Jabba's Realm

By tomkat364, in Star Wars: Imperial Assault

Between Imps getting only two fairly uninteresting releases this wave and both of the other factions getting pieces that severly punish classic Trooper lists, I predict Imps going off the radar as far as competitive Skirmish is concerned, which is a bit sad.

I don't disagree. I think that will come back in the Endor box. That should be largely Imperials.

The jetpack troops are a vehicle, which has interesting applications for campaign, but I have no idea about skirmish.

They are on nice flying bases though? :P

Edited by RED NED

Jet Troopers have mobile , so that does give them an edge on some missions. I'm not otherwise impressed by the regulars for the campaign.

However, what little I can see of the Dewback Rider seems interesting to me and also seems priced low enough, because Captain Terro is 7 threat.

I don't think it's too likely, but I would really love an alternative Rider model for the generic Dewback, like they did for Weiss.

I sincerely hope, that the Elite Jet Troppers are faster.

So now we can have a Rancor vs an AT-ST fight like in that Internet pic.

That'd be a cool mission: capture the Rancor for Jabba using the Rancor and Nexus vs captors.

(See also Skirmish abilities: Verena's Fighting Knife and Davith's Fell Swoop. Neither would be possible if a deployment card figure could actually only attack once.)

Both of those abilities explicitly break the rule. Luke's does not.

None of those abilities break the rule.

Neither does Brutality . There is nothing to break because you are only spending one action to perform two attacks. There are also double-action special actions that let a figure perform two or three attacks. Those break no rule either.

Assault lets a figure get over the one-attack-action-per-activation limitation of non-heroes.

But, both of those (verena and davith) specifically say "another" attack. Luke's makes no mention of that. To be fair, Heroic is worded differently than any other ability I can think of off the top of my head, so there is legitimate question to whether it allows for a second attack. It would have cleared it up completely if it said at the end, "This can allow you to perform another attack in a round". The fact that it doesn't makes it very murky in my opinion. But I'd love for Luke to be able to attack twice in a round and have Son of Skywalker available to him...but that just sounds OP.

However, what little I can see of the Dewback Rider seems interesting to me and also seems priced low enough, because Captain Terro is 7 threat.

Yeah, I'm hoping that the elite generic Dewbacks are priced at 5 maybe even 4. There's a lot of room for more good units at that cost in Imperial :)

I sincerely hope, that the Elite Jet Troppers are faster.

Yeah, if the elites don't have 5 speed then I think it's a waste of the concept of jetpacks. I'm hoping 6/3 or 7/3 cost. Surge for +2 damage. Surge for +3 accuracy. 5 Health, 5 Speed. Advanced Jets - if target is within 2 spaces, gain 2 movement points.

Going strictly by the wording on Luke's card and the rules reference guide, you can attack twice because you are not using two actions to attack.

But, both of those (verena and davith) specifically say "another" attack. Luke's makes no mention of that.

It cannot be an another attack if Luke does not spend either action to perform an attack. He can 2x move, spend movement points, attack from Heroic and spend more movement points. In Verena's and Davith's case they are always already performing an attack.

Trust me, the limitation is on attack actions per activation, not the number of attacks. One of the FFG responses have already been quoted in this thread confirming what I and Clipper (the current tech editor of IA) have been saying since 2014. (Which a quick google search will reveal.)

(Also, Jedi Knight Luke's Deployment card is full, there is no space for additional text. FFG tends to use as short ability text as possible, but they will add clarifications to the wordings when there is enough space and there is a significant chance of misunderstanding. Not all players are as well-versed in rules as some of us.)

Edited by a1bert

Going strictly by the wording on Luke's card and the rules reference guide, you can attack twice because you are not using two actions to attack.

This is my interpretation as well. His cost wouldn't be justified otherwise.

Going strictly by the wording on Luke's card and the rules reference guide, you can attack twice because you are not using two actions to attack.

This is my interpretation as well. His cost wouldn't be justified otherwise.

Being able to use Son of Skywalker, arguably the best command card in the game, gives him a significant boost beyond what is presented on his card. Even if he could only attack once, that boon alone would make him playable (maybe not as good as the original Luke, but he would still have a role).

As I said earlier, I'm probably wrong, but it is something that needs to be made more clear either in the rules reference or the FAQ.

