So what are everyone's thoughts on the new condition cards? Opens up some interesting design space.
Edited by StormyWatersCondition Cards
I think they're going to needlessly complicate the game. I realize that the older the game gets, the more complex it becomes, but this seems to really take things up a notch. Veterans will be fine, but this could hurt efforts to bring in new players.
Edited by FluxCapcitrI think they're going to needlessly complicate the game. I realize that the older the game gets, the more complex it becomes, but this seems to really take things up a notch. Veterans will be fine, but this cut hurt efforts to bring in new players.
Needlessly complicating the game is EXACTLY how this should be described.
Can't wait for FFG to damage control this...
It's just more fluff. Don't understand why it's needed.
And if it becomes a 'thing', and it pushes the older ships out the game... well...
Will give it the benefit of the doubt for now but I'm not so sure....
What the ____ are you talking about?
Just love posts without context.
Another mechanic that could be used to fix the X-Wing. Anything opening up design space is a good idea. It beats pinning all my hopes on a title anyhow.
These could be used like netrunner econ cards haha:
When you are assigned this card, place 3 focus tokens on it. When you are attacking, you may spend focus tokens from this card. When there are no tokens left on this card, remove it'.
Stuff like that. The right X-Wing only Condition could rocket the X-Wing to a great place.
Edited by jimmiusWhat the ____ are you talking about?
Just love posts without context.
Go check out the Wave 10 preview article.
Condition cards seem really . . . meh. They don't really add much to the game except for some weird TCG element that I don't really care for. It's like they had an idea for an upgrade card, and then couldn't fit it on that little card, so instead of revising it, they thought "let's make a whole new game mechanic that lets us hack this thing into the game!"
But we'll see. There's not a whole lot of info to go on right now.
I find it difficult to see what knd of design space it would open up. Kylo's (weird) ability thing could have been done with a token and a refrence card. There are alreaddy lingering effects in the game without the need for a new mechanic..
What the ____ are you talking about?
Just love posts without context.
The title is pretty explicit so not sure how I could be more clear what this topic was about?
Back to the topic at hand, this does add a potential layer of complexity for newer players to pick up but I'm interested to see what they do with it. The Kylo Ren ability doesn't seem worth it for 3 points and an action.
Edited by StormyWaters
I find it difficult to see what knd of design space it would open up. Kylo's (weird) ability thing could have been done with a token and a refrence card. There are alreaddy lingering effects in the game without the need for a new mechanic..
Thank you.
This is why this is bothering me. These stupid cards and they're dumb art. They could've done this with a token.
Also, the card backgrounds are so different from the aesthics we're used to that they look they're from another game.
It seems like they liked the way Agent Kallus worked but realized that if there is more than one effect like that in a game it becomes difficult to track.
I find it difficult to see what knd of design space it would open up. Kylo's (weird) ability thing could have been done with a token and a refrence card. There are alreaddy lingering effects in the game without the need for a new mechanic..
Thank you.
This is why this is bothering me. These stupid cards and they're dumb art. They could've done this with a token.
Also, the card backgrounds are so different from the aesthics we're used to that they look they're from another game.
It's like using a damage card and a crit token. The token is to put on the board to remember that there is an ongoing effect. The card is there to explain the effect.
They look like the Condition cards from Imperial Assault and Descent. I wouldn't be surprised if they announce some sort of campaign play thing for X-Wing like they did for Armada. Conditions will probably be something that fits campaign play fairly well.
Edited by WWHSDThis feels like a way to future proof new and existing waves. Throw in an abstract new mechanic so we can counter things when we don't play test them properly and they come out OP.
I find it difficult to see what knd of design space it would open up. Kylo's (weird) ability thing could have been done with a token and a refrence card. There are alreaddy lingering effects in the game without the need for a new mechanic..
Thank you.
This is why this is bothering me. These stupid cards and they're dumb art. They could've done this with a token.
Also, the card backgrounds are so different from the aesthics we're used to that they look they're from another game.
It's like using a damage card and a crit token. The token is to put on the board to remember that there is an ongoing effect. The card is there to explain the effect.
They look like the Condition cards from Imperial Assault and Descent.
I'm probably over reacting but this new mechanic makes me think this is the first of what could be a slew of bad dev decisions. Completely honest, until now, even with the alleged uprising of Scum and broken records going on about broken Palp, I never thought, "That's just dumb and will break the flow of the game" - this is doing that for me. Needlessly complicating and adding a whole other thing to track (and collect...)
Anyway, hopefully they knock it off after this wave (lol these condition cards are included in every ship so this is the new norm)
Edited by Rinzler in a TieI can get behind it. Take a pilot who can dish out condition cards, they're action dependant, mind you, and you have in essence a "squadron captain." It's nice flavor, a mini Armada admiral to flavor your team. It would be nice to see condition cards that buff a specific type of squad, say a bomber commander that can assign a condition to bombers that allow a bomb to move 1 at the end of movement, perhaps? Or perhaps in an aces pack you'll see a new xwing pilot with rogue squadron flavored conditions? The future is bright, looking forward to it.
I can get behind it. Take a pilot who can dish out condition cards, they're action dependant, mind you, and you have in essence a "squadron captain." It's nice flavor, a mini Armada admiral to flavor your team. It would be nice to see condition cards that buff a specific type of squad, say a bomber commander that can assign a condition to bombers that allow a bomb to move 1 at the end of movement, perhaps? Or perhaps in an aces pack you'll see a new xwing pilot with rogue squadron flavored conditions? The future is bright, looking forward to it.
In that vein, maybe to fill the backlog of missing Condition Cards (i.e. Luke Skywalker) FFG will start selling X-Wing booster packs, just to round out the bad decisions they're making
Meh, not too thrilled about condition cards or really this wave in general but I'll wait for the preview articles to convince me on whether or not I'll give this wave a skip. Though on a plus side it seems most people are still more excited about wave 9 than this.
I'll hold out judgement until I see the others, but Kylo at least seems like a very clunky mechanic. It's like they tried to make him an alternate version of Vader crew, but squeeze in the condition mechanic. I'd have been happier if they'd done it by, say, when dealing a face down or up damage card, you can elect to take one damage to search the deal a pilot crit of your choice. Similar mechanic, but different enough to be interesting. This condition system just seems a little forced, I guess (no pun intended).
That said, I'll hold out until I see the others. It does seem like an odd time to be introducing a core gameplay mechanic though. Are we expecting to see condition cards in every ship from now on? What about the 9 previous waves and their lack of them?
I like how kylo works and dont get the big fuss about it. you even get to see what crit your going to take so you can plan around it/have a sword of damocles hanging over your head
I see it as a way of bring 'The Force' into the game. Might turn out that various force users can apply different effects or conditions onto the battle field. New upgrades might include Obi Wan who may bring a few conditions of which he can choose.
I'm interested to see where they take it.
I don't see how it's complicated at all. In a way, it's like playing negative upgrades on opposing ships.
I'm uneasy about this one.
Take Kylo Ren's ability, for a start. "search through the Damage Deck".
Manipulating the Damage Deck raises red flags for me.
Personally I am excited about the new design space they are opening up with conditions I cant wait to see what new ones are revealed once the previews come out.