Will we see a ban card list or limit specific waves for organized play?

By Krynn007, in X-Wing

Was talking to my buddy earlier, and he thinks this is going to eventually become like magic the gathering. Limit tournaments to wave x and up.

I'm not so sure, but as he points out, with new ships, upgrades, new game features not every combination of pilots and upgrades can be considered as the game gets older. With more and more upgrade and pilot cards, ffg is bound to release something that will slip through the cracks if play testing

I use to play MTG a lot when I was younger, and I know this game has nothing on that in comparison to the amount of combinations out there, but even so, with each wave it is bound to happen.

Look at dengeraoo. I think (and only my opinion) is that's borderline broken. Just the combination of everything. (I'm also not debating that just using it as an example don't matter if you agree or disagree)

As I said, he thinks they may end up doing something like in magic where tournament legal will be wave 5 and up for example. I couldn't see it, but he did make good points about some things like card combinations that don't get spotted until after release.

I think if anything they may do a ban list eventually if it ever got to that point. I think they have done it in netrunner, so who's to say for certain that won't happen here. One thing for certain is if they limited ships by only allowing wave x and up and Ban ships people would probably be pissed. "What you mean I can't use my phantoms anymore? I bought 3 for _____ reason"

Rules errata is another way like they did with the phantom, but you can only errata so much. Zuckass crew for example. I think that for 1 pt is just a very nasty card. Granted it's not so nasty on say a hwk, or firespray, but dengar with manaroo, and all th combinations almost makes me think zuckass should cost more than 1 pt. If that's the case would ffg just ban the card? Or errata it somehow? if they did errata it. How so? I don't think changing point costs would work, so would they introduced a faq, or new rule change like they did with the decloaks?

Changing point value would be hard, as not everyone who plays reads all the faq forums etc

Discuss?

Do you think ffg will eventually limit waves per tournaments?

Do you think they'll eventually ban cards? And/or do you think a simple FAQ/errata will be enough for future mistakes?

I would hoenestly be ok with a new trilogy variant. With only ships from that era. But I doubt its happening.

See, FFGs problem is not usually like some card from wave1 interacting with some card from wave9. Its that they intended this card to work from wave6 to go with wave10, and thats what they want. but they dont realize that theyve made something intentionally stupidly broken. See Deadeye R4.

The other lesson that FFG has yet to learn about this is to STOP GIVING LARGE SHIPS TOO MANY GOOD UPGRADE SLOTS. This is a dumb dumb idea because they can fortress points via Engine upgrade or BR or just being so **** synergistically awesome WITHIN THEIR OWN SHIP that it doesn't matter.

Good synergy is created not within the same ship, but between ships, forcing you to come up with movement plans that are tight and intense. See: swarm, Yorr, Biggs, Howl.

See bad: Manaroo, Ghosts, Scouts, Fat Han.

FFG did a good job in wave7 not giving Miranda an EPT. Otherwise she'd be a pain in the ass at PS10. The ARC and B too will never overpowered cuz they have so low defenses. Same with the Starviper.

limiting entire ships based on some arbitrary bull such as time line or release scheduel is a great way to lose players

this aint MTG where you get over a hundred cards per set and then cycle through 3 (2?) sets at a time

banning problem cards isn't nearly as big of a deal

No.

FFG want you to buy all the things.

The current shifting meta of release / observe / fix suits them very nicely. You can see that as cynical or exploitative, personally it just feels like always having new toys I want to play with, or old toys I want to play with in new ways.

Can't see any of that changing in the foreseeable future.

So much of x-wing builds off what came before that cutting off stuff before a certain point isn't practical. We might see banlists or Star Wars:tCG's restricted system, but even that could get complicated fast.

They seem to favor errata for this game or a rules adjustment. I don't think they'll actually ban something in this game.

-Except Munitions Failsafe.

No.

This episode of "Short Answers to (Really!) Long Questions" has been made possible thanks to a grant from the Stark Foundation.

It would be a good way for them to fix things. By this I mean eventually they could correct PWT ships currently in the game and rerelease them with Mobil firing arcs. Or it could be a way to introduce a new Luke Skywalker with a different pilot ability for example.

