Jabba's Realm

By tomkat364, in Star Wars: Imperial Assault

The only real stand out is the commandos - not really sure why they'd release them now. My first thought was not to 'flood the market' with Rebels if the next expansion is Endor (because Ewoks will take the generic unit slot), but unless they go against their usual policy re expansion compatibility they wouldn't be available for an Endor campaign, and that just seems silly.

Maybe they'll be like the ISBs, with an optional mission that slots into the mini-campaign. The relevant text block on their map sheet could say you get to add it to "[Title Redacted], the upcoming mini-campaign to be released after Jabba's Realm". :P

She's too popular not to make it back into cannon.

One of my outlandish theories about Mara Jade is that she is Jyn Erso. That is what the trailers keep harping on 'what will you become'- and while I know they disguise themselves in order to steal the plans, I think she gets captured and ends up becoming Mara Jade.

My sister actually had this same theory (approximately at least).

She's too popular not to make it back into cannon.

One of my outlandish theories about Mara Jade is that she is Jyn Erso. That is what the trailers keep harping on 'what will you become'- and while I know they disguise themselves in order to steal the plans, I think she gets captured and ends up becoming Mara Jade.

My sister actually had this same theory (approximately at least).

What I find amusing about all the Star Wars fan theories is that they all operate on one frankly ridiculous assumption: that in Star Wars, for some reason, everyone is someone else and not themselves.

She's too popular not to make it back into cannon.

One of my outlandish theories about Mara Jade is that she is Jyn Erso. That is what the trailers keep harping on 'what will you become'- and while I know they disguise themselves in order to steal the plans, I think she gets captured and ends up becoming Mara Jade.

My sister actually had this same theory (approximately at least).

What I find amusing about all the Star Wars fan theories is that they all operate on one frankly ridiculous assumption: that in Star Wars, for some reason, everyone is someone else and not themselves.

I think you are referring to a different series, called A Game of Thrones. My favorite from those message boards is

Mance Rayder (the King Beyond the Wall, who is still alive and a major player in the books) is actually Crown Prince Rhaegar Targaryon, who didn't die at the Trident when Robert smashed his chest (possibly an imposter in his armor), and then went into exile in the lands beyond the Wall.

Seriously, that's a thing. Look it up.

Edited by tomkat364

Late to the party here but it all looks great. Not to derail the thread, but did anyone see a timeline anywhere for this expansion? Just trying to gauge where this fits in with the canon movies.

I think they absolutely nailed Jabba, perfect support boost for the Mercs in campaign and skirmish and I love his anti trooper abilities in skirmish. Being able to focus in campaign will be sweet. Rancor also just looks awesome, haven't seen his total card but very impressive mini. I like the Jedi Knight Luke, he is going to be hard to kill, has high HP and will be able to attack twice each turn and move making him on par with a hero for campaign and a huge threat in skirmish.

Lots more that is good that has already been discussed. A large portion of us felt that Jabba's place was next and we were right, glad they had enough content to make it a big box. Still have to get through Bespin but always nice to have something to look forward to and read the updates as they come out. Good job FFG, nailed it.

I find it amusing that people were wanting alternate versions of the main characters, so they would be cheaper and more viable.

Then they make another Luke and he's more expensive :D

Yeah but with 16 health! Mind you, I'm not sure if he's worth it, but still. +1 evade, looks like some built in variation of deflection, and another ability I can't see, he won't be a push over.

He'll fit into Twins lists just fine. You have 2-3 extra points in them already to fit in Rebel High Command or R2-D2 or an Alliance Smuggler. Cut one of those and there is your extra two points for rotj Luke.

I'm loving Jabba. He's just what the scum list needed (an internal support figure). Good thing about him, is he cost 6 points so he easily fits in, in place of C-3PO and Gideon. Bad thing is, he cost 6 points. I was really hoping for support figures that would give me back my point on Temporary Alliance. In this way, he may not change much in scum builds by himself.

Looking forward to see more of the Guards! +1 Damage and Reach is good. Will they replace the very good Wing Guards? I hope they do, as the Wing Guards always seemed a little to cute for the ugly face scum lists :D

I'm loving Jabba. He's just what the scum list needed (an internal support figure). Good thing about him, is he cost 6 points so he easily fits in, in place of C-3PO and Gideon. Bad thing is, he cost 6 points. I was really hoping for support figures that would give me back my point on Temporary Alliance. In this way, he may not change much in scum builds by himself.

Looking forward to see more of the Guards! +1 Damage and Reach is good. Will they replace the very good Wing Guards? I hope they do, as the Wing Guards always seemed a little to cute for the ugly face scum lists :D

It appears that Jabba was created specifically to replace the focus factory. While, Jabba is pretty awesome, I am not sure I'd replace Gideon and C3P0 with him. Given the way he can make others attack, I could see using them all.

