I've been noticing that my practice games with 8 squadrons tend to take around 3 hours of play time. I now know why people go with 8YT24 instead of say 5 YT24, 1 Jan 2 Xwings. It just saves so much more headache time when you're in a tournament for your third game of the day in the last 7 hours.
I was looking at Wave5, and I'm noticing while the relaying of commands is cool, it just adds more loops you can jump through: Get your attack done, yet still be range of the shuttle. Then, amke sure that shuttle will be range to the original ship, which is now moving.
This also doesn't change the fact that for the most part, the best tactic currently in squadron play is to simply go mass vs mass and hope you come out ahead via activation mistakes or dice or stalling for time by sniping one enemy at a time.
Anyway, it seems like there's going to be a lot more nitty gritty remember what squadron does what, what needs to be in range of what, while not changing the dynamic of what squadron vs squadron battles will really look like: blob vs blob.
1. Do you feel like also that there's becoming too many keywords and little differences to handle optimally playing squadrons? Between all the keywords, distance, Bomber Command for bombers only, black AS die vs bomber AS.
2. Do you think that the little symbols and things on the base don't really help you keep strong track of what's what anymore? Too many keywords and symbols.
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I gave a version of the VT Decimator that looked like this. While it got some likes, I'm not sure why people didn't like for the reasons I gave:
Decimator
Cost 20. (high cost squadrons force less total)
Hull 8
Move 3
Battery blue black
AA blue blue black black
Lone wolf - When you attack and/or defend, if there are no allied squadrons within distance 3 of you, you may choose and reroll two dice.
This makes a solo fighter that is good for tying up a flank. Its also great for being commanded from a Raider. Its also got the ability to go 1v2 or 1v3 and take out two opposing squadrons.
It also without Rogue, requires you to think about where to put it. But it also gives you strong value as a set of maybe 2 as a paltry squadron force.
This also changes the dynamic of the squadron fight. All of a sudden you don't want to be putting all your squadrons in one place.