There is a argument to be made that it could/would upset a lot of players who have been collecting and playing since the beginning. But it could also bring in new players who want to jump into X-Wing but look at all the expansions and feel overwhelmed with everything.

I've played other games at the competitive level that introduced set rotation. It never bothered me before so I'd be ok with it now.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

Edited by tk426

Right now no, but I could see something like the LCG Android Netrunner Most Wanted list where certain pilot/upgrade combos (i.e. Soontir PTL) a 1 point penalty tax. Other than that no bans ore type two or phase out what so ever.

If OP moved away from older X-wing miniatures it would be because they made a second edition of X-wing and had a whole new core set maneuver dials, dice, and starting cards and mechanics. Now how would 1.0 be integrated with 2.0 would be on FFG OP and Dev team to figure that out but that is the only time we can expect old pilots/ upgrades not to be in X-wing OP events anymore.

Edited by Marinealver

It would be a good way for them to fix things. By this I mean eventually they could correct PWT ships currently in the game and rerelease them with Mobil firing arcs. Or it could be a way to introduce a new Luke Skywalker with a different pilot ability for example.

There is a argument to be made that it could/would upset a lot of players who have been collecting and playing since the beginning. But it could also bring in new players who want to jump into X-Wing but look at all the expansions and feel overwhelmed with everything.

I've played other games at the competitive level that introduced set rotation. It never bothered me before so I'd be ok with it now.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

The falcon has 2 separate turrets. If you wanna give it a mobile firing arc, you'd need to give it two of them. Which is actually better than a pwt cause you cover around 270 degrees and disable anything that deals with arcs. Meaning no autothrusters. And good luck arcdodging when the only safe spit is on the opposite side of the ship from you

It would be a good way for them to fix things. By this I mean eventually they could correct PWT ships currently in the game and rerelease them with Mobil firing arcs. Or it could be a way to introduce a new Luke Skywalker with a different pilot ability for example.

There is a argument to be made that it could/would upset a lot of players who have been collecting and playing since the beginning. But it could also bring in new players who want to jump into X-Wing but look at all the expansions and feel overwhelmed with everything.

I've played other games at the competitive level that introduced set rotation. It never bothered me before so I'd be ok with it now.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

The falcon has 2 separate turrets. If you wanna give it a mobile firing arc, you'd need to give it two of them. Which is actually better than a pwt cause you cover around 270 degrees and disable anything that deals with arcs. Meaning no autothrusters. And good luck arcdodging when the only safe spit is on the opposite side of the ship from you

Yeah, but then you'd get into weird questions like "does the Attack 3 value represent both turrets firing?" and that road leads to a ship like the Ghost with Phantom docked - something with a number of unique special rules that together probably aren't worth what they cost.

Considering what we see about the YT-1300, I'm OK with its current implementation. I wish that PWTs had "preferred arcs" so they wouldn't have an equal attack value out of every side of the base to represent that they can't cover all directions at once with equal efficiency, but that ship left long ago.

It would be a good way for them to fix things. By this I mean eventually they could correct PWT ships currently in the game and rerelease them with Mobil firing arcs. Or it could be a way to introduce a new Luke Skywalker with a different pilot ability for example.

There is a argument to be made that it could/would upset a lot of players who have been collecting and playing since the beginning. But it could also bring in new players who want to jump into X-Wing but look at all the expansions and feel overwhelmed with everything.

I've played other games at the competitive level that introduced set rotation. It never bothered me before so I'd be ok with it now.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

The falcon has 2 separate turrets. If you wanna give it a mobile firing arc, you'd need to give it two of them. Which is actually better than a pwt cause you cover around 270 degrees and disable anything that deals with arcs. Meaning no autothrusters. And good luck arcdodging when the only safe spit is on the opposite side of the ship from you

Actually you'd only get 180 degrees in that scenario. The falcon doesn't have any forward guns so if each turret was mobile you'd have two separate 90 degree arcs. Now that would be both fair and fun I think.