12 Points is too much support.

12 Points is too much support.

In general, I agree with you, but I feel that his to attack with any scum figure regardless of range.... it's just like him getting an attack as a 6 point figure.

First round you use him to focus and some other ability. Round two and on, you use him to generate attacks.

There's a pic up on the FFG instagram of all the figures that come with the expansion taken from a good angle, the Jet Troopers look sweet, but the Rancor definitely steals the show. So detailed, scale is great to imo.

Not sure if this works:

https://www.instagram.com/p/BIvawIrji5h/?taken-by=fantasyflightgames

Edited by FrogTrigger

12 Points is too much support.

In general, I agree with you, but I feel that his to attack with any scum figure regardless of range.... it's just like him getting an attack as a 6 point figure.

First round you use him to focus and some other ability. Round two and on, you use him to generate attacks.

Finally, some discussion of tactics and possibilities instead of complaining about figures that will never make into the game. We have some great stuff to discuss with all the announcements and it seems this thread has devolved into a tangent thread.

Will Jabba ever move is the real question. I think drawing cards and focusing will be his mainstay actions. Losing vp to make someone else attack is maybe a once a game type of thing or the last action if you don't have initiative kind of thing. When do you count points when a figure is defeated? Do you wait until the deployment card is defeated (ie, all 3 stormtroopers or both echo base troopers) or do you get points for the individual figures? Jabba's nefarious ends rule says you gain a VP when a hostile figure is defeated. Does that mean you kill the elite stormtrooper and gain 4 points or you just gain 1pt and then get the 9pts when all 3 are defeated = 12 total points over the game (possibly more if they reinforce them)

That picture of the box is great. When are we going to get an Oola miniature. She can be my companion.

When do you count points when a figure is defeated? Do you wait until the deployment card is defeated (ie, all 3 stormtroopers or both echo base troopers) or do you get points for the individual figures? Jabba's nefarious ends rule says you gain a VP when a hostile figure is defeated. Does that mean you kill the elite stormtrooper and gain 4 points or you just gain 1pt and then get the 9pts when all 3 are defeated = 12 total points over the game (possibly more if they reinforce them)

By the rules you score the deployment card and its potential attachment (separately) when the last figure is defeated.

Nefarious Gains gives 1VP immediately for defeating a hostile figure. So, there's 3 VP extra for each 3-figure group, and you get at least those even if the opponent reinforces in the meantime and runs and hides the last figure.

Edited by a1bert

That picture of the box is great. When are we going to get an Oola miniature. She can be my companion.

When they want to come out with a new condition that is called Distracted.

When do you count points when a figure is defeated? Do you wait until the deployment card is defeated (ie, all 3 stormtroopers or both echo base troopers) or do you get points for the individual figures? Jabba's nefarious ends rule says you gain a VP when a hostile figure is defeated. Does that mean you kill the elite stormtrooper and gain 4 points or you just gain 1pt and then get the 9pts when all 3 are defeated = 12 total points over the game (possibly more if they reinforce them)

By the rules you score the deployment card and its potential attachment when the last figure is defeated.

Nefarious Gains gives 1VP immediately for defeating a hostile figure. So, there's 3 VP extra for each 3-figure group, and you get at least those even if the opponent reinforces in the meantime and runs and hides the last figure.

Jabbas ability earns you extra vp's to make his order hit way easier to pull off. Sure you can stock up the extra vp's to try to get to 40 faster. Or you can use them to get extra attacks out of high priced characters and slaughter your opponent faster or control areas or however you see fit :) I love it!

From the campaign stand point, it looks like he can make a figure within X spaces suffer 3 strain, use Executive Order on any Merc figure on the board, choose a friendly figure to recover 2 damage and become focused, increase threat by 2 and the last one I can't make out at all.

Very, very useful and a must kill asap for the Rebels.

From the campaign stand point, it looks like he can make a figure within X spaces suffer 3 strain, use Executive Order on any Merc figure on the board, choose a friendly figure to recover 2 damage and become focused, increase threat by 2 and the last one I can't make out at all.

Very, very useful and a must kill asap for the Rebels.

Barring suicidal runs, I don't see that happening. He's just going to sit some where behind everything.

Since they are on the cover, I guess next will be a Bib Fortuna model to provide Scum additional activations as a general or officer and a slinky Twi'lek slave girl to act as a distraction and force opponents to lose actions (with a special rule: Sacrifice, may be fed to a Rancor to add a focus to all friendly models on the board).

I would like to see Jabba as a Campaign only figure, he's too top-level for a skirmish game. In a campaign, the Rebs have their own goals to accomplish, rather than wasting time shooting at Jabba.

Like the Pit Droid. Loving the Weequay and Gammorreans.

I think I read that the 'Heroes' of Jabba's Realm in Campaign mode are Scum faction in skirmish... I hope so, that'd be pretty cool.

