Wave 5 art is up

By Cubanboy, in Star Wars: Armada

I'm excited for Jerjerood's ability.

Think about it, you can ditch a shield from an ISD and if you have a nav command you can turn that thing like a raider at speed 2...

Do you suppose Jerjerood could be used twice a turn with engine techs, I'm thinking interdictor as the GSDs will get 2 yaw on the second move anyway.

Edited by Mad Cat

Sato is combolicious. Salvation those Red dice to Black, always proc a long range leading shots with those fickle red dice, black crits at long, add a blue/black to a long range Mon Karen.

I must excuse myself to the facilities to futher 'study' the imperial fighters....Rebs got some amazing stuff too

Edited by Trizzo2

Sato is combolicious. Salvation those Red dice to Black, always proc a long range leading shots with those fickle red dice, black crits at long, add a blue/black to a long range Mon Karen.

I must excuse myself to the facilities to futher 'study' the imperial fighters....Rebs got some amazing stuff too

Damage ceiling for Salvation + spinal? THIS ONE GOES TO 13*!

The average damage at long range of TRC'd Salvy-Sato is mind boggling. That's one way to slap a giant NOPE on advanced gunnery!

Not to mention Defiance potentially chucking 4 blacks at long range (or 3 and a blue for leading shots) + 1 or 2 more reds.

Edit: forgot that you can CF the black*!

Edited by DUR

Sato is combolicious. Salvation those Red dice to Black, always proc a long range leading shots with those fickle red dice, black crits at long, add a blue/black to a long range Mon Karen.

I must excuse myself to the facilities to futher 'study' the imperial fighters....Rebs got some amazing stuff too

Damage ceiling for Salvation + spinal? THIS ONE GOES TO 12!

The average damage at long range of TRC'd Salvy-Sato is mind boggling. That's one way to slap a giant NOPE on advanced gunnery!

Not to mention Defiance potentially chucking 4 blacks at long range (or 3 and a blue for leading shots) + 1 or 2 more reds.

Yeah nuts. I can actually consider Independnce now, given I can leading shots, the no.1 reason for taking Defiance.

Imperial light cruiser looks a good vessel for TRCs with probably speed 4 and an Ackbar boosted TRC90 side volley as standard.

4 defence tokens, Command 2 and 5 hull mean a gladiator style point value. It also seems to have a defensive slot so advanced projectors with Captain Needa or Admiral Monrferrat could be annoying.

I don't really see the point of dual turbo laser turrets. Add a red then remove another dice. Could be OK on MC30s

I'm excited for Jerjerood's ability.

Think about it, you can ditch a shield from an ISD and if you have a nav command you can turn that thing like a raider at speed 2...

Even better is the VSD with 4 yaw on a nav command. My dreams come true.

Do you suppose Jerjerood could be used twice a turn with engine techs, I'm thinking interdictor as the GSDs will get 2 yaw on the second move anyway.

If you are going greater than speed 1 and your normal speed 1 does not have 2 clicks you wont get any bonuses from Jerood.

Your current speed is different than the speed you move at, your current speed is set by what ever your dial is at.

Is it just me or is that not a close copy of the NCC Defiant in the reb fighters??

Edited by ouzel

Is it just me or is that not a close copy of the NCC Defiant in the reb fighters??

The Shadowcaster is different enough. The one in X-Wing shows the differences more.

I call it the Defiant anyway. It makes me happy

Sato is combolicious. Salvation those Red dice to Black, always proc a long range leading shots with those fickle red dice, black crits at long, add a blue/black to a long range Mon Karen.

I must excuse myself to the facilities to futher 'study' the imperial fighters....Rebs got some amazing stuff too

Damage ceiling for Salvation + spinal? THIS ONE GOES TO 13*!

The average damage at long range of TRC'd Salvy-Sato is mind boggling. That's one way to slap a giant NOPE on advanced gunnery!

Not to mention Defiance potentially chucking 4 blacks at long range (or 3 and a blue for leading shots) + 1 or 2 more reds.

Edit: forgot that you can CF the black*!

Actually the best Salvation Role requires Raymus, Quad Turbolasers, and Sato.

You flip a confire dial, Roll your 3 red getting Acc, crit and blank, then you get a free Acc from Quad Turbolasers which puts you at Acc, Acc, crit, blank, You then Sato (if his ability can modify at this point) for 2 blacks netting you a Hit, and a Hit/Crit, you use the Con fire dial and token to add a black and rerolling the hit getting 2 Hit/crits.

This leaves you with an Acc, Crit, Hit/Crit, Hit/Crit, Hit/Crit and dealing 11 damage that cant be braced.