I could see some of the seasonal kits being themed for "TFA ships only" or similar, but not formal competitive play. Heck, even something where only a list of ships along a theme were eligible for entry into the kit event; for example, if there was one for Rogue One, there'd be no Defenders or E-wings - and certainly no TFA ships - but ARCs and T65s, Bombers and Fighters are all fine.

What were the rules for that Imdaar Alpha event? I'm sure we'll see some special events, and once the next wave comes out I think it's highly likely we'll see at least one Resistance versus First Order event since that subfaction distinction makes absolutely no difference in normal games yet it's included in the rules.

Rotation doesn't work as well with miniatures games. Especially with the model X-wing uses. I mean, rotating out the first three waves is just suicide for the appeal of the game.

The banned and restricted lists are still an option.

They'd better bloody not!

Rather than being banned, I think you'll see a slow move away from the early expansions. As new ships, upgrade cards and game mechanics are introduced, early ship/cards/pilot combos will become less effective and will disappear from tournament play.

In the future, some upgrades may become limited or restricted if they promise to be too OP on certain builds. I don't think FFG will do anything to alienate the casual players which are the base of X-Wing.

Rather than being banned, I think you'll see a slow move away from the early expansions. As new ships, upgrade cards and game mechanics are introduced, early ship/cards/pilot combos will become less effective and will disappear from tournament play.

In the future, some upgrades may become limited or restricted if they promise to be too OP on certain builds. I don't think FFG will do anything to alienate the casual players which are the base of X-Wing.

I think we've already seen some of that. I haven't seen a single YT-1300 on a tournament table in at least 6 months. Same goes for High PS Y-wings. (scum or rebels). Also middle of the road TIE interceptors and TIE fighters. (winged gundark and night beast come to mind). Luke to, but he's been gone for awhile (buh dum tis).

There is a preemptive solution available.

Officially support more tournaments with specific build rules. The only example so far is the Coruscant Open. The lists at that tournament were super interesting and unique. If different ships or upgrades are required at a tournament, effectively you get an entire new 'META' with every change to the list building conditions. This would be so much fun. I hope the 4 U.S. system open tournaments next year have specific requirements for list building.

OP - No I am confident they will not ban anything in tournament.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

No its not. That is your view and some others not everyone or even a majority of players and certainly not how the designers feel.

limiting entire ships based on some arbitrary bull such as time line or release scheduel is a great way to lose players

this aint MTG where you get over a hundred cards per set and then cycle through 3 (2?) sets at a time

banning problem cards isn't nearly as big of a deal

Exactly my thought

OP - No I am confident they will not ban anything in tournament.

As more and more upgrades and pilots are released it's only a matter of time before something slips through the cracks. They have done it in netrunner, so it wouldn't be their first game to include a ban list.

Maybe not pilots, but upgrade cards.

Then again maybe not. Maybe just errata in a faq is all that will be needed, but then again that can get tricky depending on what the issue is.

Edited by Krynn007

It would be a good way for them to fix things. By this I mean eventually they could correct PWT ships currently in the game and rerelease them with Mobil firing arcs. Or it could be a way to introduce a new Luke Skywalker with a different pilot ability for example.

There is a argument to be made that it could/would upset a lot of players who have been collecting and playing since the beginning. But it could also bring in new players who want to jump into X-Wing but look at all the expansions and feel overwhelmed with everything.

I've played other games at the competitive level that introduced set rotation. It never bothered me before so I'd be ok with it now.

And now that I think of it FFG could have redesigned the new HotR Falcon to have a Mobil firing arc. One of the biggest complaints of the game is PWT and how they are bad for the game. And it seems like the general consensus is the new Mobil firing arc mechanic is how PWT should have been all along.

The falcon has 2 separate turrets. If you wanna give it a mobile firing arc, you'd need to give it two of them. Which is actually better than a pwt cause you cover around 270 degrees and disable anything that deals with arcs. Meaning no autothrusters. And good luck arcdodging when the only safe spit is on the opposite side of the ship from you

Actually you'd only get 180 degrees in that scenario. The falcon doesn't have any forward guns so if each turret was mobile you'd have two separate 90 degree arcs. Now that would be both fair and fun I think.

Falcon very clearly has front guns, or atleast a pilot controlled turret in the front.

Edited by YwingAce