anything that's worth it.

I think the Y-wing should have a crew slot option. As should the TIE/sf. If design considerations broke the ability to stay more true to the source material, then the design is wrong. FFG did it wrong. That's my opinion.

Discuss it some more. Five more threads, five more years. I don't care, and I don't agree with you.

I'm not sure you understand what a Crew Slot actually represents.

a rebel tie? I was thinking about starting not now , tells me all i need to too about your ability or willingness to balance the game.

I thought the same at first but I see so many TIEs painted like Sabine's and BTW plenty of black T-70s which we are getting soon too! So they did us a favor I won't be using hers I will use a normal TIE in it's place but I will buy the pack and display the model on my desk next to the black T-70.

What crew would you put on the TIE/SF if it had a crew slot? Tactician? What else? Intel Agent? I'm all for more weaponized stress because **** Palp Aces, but besides for Tactician I don't see anything that's worth it.

Pending cost, I'd drop Tact on that guy in a heartbeat. Same reason I'm a fan of the Crazy Taxi tie bomber with Tact, Mara and/or Rebel cap. Dishing out stress on the cheap is always worth, non-turreted ships that can't K-turn are sitting ducks.

THE REBELS CAN HAVE A STOLEN IMPERIAL TIE????!!!!!

Screw this game. . .I'm gonna play Grand Theft Auto instead.

THE REBELS CAN HAVE A STOLEN IMPERIAL TIE????!!!!!

Screw this game. . .I'm gonna play Grand Theft Auto instead.

There was a bit of outrage when I suggested Scum should be able to fly stolen Imperial/Rebel ships...now look...

nobody complains about scum having z's, y's, hwk's, or firesprays.

Yet people lose their minds over a tie to rebels.

It makes sense for Rebels and Scum to have Zs, Ys, HWKs and Firesprays as these are all common to the open market (whereas TIE fighters are not open market at all). It would also make sense for Imperials, Rebels and Scum to have CR90s and Gozantis as again, these were common to the open market.

A closer analogy would be an Imperial X-wing.

I makes perfect sense for there to be an Imperial X-Wing. They had them first. Something we know is that ships being built in limited quantities in cannon, or hard to maintain, etc. has no bearing on being able to field them in this game.

Sine the Empire had X-Wings before the design team defected and some prototypes were stolen, there may have been a few others around somewhere. It only takes 4 of them to exist for there to be 4 Imperial X-Wings in every 100 point game.

Actually if you look at the new upcoming release only one TIE L/N was stolen and repainted but we can field at least four of them. So really the Empire only needed a single X-Wing ever to be able to field a full 100 point squad.

It does not make sense to include an outlier in a sample the size of a galaxy. A faction in possession of 4 units of a ship does not merit them having it as a staple inclusion.

[....]

As for Poe ever getting a TIE/SF i highly doubt it, because he barely was in it, and got shot own pretty quick. Plus we'd have then only 1 actual pilot for the ship for the Resistance. what would the rest of the expansion have in it? If the rest were more Frst Order pilots, I could see this happening, but FFG hasnt sold two factions worth of pilots in anything other than the starters, and I doubt they'll start now.

Why would you think the TIE S/F won't have a Rebel variant? Neither Sabine's masterpiece nor Poe's TIE S/F lasted very long. Sabine's TIE had more screen time that Poe's TIE, it still didn't make it to the end of the episode. In the case of Sabine's TIE L/N now we have multiple pilots so we should be able to field four rebellion TIE L/Ns.

If this is FFG's direction I would expect a Rebel Lambda with Han and Chewie as pilot, TIE S/F as Poe, Finn, Rey and someone else as pilots and more likely more to come.

Sabine's TIE is still intact in Rebel hands as far as we know. Hera, Zeb, and Sabine rode it away from Tarkin's Star Destroyer, while Kanan and Ezra escaped in the Inquisitor's TIE Advanced v1. Both TIEs safely docked with the stolen Gozanti, which then escaped to hyperspace.

I don't care how many times or where you've discussed this.

At all.