I don't have a problem with Jet Troopers thematically. Star Wars has an entire space-faring militant civilization that apparently has an old (and possibly age-old) tradition of flying around the battlefield on a jetpack. I don't think it's much a stretch to infer that the biggest and most powerful military-governed state in the galaxy looked at that at one point and said "Oh look, that's neat and it must work, since these guys are so good at military stuff, let's get in on some of that action".

OTOH, I have a problem with Jet Troopers on a game design level. They don't do anything new or interesting and don't offer any new gameplay strategies. They're just regular old Stormtroopers that don't hit as hard, but are kinda sorta a bit more maneuverable. Unless Elites come with something really off the wall, like Speed 5. But I doubt that.

Between Imps getting only two fairly uninteresting releases this wave and both of the other factions getting pieces that severly punish classic Trooper lists, I predict Imps going off the radar as far as competitive Skirmish is concerned, which is a bit sad.

The jet troopers are very interesting. They don't need move 5, they effectively already are, on top of mobile. The ability to change a block to evade is also very strong in campaign where surges are often used to get rid of strain or are worth 2 wounds. I'm sort of thinking these guys are probably too good at 2 points a figure. The only reason to not be deploying these all the time over troopers is your open group card limit.

Going strictly by the wording on Luke's card and the rules reference guide, you can attack twice because you are not using two actions to attack.

This is my interpretation as well. His cost wouldn't be justified otherwise.

Being able to use Son of Skywalker, arguably the best command card in the game, gives him a significant boost beyond what is presented on his card. Even if he could only attack once, that boon alone would make him playable (maybe not as good as the original Luke, but he would still have a role).

As I said earlier, I'm probably wrong, but it is something that needs to be made more clear either in the rules reference or the FAQ.

It has already been clarified by responses to rules queries such as the one I posted earlier. This is not an ambiguous situation.

I can't wait to try out Jet Troopers with Tech Superiority Jet Packs. Mobile x 2 has to do something cool, right? Allow for teleportation, or double speed, or fly really really high!

I was wrong. I am sorry. But I think it needs to be clarified in a cited source.

Luke can move, meditate and still attack in one turn. Then the next move 12 spaces and attack. Or 8, interact and attack.

He can also attack, and new orders to give another group another activation.

And last I knew he's still Luke Skywalker so he can use "Son of Skywalker"

He can channel the force and use those force user cards that take actions.

And that's just the tip of the iceberg of ways to manipulate his abilities.

Yep he sucks... ;)

Yeah, I guess I have to spell it out... he's a good figure, but not good for his cost.

But, both of those (verena and davith) specifically say "another" attack. Luke's makes no mention of that.

It cannot be an another attack if Luke does not spend either action to perform an attack. He can 2x move, spend movement points, attack from Heroic and spend more movement points. In Verena's and Davith's case they are always already performing an attack.

Trust me, the limitation is on attack actions per activation, not the number of attacks. One of the FFG responses have already been quoted in this thread confirming what I and Clipper (the current tech editor of IA) have been saying since 2014. (Which a quick google search will reveal.)

(Also, Jedi Knight Luke's Deployment card is full, there is no space for additional text. FFG tends to use as short ability text as possible, but they will add clarifications to the wordings when there is enough space and there is a significant chance of misunderstanding. Not all players are as well-versed in rules as some of us.)

Thanks for giving me the tip of looking for Clipper (didn't know who he was). That and some luck helped me find this on google. I didn't know what specifically to search for but ended up with "imperial assault multiple attacks" and found this:

https://boardgamegeek.com/thread/1292078/multiple-attacks-how-do-they-work

It helped me get what you're saying.

Begin Quote:

Jorgen Peddersen

(Clipper)

To be fully clear, the usual restriction is not that non-heroes are limited to a single attack per activation. What they are limited to is only taking one action that involves attacks. The other action they take cannot involve attacks in any way.

Their attacking action may involve multiple attacks such as Darth Vader's Brutality and each attack is resolved separately in that case. Follow the steps for Attacks shown in the RRG in the Attacks section for each attack.

As Shnar said, the units with the Assault ability do not have the restriction on attack actions that other non-heroes have. They are allowed to use multiple actions in each activation that involve attacks. They could use two normal Attack Actions, or they could use a Special Action that involves an attack and a normal Attack Action in the same turn.

