Jabba's Realm

By tomkat364, in Star Wars: Imperial Assault

Guys, stop just comparing raw numerical stats with Luke (or any other figure in the game for that matter). Compare the big picture. The big picture in the case of Luke being that his passive ability is ABSOLUTELY FREAKING BONKERS and single-handedly counters Imperial Trooper skirmish lists, ie. all Imperial skirmish lists.

Add to that the Jabba VP gain ability that punishes Trooper lists so bad it isn't even funny.

This wave will turn the skirmish meta on it's head, then handle it a pink dress, bonnet and clown shoes and order it to ride around on a unicycle and refer to itself as Mary.

I'm interested to see how effective dewbacks are without being considered massive/mobile figures. That's going to hamper their movement. Don't know if that three movement points at the beginning of every activation will mitigate that much.

I (and I think most others) am talking about him from a campaign standpoint.

I just noticed the Dewback isn't massive. At least the captain terro isn't. That's odd.

Are you saying Dewbacks shouldn't be able to trash into cantina in the campaign?

I'm interested to see how effective dewbacks are without being considered massive/mobile figures. That's going to hamper their movement. Don't know if that three movement points at the beginning of every activation will mitigate that much.

8 or 13 movement points is still alot. I think it makes up for the clumsiness of them since they are somewhat big hulking mounts.

We should probably see an update in the FAQ at some point since this is likely to be a point of contention, but that is how I understand it.

It has been well established that a non-hero can attack more than once during their activation (see Brutality) and that the only limit is in the actions spent to perform attacks. The RRG simply slips in one or two places to say a non-hero could not attack twice. All other places are consistent.

Both the campaign (Sustained Fire) and skirmish have abilities that grant extra attacks during figure's own activation but are not actions and thus allowed.

So, yes, Luke can attack once using an action, and then another time using his ability (because it isn't an action).

Edited by a1bert

I am very curious to see the Villain imperial class deck, that sounds so unique and awesome to me. Hope it makes it easier to bring villains into the missions.

I'm interested to see how effective dewbacks are without being considered massive/mobile figures. That's going to hamper their movement. Don't know if that three movement points at the beginning of every activation will mitigate that much.

8 or 13 movement points is still alot. I think it makes up for the clumsiness of them since they are somewhat big hulking mounts.

I (and I think most others) am talking about him from a campaign standpoint.

Unique Allies are quite terribad in the campaign in the first place.

I am very curious to see the Villain imperial class deck, that sounds so unique and awesome to me. Hope it makes it easier to bring villains into the missions.

There'll probably be a card that reduces the cost of uniques just like the rebel hero gets. Though I would prefer to just see an errata on the costs of the Villians that need it. It'll still be unfair to see Dengar cost 4 while General Weiss costs 11. And that would do nothing for the AT-ST either.

Anyways, it looks like the Dewback Rider isn't included in the big box at all. The only way to get him is via the Captain Terro expansion... thats pretty low FFG. 1 whole new imperial unit in a big box.

I (and I think most others) am talking about him from a campaign standpoint.

Unique Allies are quite terribad in the campaign in the first place.

So instead of wanting FFG to fix that we should just shrug and accept that?

We do and we have to, until they flat out change the core rules regarding Allies or the rules regarding green side mission reward payouts. That's the crux of the problem. There is no other way to do it - you can't "fix" this particular issue by printing new and more powerful uniques.

If you'd like to discuss it further, I suggest setting up a new thread since that's beyond the scope of the spoiler article.

A new X-Wing and Armada waves were announced with some pretty awesome stuff and yet I do not care at all because A GODDAMN RANCOR! A RAN-CORE.

Screw Jedi Luke, screw Jabba! I just want that Rancor. Now. Please.

A new X-Wing and Armada waves were announced with some pretty awesome stuff and yet I do not care at all because A GODDAMN RANCOR! A RAN-CORE.

Screw Jedi Luke, screw Jabba! I just want that Rancor. Now. Please.

But jabba makes that rancor (and his buddy I'll be getting!) even better! Here little guy, have a focus! Oh what's that my rancor pet? You want to attack again, sure here's a measly two vps, have a nice snack :D

This expansion is really exciting.

I have been hoping for a tank hero (not an actual tank) ever since Biv was not one, so I am really looking forward to Onar (and hoping his skill deck supports a tank role)

Shyla, the mandalorian warrior also has me hyped. We need more melee (even if she is hybrid by Vereena, that is fine)

Vinto the mercenary, has me less hyped, more competition for pistols.

Speaking of pistols: I did some quick runs through the calculator (tho they were all at range 1 since i cant apply-1 dmg) and came out around on par with the tier 2s. Although it lags behind EE-3/A280 w 2 mods and the tier 3s. The tier 3 mods also dont help much. So it is fine, but not crazy.

The Rancor is exciting, as is Luke (although he does seem a bit pricy), and Jabba should be great despite not knowing his campaign version yet. The dewback trooper, jet trooper and alliance rangers all seem fun too. :)

I am really stoked.

The Creature skirmish upgrade in the drawback rider is plain awesome for Elite Nexu. I haven't had to use surge on a focused Elite most of the time, but I'd happily use a recover!

