Arquittens - EXACTLY what the empire needs

By Crabbok, in Star Wars: Armada

Small ship, 3 red on the side arcs? Different style with arcs (Look at this thing wow!) Evade? Yes! Yes Yes! And based on the included upgrades it has ALOT of the key upgrade pieces the Imps have been lacking - so can take engine techs perhaps, or even defensive upgrades as well!

This makes up for all the bad squadrons they are gonna make me buy!

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Its not going to be cheap, not cheap at all.

Unless the evade is only with a title upgrade...

I am SO happy to see this ship now. I love that light cruiser.

Hull 5 is going to push up the cost too...

It has Red dice.

It has an Evade.

It comes with a Turbolaser Upgrade in the box.

Empire gets its TRCs.

The 'Reinforced' card looks like you discard it to get rid of 3 damage cards?

If that is true, that is bad ass....

Hull 5 is going to push up the cost too...

Command 2 as well.

Glad equivalent cost seems likely which isnt too bad.

Its not going to be cheap, not cheap at all.

Unless the evade is only with a title upgrade...

It's a small ship. It won't be more expensive than a Glad. I think it'll be similar to a glad, possibly a little cheaper.

Consider the version we see has no blue or black dice on the sides, so very little incentive to get in closer... very likely to have only 4 hull as well. I would predict 48 - 55 points. Somewhere in that range. Which is perfect IMO.

Its not going to be cheap, not cheap at all.

Unless the evade is only with a title upgrade...

It's a small ship. It won't be more expensive than a Glad. I think it'll be similar to a glad, possibly a little cheaper.

Consider the version we see has no blue or black dice on the sides, so very little incentive to get in closer... very likely to have only 4 hull as well. I would predict 48 - 55 points. Somewhere in that range. Which is perfect IMO.

Hull 5 Brosif...

Its not going to be cheap, not cheap at all.

Unless the evade is only with a title upgrade...

It's a small ship. It won't be more expensive than a Glad. I think it'll be similar to a glad, possibly a little cheaper.

Consider the version we see has no blue or black dice on the sides, so very little incentive to get in closer... very likely to have only 4 hull as well. I would predict 48 - 55 points. Somewhere in that range. Which is perfect IMO.

A Glad is also a small ship, which is kind of easy to forget. I think it might cost a bit more than a glad due to having lots of red dice and command and way more shields.

That is a bit weird. The dials are set to 3 but the cardboard says 2?

Its not going to be cheap, not cheap at all.

Unless the evade is only with a title upgrade...

It's a small ship. It won't be more expensive than a Glad. I think it'll be similar to a glad, possibly a little cheaper.

Consider the version we see has no blue or black dice on the sides, so very little incentive to get in closer... very likely to have only 4 hull as well. I would predict 48 - 55 points. Somewhere in that range. Which is perfect IMO.

A Glad is also a small ship, which is kind of easy to forget. I think it might cost a bit more than a glad due to having lots of red dice and command and way more shields.

Same amount of shields. 2/2/2 instead of 3/2/1, but same amount. Also WAY less dice than a Glad. Glads have 4 on the front, 4 on each side, as opposed to Arquittens 2 front 3 side. Yes they are red on the side, but it's still ALOT more dice for the glad.

And yes I can see that it does have 5 hull - so will certainly be more expensive than a CR-90 for a few reasons, but I think it'll still be less than a glad.

FFG tends to price red dice higher than blue or black. I'd guess it'll end up somewhere in the 55-60 range unless it's movement chart ends up especially strong or terrible.

They are priced higher, but it's got 4 less dice, so that certainly counts for something as well, and also that wide rear arc makes the 3 dice side shot good, but not as good as say, an MC-30.

Dual turbolasers means red dice for anti squadron dice pools

Dual turbolasers means red dice for anti squadron dice pools

Which still don't hit on crits unless you add some other upgrade. Not that useful without the added range of real red dice.

Dual turbolasers means red dice for anti squadron dice pools

Which still don't hit on crits unless you add some other upgrade. Not that useful without the added range of real red dice.

Ship-based anti-squadron fire does get the range of its dice. Red AS fire would be very interesting.

Edit: Oh, I see. You're talking about the Dual Turbolaser card. Carry on.

Edited by Valca

It is speed 3 as well. you can see the speed 4 last box is black

TRCs.

My God, it's full of lasers!

Red AS fire would still only be at medium range.

You gather your pool based on the range, the upgrade allows you to swap out a die already in your pool with a red. However, you could TRC that red to a double hit with a dual TL upgrade could you not?

hmm, what ship has a dual TL upgrade?

I'm really holding out hope that the other side has a red/black anti-squadron. The three red on the side is awesome and all (And I'll deff. be getting 2 to protect flanks), but the ability to throw out 2 red AA dice against the increasingly powerful rebel fighter swarm...

Red AS fire would still only be at medium range.

You gather your pool based on the range, the upgrade allows you to swap out a die already in your pool with a red. However, you could TRC that red to a double hit with a dual TL upgrade could you not?

hmm, what ship has a dual TL upgrade?

Can a rules guru chime in here?

Just re-read the card and i'm not sure anymore

"while attacking", but can you trigger the attack if the intended target is not in range of your default attack pool?

I'm really holding out hope that the other side has a red/black anti-squadron. The three red on the side is awesome and all (And I'll deff. be getting 2 to protect flanks), but the ability to throw out 2 red AA dice against the increasingly powerful rebel fighter swarm...

How would it be 2 red AA? The version shown has 1 black AA.

Red AS fire would still only be at medium range.

You gather your pool based on the range, the upgrade allows you to swap out a die already in your pool with a red. However, you could TRC that red to a double hit with a dual TL upgrade could you not?

hmm, what ship has a dual TL upgrade?

Can a rules guru chime in here?

Just re-read the card and i'm not sure anymore

"while attacking", but can you trigger the attack if the intended target is not in range of your default attack pool?

Its an "Add", so it happens during the modify dice step.

So you must have a Die there already.

So if you're at Long Range, that initial die MUST be a Red.

Because if it was a Blue, then you're out of range, and no attack is made.

...

But because of the mechanic - ADD a die, and then REMOVE a Die, means that, effectively, its a REROLL that results in a Red Die...

Shooting Anti-Squadron of One Blue and Roll an ACC or CRIT? You get to Add a Red Die to that Roll, hope it rolls a Hit or Double, and then Delete the "failure" of a Blue...

"WHILE" attacking just limits you to doing it only once...

... its an Exhaust as well, so although that would also be a limiting factor, Exhaust also makes it vulnerable to MS-1 Ions.

Edited by Drasnighta

I'm really holding out hope that the other side has a red/black anti-squadron. The three red on the side is awesome and all (And I'll deff. be getting 2 to protect flanks), but the ability to throw out 2 red AA dice against the increasingly powerful rebel fighter swarm...

How would it be 2 red AA? The version shown has 1 black AA.

If the other side is red+anything else, the Dual Turbolaser would convert the 'anything else' to a second red. So, you would hit all fighters at long range with 1 red and the one that you really want to kill would be hit with a second red... for the (rare) chance at 4 damage in a single shot! Across 2-3 Arquitens that's a healthy amount of softening up before your TIEs get rapid launched in there to clean up