- Posted Mon Dec 29, 2014 7:06 pm

End Quote:

So, what I'm reading is that since Luke's heroic ability SPECIFICALLY states that this attack is NOT an action, that's the loophole that let's him perform up to two attacks in one activation. I really didn't know about this detailed explanation sooner (not that any of the previous abilities in the game really required this explanation to explain why abilities that blatantly override the single attack rule like Assault, Brutality, Enraged, Fighting Knife and Fell Swoop allow for extra attacks). It really does help explain the logic of what is really at work behind the mechanic of limiting attacks in a single activation - i.e. it's the spending of only ONE ACTION on an ATTACK (caps for clarification) that is limited.

I guess what I'm trying to say is, I always thought the keyword that limited attacks in one activation was ATTACK and didn't ever zero in on the fact that it's only ONE ACTION can be USED/SPENT on an action that has the KEYWORD ATTACK in it per activation. Mind blown. Thanks for clearing that up, and I 100% agree that Jedi Luke can definitely attack up to twice in one activation, because he can spend on action on attacking and then also use Heroic to attack without spending any action.

I do a lot of rules reading and keeping up with this forum, but still missed this one (didn't start reading a lot until midway through 2015 though). I hope that my missing this and then trying to word it in a way I understood helps others get it too :) Thanks a1bert!

Edit: for some reason it double quoted the same thing at the beginning. Took that off.

Edited by Masterchiefspiff

Luke can move, meditate and still attack in one turn. Then the next move 12 spaces and attack. Or 8, interact and attack.

He can also attack, and new orders to give another group another activation.

And last I knew he's still Luke Skywalker so he can use "Son of Skywalker"

He can channel the force and use those force user cards that take actions.

And that's just the tip of the iceberg of ways to manipulate his abilities.

Yep he sucks... ;)

Yeah, I guess I have to spell it out... he's a good figure, but not good for his cost.

Now that I understand what a1bert was trying to say the whole time, Jedi Luke is probably worth his 12 points even more since he can attack twice each activation, and on top of that use all the other tricks in the toolchest :)

Luke is bad ass. Id of liked to see him get the +1 block AND evade instead of just evade, but its all good.

I like him a lot. He can use Son of Skywalker and theres a good possibility he gets a new skirmish specific card too.

But the best thing about him, is that we will see new Vader, Chewie, and Han!!

~D

I'm just going to say I really like the sculpts of this new set!

All except Jabba who looks like a Humpty Dumpty with a tail and a rather boring pose of Luke walking to the bus.

These will look great on the gaming table, for sure!!

But the best thing about him, is that we will see new Vader, Chewie, and Han!!

I don't think this follows. Time periods made it look like they always intended to make a new Luke and Han. It remains to be seen if they think the under-powered nature of early uniques merits new versions for Vader and Chewie.

I'm just going to say I really like the sculpts of this new set!

All except Jabba who looks like a Humpty Dumpty with a tail and a rather boring pose of Luke walking to the bus.

These will look great on the gaming table, for sure!!

Jabba does look like Humpty the Hutt doesn't he?

Since they are on the cover, I guess next will be a Bib Fortuna model to provide Scum additional activations as a general or officer and a slinky Twi'lek slave girl to act as a distraction and force opponents to lose actions (with a special rule: Sacrifice, may be fed to a Rancor to add a focus to all friendly models on the board).

I would like to see Jabba as a Campaign only figure, he's too top-level for a skirmish game. In a campaign, the Rebs have their own goals to accomplish, rather than wasting time shooting at Jabba.

Like the Pit Droid. Loving the Weequay and Gammorreans.

I think I read that the 'Heroes' of Jabba's Realm in Campaign mode are Scum faction in skirmish... I hope so, that'd be pretty cool.

I'm a little 'Aaarg!' that it is Jabba related and we're back on Tatooine, but I understand that and I am so thrilled over the models and expansions.

Edited by TheEldarGuy

Just imagine if they end up releasing a expansion where the heroes are Imperial in skirmish and Rebel in the campaign, the idea being that they find out the Empire doing (insert some nefarious act) and they feel they must stop them.

Only guy i missing is bib foruna :( for the rest is it my fave box to date