Collision Clarification with maneuver

By sunny ravencourt, in Star Wars: Armada Rules Questions

If I try a maneuver at speed two, with zero clicks made to my maneuver tool, and I collide with a ship, I reduce my speed to one. At this point can I reajust my maneuver tool by using the number of clicks available if I was travelling at speed 1?

Example: speed 2 I have zero clicks at 1, 1 click at 2. I go straight and overlap another ship. So I reduce speed to one. According to my card I have 2 clicks if my maneuver was speed 1. So at this point can I click two clicks right and place my ship there?

You do not adjust your maneuver tool once it is locked in.

Ever.

In fact, the only time you can actually overlap your maneuver tool, is if you are forced back on a ram... because you do not adjust the tool.

Your ship has essentially fired its engines and is intending on going the speed its going... The "temporarily reduce speed" is a nice way of saying you just use the lower numbers on your tool.

Edited by Drasnighta

Are you absolutely sure? I've heard that armada events are run like I described above.

Are you absolutely sure? I've heard that armada events are run like I described above.

They are wrong then.

Overlapping in the RRG page 8

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.

• If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position.

The only reason you would overlap is because you go back along the tool to the last spot. You dont get to reset your maneuver.

Ship Movement in the RRG page 11

• After the maneuver tool’s guides are inserted into the ship, the joints of the tool cannot be adjusted.

Gotcha. Thanks.

I admit.

Its been a long time since someone asked me "Are You Sure?" In the Rules Sub-Forum... :D

I only asked to confirm because I very much trust the guy who told me this, and he's played quite a bit. He said that he's been to a number of events that have done it this way.

I only asked to confirm because I very much trust the guy who told me this, and he's played quite a bit. He said that he's been to a number of events that have done it this way.

It was a misunderstanding. Dras knows the rules just as good as most of the long time posters, heck, he knows it better than most everyone.

I only asked to confirm because I very much trust the guy who told me this, and he's played quite a bit. He said that he's been to a number of events that have done it this way.

No worries with asking to confirm, mate! That's what we're here for, after all...

unfortunately, I was called away from the computer to look after my kiddo, so I didn't see the clarification until after Lyr responded...

And then I decided to have a bit of a chuckle at the whole situation :D

I only asked to confirm because I very much trust the guy who told me this, and he's played quite a bit. He said that he's been to a number of events that have done it this way.

Then you should go ahead and relay this info to him, because they have it wrong. Very wrong.

According to another player here in our area, the "wrong way" is how judges/TOs are instructing players to do it at both Worlds last year and FFG Regionals this year. So can we get an official FFG ruling on this somehow? I agree with you folks, but this other player and a friend of his are insistent that you (and I) are wrong.

Get them to point out in the Rulebook where it says you UN lock the Maneuver tool to be able to adjust the Yaw.

Because they won't be able to.

Because you Don't.

It is unfortunately that I am so... Short and Direct... On the matter... But this is a definite RTFM moment...

...

Beyond that, when you go to submit a rules Request, the official FFG response, before you submit the Request, is to come here and ask , as you did.

The Community Consensus you get is official of sorts, until such time as it is placed in an FAQ... Which can take a varying amount of time...

(There are questions I have asked back in November that have not been answered as of yet....)

...

In Short.

If you were allowed to Adjust the Tool (which is a BIG EFFING DEAL), then the Rules would STATE that you could adjust the Tool...

AND, it would NOT state that you are allowed to Overlap the Tool, because they would be NO REASON TO.

...

THis is a misunderstanding, and it is being adhered to as absolute fact.

So, let us copy the entire pertinent section of the Rules... (Removing the Squadron sections)

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed.

This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.”

Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.



• If a ship temporarily reduces its speed, its speed returns to the number indicated on the speed dial after it finishes executing its maneuver.

• Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.

• If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position.

• Ships and squadrons can move through other ships and squadrons without issue.

• A ship’s shield dials and the plastic portions that frame them count as part of the ship’s base for the purposes of overlapping, but squadrons’ activation sliders are ignored.

And the FAQ:

Q: When a ship executes a maneuver, does it move along the maneuver tool?

A: No. The ship is picked up from its starting position and placed in its final position. It ignores any obstacles, ships, and squadrons that its base does not overlap in its final position.

And how to actually move a Shipl... (REALLY PERTINENT SECTIONS BOLDED)

1. Determine Course: Straighten the maneuver tool, then click the joints of the maneuver tool a number of times in either direction up to the corresponding yaw values indicated on the ship’s speed chart for the current speed. The ship can resolve a "Nav" command to adjust speed and/or yaw.

