Vassal module v6.1.0 available - wave 9 fully in

By Mu0n729, in X-Wing

Full details:

http://teamcovenant.com/star-wars-x-wing/x-wing-vassal-module-6-1-0-available

Enjoy Wave 9 and be sure to check out kdubb’s special Meta Morpher vassal event for wave 9. The one he did with wave 8 was extremely fun. Play this wave while it’s still super fresh (not even in stores yet!) http://teamcovenant.com/star-wars-x-wing/meta-morpher-2-meta-morphing-done-right

@Mu0n:

Additions - cards

  • Concord Dawn Protector (title)

  • Old Teroch (Protectorate Starfighter pilot)

  • Kad Solus (Protectorate Starfighter pilot)

  • Concord Dawn Ace (Protectorate Starfighter pilot)

  • Concord Dawn Veteran (Protectorate Starfighter pilot)

  • Zealous Recruit (Protectorate Starfighter pilot)

  • Fearlessness (elite talent)

  • Asajj Ventress (Shadow Caster pilot)

  • Ketsu Onyo (Shadow Caster pilot)

  • IG-88D (crew)

  • Ketsu Onyo (crew)

  • Latts Razzi (crew)

  • Rigged Cargo Chute (illicit)

  • Seismic Torpedo (torpedo)

  • Shadow Caster (title)

  • Shadowport Hunter (Shadow Caster pilot)

  • Omega Specialist (Special Forces TIE Fighter pilot)

  • Gyroscopic Targeting (modification)

  • Black Market Slicer Tools (illicit)

  • Kylo Ren (crew)

  • Unkar Plutt (crew)

  • Sabine’s Masterpiece (title)

  • I’ll Show You the Dark Side WIP version (condition)

  • Using Cargo Reference card

  • Debris Cloud Tokens Reference card

  • Conditions Reference card

Additions - Ship tokens

  • Ship token for the Lancer-Class Pursuit Craft (integration with graphics, action list, new icon, mobile turret graphics, mobile turret position choice shortkeys, etc.)

  • Ship token for the ARC-170 (integration with graphics, action list)

  • Work in progress ship token for Sabine’s TIE Fighter ship

  • Addition of the cargo token as a separate shortkey (Ctrl-Alt-Shift-C, to not clog the bomb one even more) for every large ship that can equip the illicit slot (YV-666, Agressor, S&V Firespray-31, JumpMaster 5000, YT-1300, YT-2400 and of course, the Lancer-Class Pursuit Craft).

  • Addition of the illicit action icon for YT-1300 and YT-2400

Additions - Dials

  • ARC-170 (making it playable)

  • Lancer-Class Pursuit Craft (making it playable)

  • Protectorate Starfighter (making it playable)

  • Work in progress dial for Sabine’s TIE Fighter ship (making it playable for experimentations through proxying)

Additions - Art Assets

  • Hard Right Turn 3 in green color

  • ARC-170 dial mask images

  • Lancer-Class Pursuit craft dial mask images

  • Protectorate Starfighter dial mask images

  • Cargo Token (and flipped version) found in Pieces/Chits/Debris

  • Cargo Token Range 1 Finder (and flipped version)

  • Mission 18 (marked 16 in the expansion pack) tokens: Escape token (with range finder), intel tokens (with reveal/hide)

  • Resize, contrast, noise reduction, dpi tweaking for those cards: Omega Specialist, Shadowport Hunter, Black Market Slicer Tools, Gyroscopic Targeting

Bug squashing

  • The Special Forces TIE Fighter can now use the Segnor’s Loop shortcuts, as well as show you the option in the right click context menu

  • Addition of Barrel Roll action icon for the following small ships (due to Vectored Thrusters mod): X-Wing, Rebel and S&V HWK-290, Rebel and S&V Y-Wing, Rebel and S&V Z-95, Kihraxz, K-Wing

@Radarman5:

Art assets

  • Lancer-Class Pursuit Craft graphic

  • Mobile turret “Rotate Arc” side icon used for ship action

  • Lancer-Class Pursuit Craft movement reference card

  • ARC-170 movement reference card

  • Protectorate Starfighter movement reference card

@Earthworm:

Scans

  • Debris Cloud reference card

  • Using Cargo reference card

  • Black Market Slicer Tools upgrade card

  • Gyroscopic Targeting upgrade card

  • Omega Specialist pilot card

  • Shadowport Hunter pilot card

  • Mission 18 tokens

  • Top down picture with flood lights of the ARC-170 used for the ship token

@Klutz:

Art assets

  • Mobile Turret selected side red overlay highlight

Edited by Mu0n

How did you guys solve the problem of the mobile firing arc?

EDIT: oh hey why don't i just read the link

Edited by PhantomFO

How did you guys solve the problem of the mobile firing arc?

What do you mean exactly?

おつかれさまです! (You are such a hard worker, and I commend you for your efforts! Thank you, thank you!)

How did you guys solve the problem of the mobile firing arc?

What do you mean exactly?