I think the Y-wing should have a crew slot option. As should the TIE/sf. If design considerations broke the ability to stay more true to the source material, then the design is wrong. FFG did it wrong. That's my opinion.

Discuss it some more. Five more threads, five more years. I don't care, and I don't agree with you.

I think that was pretty clear. Me however I agree with the previous thread. I think the crew slot is both implied and already filled. It's there but used, so to speak, whether or not it might break anything isn't the point for me. The ARC-170 has four humans and one droid but I don't expect that to be reflected on the card but rather implied in the capabilities of the craft itself. So I think the design is correct and fine.

Just my two cents and not an argument in any way.

I understand and I can see it both ways.

A YT-1300 with no assigned crew upgrade cards still has a primary weapon turret, manned by some no-name person.

Add a special crew member, like "Gunner" or "Luke Skywalker", both of whom appear to be firing guns in their respective artwork (weak evidence) and both of whom change the rules for some aspect of the gun shooting process, and now you've paid some squad points to swap your no-name gunner for a superstar.

Of course, not every crew card acts to upgrade your gunnery abilities. In my mnd, C-3PO or Lando are likely sitting in the cockpit, quoting the odds or rolling the dice. They aren't, to my thinking, manning the gun wells.

In this way, upgrade cards actually equipped serve as notice of 'better than average' capabilities. Of course, game balance suggests you limit the number and type of upgrade slots per ship. You don't have to allow for a one-to-one Crew Upgrade icon to "real-world" passenger capacity.

That being said, you should try to use these mechanics to replicate real Star Wars stories. Luke flying a Y-wing with R2 in the droid socket and 3PO in the back seat. Poe flying a TIE/sf with Finn in the back seat. It's just more fun that way, in my opinion.

And if it can't work that way, balance-wise, then I am irked with the balancers.

That's all.

Oh I see your point. But still wouldn't like it. We would need things like a Crew symbol but limited to Luke or Gunner and such. Now it's an over load of mechanics.

[....]

As for Poe ever getting a TIE/SF i highly doubt it, because he barely was in it, and got shot own pretty quick. Plus we'd have then only 1 actual pilot for the ship for the Resistance. what would the rest of the expansion have in it? If the rest were more Frst Order pilots, I could see this happening, but FFG hasnt sold two factions worth of pilots in anything other than the starters, and I doubt they'll start now.

Why would you think the TIE S/F won't have a Rebel variant? Neither Sabine's masterpiece nor Poe's TIE S/F lasted very long. Sabine's TIE had more screen time that Poe's TIE, it still didn't make it to the end of the episode. In the case of Sabine's TIE L/N now we have multiple pilots so we should be able to field four rebellion TIE L/Ns.

If this is FFG's direction I would expect a Rebel Lambda with Han and Chewie as pilot, TIE S/F as Poe, Finn, Rey and someone else as pilots and more likely more to come.

Sabine's TIE is still intact in Rebel hands as far as we know. Hera, Zeb, and Sabine rode it away from Tarkin's Star Destroyer, while Kanan and Ezra escaped in the Inquisitor's TIE Advanced v1. Both TIEs safely docked with the stolen Gozanti, which then escaped to hyperspace.

Actually, if I'm not mistaken, I thought it was the TIE that was filled with detonators which landed on Tarkin's Star Destroyer. The two Storm Troopers were commenting on it's paint job and one guy said 'I kind of like it' just before it exploded. My memory must be failing. Good excuse to rewatch the episode. :D

Edited by Ken at Sunrise

nobody complains about scum having z's, y's, hwk's, or firesprays.

Yet people lose their minds over a tie to rebels.

It makes sense for Rebels and Scum to have Zs, Ys, HWKs and Firesprays as these are all common to the open market (whereas TIE fighters are not open market at all). It would also make sense for Imperials, Rebels and Scum to have CR90s and Gozantis as again, these were common to the open market.

A closer analogy would be an Imperial X-wing.

I makes perfect sense for there to be an Imperial X-Wing. They had them first. Something we know is that ships being built in limited quantities in cannon, or hard to maintain, etc. has no bearing on being able to field them in this game.