2. Move Ship: Place the maneuver tool on the play area and insert the guides of the first segment into the notches on one side of the front of the ship’s base. Then slide the ship away from the guides on the first segment and place the ship by sliding its notches over the guides on the joint that corresponds to the ship’s speed.

• A ship can move through ships, squadrons, and obstacles without issue.

• A ship must be placed in its final position on the same side of the maneuver tool on which it started its maneuver.

• A ship cannot overlap the maneuver tool when the ship is placed in its final position. If it would overlap the maneuver tool, reset the ship’s position, insert the maneuver tool into the opposite side of the ship, and move the ship.

• If a ship would not overlap the maneuver tool regardless of which side of the ship the tool is placed on, the ship’s owner can choose which side to place the tool on.

• After the maneuver tool’s guides are inserted into the ship, the joints of the tool cannot be adjusted.

.....

There are steps there...

When you maneuver, you lock the Tool in... You Pick up the Ship, you attempt to place the Ship at the Notch that indicates its speed...

If you CANNOT, then you attempt to place the ship at the NEXT LOWEST NOTCH... On the same side of the Maneuver Tool... Even Overlapping the tool if able.

You CONTINUE this, until you find a place you can Notch at, OR, you return to 0.... Which you WILL be able to Notch at, because you were there in the First Place...

...

At no time does the Manuver Tool leave the Table.

Full Stop.

End of Story.

because I don't know how much clearer:

• After the maneuver tool’s guides are inserted into the ship, the joints of the tool cannot be adjusted.

This can be...

Edited by Drasnighta

Cannot is absolute.

Get them to point out in the Rulebook where it says you UN lock the Maneuver tool to be able to adjust the Yaw.

Because they won't be able to.

Because you Don't.

It's on these guys to justify why they think they should supersede The Rules:

After the maneuver tool’s guides are inserted into the ship, the joints of the tool cannot be adjusted.

If they can do so, more power to them. But they can't, because that's not how it works.

Edited by Ardaedhel

You don't get to adjust the tool after an overlap.

Deal with it.

The guy that told me this is a pretty upstanding competitor with some regionals wins under his belt for xwing. He's been playing armada for a while now and is our TO for most things. Not to say he's RIGHT, but he's not often totally offbase.

The way he explained it was that it was because of the following line:

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed.

Move the ship at the new speed to him meant that you would temporarily reduce your speed, look at the ship stats and move the ship as though you were at that speed, clicks and all. He did say that major FFG events he'd been to ruled it that way.

Anyways, thanks for your comments. I thought I'd just point out why I asked it here. I'm very new and wanted to get this right since it seems like a big deal for maneuvering.

He may be well respected, but unfortunately, he is completely off base with this... He's added rules that do not exist.

"Move the ship" is defined in the Rules. You pick it up and place it down.

He may be well respected, but unfortunately, he is completely off base with this... He's added rules that do not exist.

"Move the ship" is defined in the Rules. You pick it up and place it down.

The guy that told me this is a pretty upstanding competitor with some regionals wins under his belt for xwing. He's been playing armada for a while now and is our TO for most things. Not to say he's RIGHT, but he's not often totally offbase.

The way he explained it was that it was because of the following line:

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed.

Move the ship at the new speed to him meant that you would temporarily reduce your speed, look at the ship stats and move the ship as though you were at that speed, clicks and all. He did say that major FFG events he'd been to ruled it that way.

Anyways, thanks for your comments. I thought I'd just point out why I asked it here. I'm very new and wanted to get this right since it seems like a big deal for maneuvering.

If you want back to the position and then moved at the new speed, why would there be rules letting you overlap the Maneuver tool?

Next, why would there be rules about not being allowed to adjust the tool once it's locked in and until the maneuver is finished?

This is getting a little heated.

"If a ship executes a maneuver and its final position

would overlap another ship, it cannot finish its maneuver
normally. Instead, temporarily reduce its speed by one
( without changing the speed dial ) and move the ship at the
new speed. This process continues until the ship can finish
its maneuver, even if that maneuver is to remain in place
at speed “0.” Then deal one face-down damage card to the
ship that moved and the closest ship that it overlapped." pg. 8 (SW Armada rules reference)
so this would mean that a ship traveling at speed three is still traveling at speed three after the initial impact.
thous would not change its maneuver characteristics due to said impact. as the maneuver tool has already been locked into the base to start this move it may not be altered.
now all that said if its friendly non-tournament game you can do what ever you both agree on

also you are allowed to premeasure the move before you move as long as you don't lock the tool into the base.

Sounds good. Thanks for the input guys!