Last game had some interesting turn of events. The three players were the gypsy, thief and prophetess. We play with the variant rule and deal three characters for each player. After the characters are dealt out everyone is flipped over so you can see which characters each player can choose from. Then everyone takes the cards into their hand and secretly picks a character then dumps the rest of the characters back in the box. When the prophetess was dealt out I knew she was going to be picked so picked the gypsy: the gypsy can pick up discarded spells after another player casts them. The other player was dealt the wizard, the thief, and I don't remember what the other character was. I of course hoped that the wizard would be picked so I could be picking up the prophetess and the wizards spells. He picked the thief which was beginning of my problems.
The prophetess got off to an early lead using her ability to dump dangerous adventures for good cards. Like the other spell cyclers the prophetess was burning through the spell deck. One of the cool things about the gypsy is that you can talk people out of playing bad spells on you because they know that you will just pick the spell up and hit them back with it. A turn went something like this: "Are you sure you want to hit me with acquisition spell because I'll just steal the object back from you! If you hit the thief instead I promise that I won't cast acquisition on you when I pick the spell up."
This kind of deal making meant that all the nasty spells were targeted at the thief. The thief had his revenge later in the game and I will tell you how next posting!