I'm a little 'Aaarg!' that it is Jabba related and we're back on Tatooine, but I understand that and I am so thrilled over the models and expansions.

Jabba has a separate campaign only card. TE one we can see is skirmish only. But, it's incredible. He'll be near autoinclude in most mercenary lists, and maybe we won't see Gideon and Threepio all the time for them. He can't move, though, so the opponent will have to leave him alone or come after him and be can hold his own in a melee brawl. Important to note though is that he can't contribute to map control because he's essentially stationary. The 2x2 base, low speed, and no mobile basically means he sits where you start him and never moves. Thematic!

Visible differences between the two Jabbas:

Bully appears the same: A figure of your choice within 3 spaces suffers 3 strain.

Skirmish: Incentive - A merc figure of your choice becomes focused.

vs Campaign: Additional Incentive - A friendly figure of your choice recovers 2 damage and becomes focused.

Skirmish Schemes - Draw one command card.

vs Campaign Schemes - Increase threat by 2.

Campaign has Execution Order - Another merc figure of your choice may interrupt to perform an attack .

Skirmish has Order Hit - (two special actions) Spend 2 VPs. A merc figure of your choice may interrupt to perform an attack. Then it gains two movement points.

Skirmish has Nefarious [something] - When a hostile figure is defeated, gain 1 VP.

Campaign has something that looks like Negotiate - unreadable.

With Under Duress, dose this equal 6 strain?

Edited by buckero0

Yes

Since they are on the cover, I guess next will be a Bib Fortuna model to provide Scum additional activations as a general or officer and a slinky Twi'lek slave girl to act as a distraction and force opponents to lose actions (with a special rule: Sacrifice, may be fed to a Rancor to add a focus to all friendly models on the board).

I would like to see Jabba as a Campaign only figure, he's too top-level for a skirmish game. In a campaign, the Rebs have their own goals to accomplish, rather than wasting time shooting at Jabba.

Like the Pit Droid. Loving the Weequay and Gammorreans.

I think I read that the 'Heroes' of Jabba's Realm in Campaign mode are Scum faction in skirmish... I hope so, that'd be pretty cool.

I'm a little 'Aaarg!' that it is Jabba related and we're back on Tatooine, but I understand that and I am so thrilled over the models and expansions.

Jabba has a separate campaign only card. TE one we can see is skirmish only. But, it's incredible. He'll be near autoinclude in most mercenary lists, and maybe we won't see Gideon and Threepio all the time for them. He can't move, though, so the opponent will have to leave him alone or come after him and be can hold his own in a melee brawl. Important to note though is that he can't contribute to map control because he's essentially stationary. The 2x2 base, low speed, and no mobile basically means he sits where you start him and never moves. Thematic!

Visible differences between the two Jabbas: Bully appears the same: A figure of your choice within 3 spaces suffers 3 strain.

Skirmish: Incentive - A merc figure of your choice becomes focused.

vs Campaign: Additional Incentive - A friendly figure of your choice recovers 2 damage and becomes focused.

Skirmish Schemes - Draw one command card.

vs Campaign Schemes - Increase threat by 2.

Campaign has Execution Order - Another merc figure of your choice may interrupt to perform an attack .

Skirmish has Order Hit - (two special actions) Spend 2 VPs. A merc figure of your choice may interrupt to perform an attack. Then it gains two movement points.

Skirmish has Nefarious [something] - When a hostile figure is defeated, gain 1 VP.

Campaign has something that looks like Negotiate - unreadable.

With Under Duress, doe this equal 6 strain?

Yes

Not technically, but similar. Still 3 strain, but they must discard 2 cards per or 1 damage per. So, up to 6 cards, but still only up to 3 damage.

What he said. Sorry for being unprecisely.

Oh and some people have mentioned confusion/frustration that Jabba has a red/green melee attack because of his arms being Tyrannosaurus rex arms...and at first I thought the same thing and then I remembered his tail and I'm pretty sure he whacked someone pretty good with that thing once. But I can't remember.

Oh and some people have mentioned confusion/frustration that Jabba has a red/green melee attack because of his arms being Tyrannosaurus rex arms...and at first I thought the same thing and then I remembered his tail and I'm pretty sure he whacked someone pretty good with that thing once. But I can't remember.

I'm sure he is like a Sumo wrestler, and yes, that tail is pretty weighty. Star Wars tends to show every Hutt species as a crime lord. We never just see a couple Hutt slaves crashing into each other in an arena.

Oh and some people have mentioned confusion/frustration that Jabba has a red/green melee attack because of his arms being Tyrannosaurus rex arms...and at first I thought the same thing and then I remembered his tail and I'm pretty sure he whacked someone pretty good with that thing once. But I can't remember.

Jabba can just roll over and crush puny humans with his mass.