New Ghost Pilot...Hit me with what you've got!

By AT Leader, in X-Wing

I am determined to fly the Ghost with Phantom. I have looked around and seen some lists, but what I really need is some advice on how to fly/kit out the ships. Please leave your tips/advice/words of wisdom and favorite Ghost/Phantom list if you want. Thanks in advance for the help!

Right now I am thinking something like this:

Ghost(Lothal)/Phantom(PTL)/Biggs (100)

Lothal Rebel (48) - VCX-100

Fire Control System (2), Twin Laser Turret (6), Hera Syndulla (1), Weapons Engineer (3), Ghost (0), Tactical Jammer (1)

Ezra Bridger (26) - Attack Shuttle

Push The Limit (3), Kanan Jarrus (3), Phantom (0)

Biggs Darklighter (26) - X-Wing

R4-D6 (1), Integrated Astromech (0)

Welcome to the absolute most fun ship the fleet!

Kanan with Recon Specialist and Tactical Jammer on the Ghost with tanky Biggs is a pretty common build that really stacks up on defense, Reduce incoming attack dice with Kanan's ability while forcing people to shoot at Biggs through the Ghost , giving Biggs obstruction from the Jammer.

I personally like Autoblaster Turret (with Fire Control System or Accuracy Corrector) and Hera crew for the Ghost . Aces are dodgy, but they can't always stay away from the Ghost with its large base and Hera helping it kick out big moves even under stress, and if you can manage to catch an ace at range 1, they are just dead. 2 unblockable damage - twice in the same turn, thanks to the docked Phantom - turns Soontir, Inquisitor, Omega Leader, etc. into rapidly-expanding balls of fire and wreckage.

For the Phantom , I really like Sabine. She does a pretty good ace impersonation with her pilot ability, and you can play her very lean with just Veteran Instincts or Adaptability, or invest a little more and go for Push the Limit, a nice crew card, and a turret. Again, I like the Autoblaster Turret here, but if you plan on having the Phantom spend less time docked and more time hunting around, Twin Laser Turret is very nice. Ezra makes a great Twin Laser Turret-equipped Phantom Pilot, and can be a real terror with Rage or Push the Limit, and some good tanky upgrades (Chewbacca crew plus a Hull Upgrade makes Ezra very tough).

One Ghost build I have yet to really make work, but keep noodling with is Chopper with Autoblaster Turret, Hera, Zeb, and Ion Projectors. If you can get people to bang into Chopper just once, and Ion them with the Projectors, they'll keep banging into you with their 1-straight Ionized moves, and potentially repeat the process (picking up stress each time thanks to Chopper!). With Zeb crew and a docked shuttle, you could keep this up while spitting out auto-hits or 5-die attacks at anything in your front arc. I suspect this idea is very likely Magical X-wing Christmas Land more than anything else, but the idea is just too fun to not try at least a few times :)

I like the idea is of your Chopper/ABT/Ion list!

I think my biggest concern with running Rage on the Phantom is how predictable it makes the next two/three moves. Sabine would help some, but I like the idea of running Ezra's pilot ability. The Phantom doesn't have the greens to not be predictable with PTL, and running Kannan crew prevents the Kannan defensive Ghost. Any tips for flying the Phantom once deployed?

I am also torn on ABT vs TLT on the Ghost. I want to make the most of the Phantom title and ABT could find me coming up short. What has experience taught everyone?