Some people talked about the new hero being 20 health and other stuff which wasn't in the pics.

Can someone sumarize them?

Stats: 20 / 4/ 4 / no defense

Attributes: BYY / GY / BR

Abilities: once per round push an adjacent figure 1 space. Can't get harmful conditions. When resting recover +2 health. You can only perform 1 recover action per round.

He's pretty nuts. His attribute tests are the best we've seen by far. I'm guessing he's a bit of a berserker but will probably have class abilities that either boost his health or give him auto blocks if you want to run him as a tank.

If he doesn't have some good defensive abilities, he's garbage. Going through 20 health with no defenses is easy and he heals poorly as well as surges, strain removal abilities and items don't get any bonus on him. He needs to have a phenomenal ability deck or he's going to be awful.

A new X-Wing and Armada waves were announced with some pretty awesome stuff

As a side note, I can see X-Wing people getting a bit backhurt about their new wave. It's pretty arguable that it's 'awesome'. The Kylo shuttle is nice, but come on. A repainted TIE-Fighter based on one specific appearence in a kinda dumb plotline from Rebels and a ship that's seen literally in a couple of frames in TFA and it's not even flying. They're really starting to scrape the bottom of the barrel for content.

Edited by Don_Silvarro

We should probably see an update in the FAQ at some point since this is likely to be a point of contention, but that is how I understand it.

It has been well established that a non-hero can attack more than once during their activation (see Brutality) and that the only limit is in the actions spent to perform attacks. The RRG simply slips in one or two places to say a non-hero could not attack twice. All other places are consistent.

Both the campaign (Sustained Fire) and skirmish have abilities that grant extra attacks during figure's own activation but are not actions and thus allowed.

So, yes, Luke can attack once using an action, and then another time using his ability (because it isn't an action).

I would be interested to see if that is the case, if so, he will be insane with Son of Skywalker. It will give him 4 attacks in a single round which can pretty much just end the game. I have some friends at Nationals and I asked them if they could ask the judge there. I'm probably wrong, but I would like confirmation to decide if I need to start brainstorming a rebel list.

A new X-Wing and Armada waves were announced with some pretty awesome stuff

As a side note, I can see X-Wing people getting a bit backhurt about their new wave. It's pretty arguable that it's 'awesome'. The Kylo shuttle is nice, but come on. A repainted TIE-Fighter based on one specific appearence in a kinda dumb plotline from Rebels and a ship that's seen literally in a couple of frames in TFA and it's not even flying. They're really starting to scrape the bottom of the barrel for content.

BTW I love that people on this forum used xwing pegs as flying bases for IA Probe Droids before these new Jumptroopers. :P

Edited by Polda

Trust me, attacks from abilities that are not actions do not count towards the one-attack-action-per-activation limit of non-heroes.

This is one of the recurring questions, and we're absolutely, definitely certain of it. I think Jacenat (Stephan) asked something that confirms this recently for his podcast, the technical editor of IA agrees and I have had a situation where Paul / Todd has confirmed it.

(See also Skirmish abilities: Verena's Fighting Knife and Davith's Fell Swoop. Neither would be possible if a deployment card figure could actually only attack once.)

Edited by a1bert

Also can we now get a flying Boba Fett model?

Edited by Polda

We do and we have to, until they flat out change the core rules regarding Allies or the rules regarding green side mission reward payouts. That's the crux of the problem. There is no other way to do it - you can't "fix" this particular issue by printing new and more powerful uniques.

If you'd like to discuss it further, I suggest setting up a new thread since that's beyond the scope of the spoiler article.

They could just release an errata with new costs. Right now our situation is looking like powercreep. We're getting more bang for our buck (threat). Just look at Bossk compared to IG-88. Also, I don't see how this is spoilers...

Luke definitely costs too much, no argument there, but his ability to attack twice, or double move to run in, swing, and get out, can deal some hurt.

Can't wait to see the HP and speed on that Rancor, I'm hoping it's speed 5. And that mini is incredible... Going to have a buddy paint up a couple for me.

Jabba is a near auto-include for Scum now with his support economy. I love the flavor that all of his abilities are global. Big Fat Slug never has to move, and if anyone comes after him, he can slap them with 3 strain and doesn't even have too shabby of an attack.

The automatic Damage from Terro is going to be powerful, and his attack range can definitely help compensate for his speed.

Do Alliance Rangers remind anyone of Mak Eshkarey? They'll be able to hit from a mile away but don't have the damage potential of HKs.

I love that the Jet Troopers mini is on a stand. Kinda wish Boba Fett was too, now. First instinct with them is to take the Overrun command card. Lets you fly over a bunch of figures and deal auto damage to each of them, because they have the vehicle type.

Confirmation for crabhand:

Yes, if something other than performing an action allows a figure to perform additional attacks, it may. The restriction on figures is that a figure may only spend 1 action to perform an attack per activation (this is why Vader’s Brutality, for example, is legal). So, if a Hired Gun performs an attack and then is defeated on its own activation, it may still performing its Parting Shot since that ability is not “spending an action to perform an attack.”

Thanks!

Paul Winchester
Game Developer
Fantasy Flight Games