Talent creation?

By vargr, in Star Wars: Force and Destiny RPG

Hello! My apologies if this has been asked and answered already, I have been searching, but haven't found anything.

I've got an Aggressor character that has one Force power, Move, and she practices using it with her lightsaber techniques at every opportunity. Since she took a second Specialization (Shii-Cho, it made the most sense since she is self trained), I only recently noticed the Force Assault Talent from the Niman Disciple. This is exactly the kind of thing she practices.

Are there RAW that allow for Talent creation (or in this case, adapting the talent from another tree)? I've been searching, but the closest I see is the 'Learn While You Go' from Keeping The Peace.

Not really anything like that in the game.

The only way to RAW get any talent is to purchase it in a Specialisation that you have purchased, there is no "pick and choose" option.

If he wants to throw the Saber with Move then thats actually the Saber Throw Talent (Shien, Ataru, Armourer)

If he wants to use Move for bringing the enemy closer to him then Draw Closer is the talent for that

If he wants to use Move when he misses with a Lightsaber (Willpower - it MUST use the willpower characteristic) attack then Force Assault is the Talent.

Edited by Richardbuxton

The more I searched, the more I realize I'd just need to purchase the Niman Disciple Specialization as well. But it really makes no sense. Thanks everyone.

It has a lot to do with what is written into the Lore of Star Wars. Niman is the only Saber form thats focused on using Force Powers with a Lightsaber. You wont regret the choice, assuming you have a decent Willpower, its the only Saber Form with +1 Force Rating talent.

Oh agreed, it is a nice specialization. And if we were playing a game where my character could legitimately learn that style, I'd be all over it. But since she is adapting her own melee weapon style with the lightsaber (thus the choice of Shii-Cho), I was hoping there might be a little more flexibility with Talents. No worries though, she is still a scary combatant.

Thanks again!

Have you spoken with your gm about it? If you had a vision for the character then discover another Spec fits that vision much better then I would let you rebuild your PC (with a little oversight to prevent minmax results of course). If this is the first campaign your group has played then thats even more reason to allow a rebuild.

Its also a bit rough that you have this whole thing going of how your PC is specifically training to use Move and the GM wouldn't let you buy Niman as a second Specialisation, FaD is supposed to represent self taught individuals who trust in the force guiding them in learning the series techniques.

Sigh

Your best bet would be to use Holocron's to teach singular talents.

Then have the GM decide on an appropriate cost to learn them from the Holocron.

Quite possibly with a 5 to 10 xp mark up of the cost in the talent tree.

Depending on some things, you could argue that the trees aren't "actual knowledge of the Form", so much as an assortment of talents that flow, and they had to call it something. If your character is self-taught, regarding their lightsaber, I don't see why they would need to pick a form, and slave to it; if they HAD a master, and that master was teaching them Shi-Cho, then it might make sense, as you are emulating someone else, but if you are simply learning the moves, through trial and error, and keeping the ones that work", like the original founders of any of the forms did, I'd say just buy into the ones you need, and hope for the best. If it's far down the tree, it's good to focus, so you can get to it, but if not, "branch out", if you'll pardon the pun.

I was hoping there might be something along the lines of what @venkelos mentioned, since the Jedi are gone and most of the Force users are just sort of making their way and figuring it out on their own (okay, maybe that is how I see it). But the RAW don't seem to support that (though Learning As You Go seems like it might be a good way to do so). A Holocron might be a good alternative also, but that feels kind of Deus Ex Machina that I just happened to find the one Holocron that details exactly the single technique I'm interested in.

Again, the character is just fine as she is - I was just seeing what options might be available to develop one's own talents based on 'in game' trial and error and experimentation. She is just seeing what works and trying to make the most of what she can do, after all.

Thanks again all!

In the GM's Kit for EotE, there was an optional rule to allow a recurring Nemesis character to grow and expand their capabilities not unlike how PCs do, allowing the Nemesis to purchase talents without needing a specialization at the cost of 40XP per talent. But I don't recommend it, even at the very high XP cost as it begins to encourage "cherry picking" of what are a spec's top-end talents at what is a much lower cost than a PC following the spec's talent path would pay.

Honestly, sounds like maybe you'd be best off asking if you can re-spec the character to drop Shii-Cho Knight and take Niman Disciple instead of you really want stuff like Draw Closer and Force Assault.

Oh agreed, it is a nice specialization. And if we were playing a game where my character could legitimately learn that style, I'd be all over it. But since she is adapting her own melee weapon style with the lightsaber (thus the choice of Shii-Cho), I was hoping there might be a little more flexibility with Talents. No worries though, she is still a scary combatant.

Thanks again!

I wouldn't get too caught up in the lore vs mechanics for this leads to madness... All kidding aside the system is designed so that PCs can take several Specializations to get the Talents they want and not really to match EU lore. It's part of the balancing mechanic to have to spend "extra" EXP to get all the things.