Sine the Empire had X-Wings before the design team defected and some prototypes were stolen, there may have been a few others around somewhere. It only takes 4 of them to exist for there to be 4 Imperial X-Wings in every 100 point game.

Actually if you look at the new upcoming release only one TIE L/N was stolen and repainted but we can field at least four of them. So really the Empire only needed a single X-Wing ever to be able to field a full 100 point squad.

It does not make sense to include an outlier in a sample the size of a galaxy. A faction in possession of 4 units of a ship does not merit them having it as a staple inclusion.

There was only one known Sabine's TIE but now we get at least 4 of them. If the Rebels can build a mini swarm out of one TIE it would be reasonable that the Empire be able to field a squad of ships they had designed and built, even if later stolen.

Actually an outlier was the point I was going for. Sorry if I wasn't very clear, one of my faults. Having only one Sabine TIE with only Zeb as pilot makes more sense in the theme and fans of the TV show Rebels but disappoints fans of the Game who wants more options/pilots.

I'm okay with the Empire not getting X-Wings, it was just the logic of them having some that I was pointing out.

Given how they're represented in thevgame, why would the empire even want X-Wings :P ?

Biggs I understand, but Vader sorta killed his ass :(

On topic, Is vinegar really necessary for poaching eggs?

On topic, Is vinegar really necessary for poaching eggs?

Well, if you're out (of vinegar) you're going to have to be creative

a rebel tie? A Rebel Tie? I was thinking about starting [to play Star Wars X-Wing, but...] not now ! [This] tells me all i need to too [know] about your ability or willingness to balance the game.

Even after making sense of the abysmal English, it still sounds like a fake. My guess is this isn't a proverbial newbie who was about to play the game, but rather some (embittered?) player (like an Imperial player, since he feels threatened by the inclusion of Tie Fighters in Rebel fleets), who hoped by this sad forgery, to suggest that FFG had jumped the shark.

The saddest thing? Now whenever I read a post by some Imperial player, if their English seems .... childish, and their manner, bitter - I'll always secretly wonder - is that the guy who creates accounts just to post things he is too cowardly (or otherwise bitter) to say openly?

It does not make sense to include an outlier in a sample the size of a galaxy. A faction in possession of 4 units of a ship does not merit them having it as a staple inclusion.

That's kind of bogus logic for a game that has unique pilots.

There's only like what, five or so firespray in existence? Yet they get there own. Twice.

There's only like what, five or so firespray in existence? Yet they get there own. Twice.

I'm pretty sure there were more than that. It was a patrol ship for a while. Wookiepedia's legends article says there were 6 protoypes originally made pre-Clone Wars era and onle 1 survived (I'm sure anyone can make a good guess on who's that one ). And then Kuat made a bunch more later on...including 10 that were used in the Vong War (the war we try to not speak of).

Rebels are the only faction with astromechs, scum was illicit and salvaged astromech. Imperials have: no turrets, no astromechs, and they lost the cloak in wave eight. The only thing that was strictly Imperial was TIEs, and they were so committed to ties only that good Imperial options like the Gunboat get overlooked. Now theyre so tie focused that even the rebels get them?

Lost Cloak? Really, I'm pretty sure the imperials still have it. Just scum has a bad version of it, and I do mean BAAAD version of it. Especially if you as people like ficklegreendice on if it is good or not, and others, they'll say due to scums' RNG mechanic of the cloak its terrible.

And can you name a ship that the Empire uses that has an astromech that isnt a capital ship? and I mean actually Imperial in its origin, not left over Republic ships/fighters. Or even one that you actually think FFG would make.

I do agree with you that FFG needs to make the gunboat though, it would be different from what the Empire has, and a non-TIE which would be absolutely FANTASTIC!!!!!

THE REBELS CAN HAVE A STOLEN IMPERIAL TIE????!!!!!

Screw this game. . .I'm gonna play Grand Theft Auto instead.

Why not play Grand TIE Auto instead?